reactphysics3d/test/tests/collision/TestHalfEdgeStructure.h

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#ifndef TEST_HALF_EDGE_STRUCTURE_H
#define TEST_HALF_EDGE_STRUCTURE_H
// Libraries
#include "reactphysics3d.h"
#include "Test.h"
/// Reactphysics3D namespace
namespace reactphysics3d {
// Class TestHalfEdgeStructure
/**
* Unit test for the HalfEdgeStructure class.
*/
class TestHalfEdgeStructure : public Test {
private :
// ---------- Atributes ---------- //
public :
// ---------- Methods ---------- //
/// Constructor
TestHalfEdgeStructure(const std::string& name) : Test(name) {
}
/// Destructor
virtual ~TestHalfEdgeStructure() {
}
/// Run the tests
void run() {
testCube();
testTetrahedron();
}
void testCube() {
// Create the half-edge structure for a cube
std::vector<rp3d::Vector3> vertices;
std::vector<std::vector<uint>> faces;
rp3d::HalfEdgeStructure cubeStructure;
// Vertices
vertices.push_back(rp3d::Vector3(-0.5, -0.5, 0.5));
vertices.push_back(rp3d::Vector3(0.5, -0.5, 0.5));
vertices.push_back(rp3d::Vector3(0.5, 0.5, 0.5));
vertices.push_back(rp3d::Vector3(-0.5, 0.5, 0.5));
vertices.push_back(rp3d::Vector3(-0.5, -0.5, -0.5));
vertices.push_back(rp3d::Vector3(0.5, -0.5, -0.5));
vertices.push_back(rp3d::Vector3(0.5, 0.5, -0.5));
vertices.push_back(rp3d::Vector3(-0.5, 0.5, -0.5));
// Faces
std::vector<uint> face0;
face0.push_back(0); face0.push_back(1); face0.push_back(2); face0.push_back(3);
std::vector<uint> face1;
face1.push_back(1); face1.push_back(5); face1.push_back(6); face1.push_back(2);
std::vector<uint> face2;
face2.push_back(5); face2.push_back(4); face2.push_back(7); face2.push_back(6);
std::vector<uint> face3;
face3.push_back(4); face3.push_back(0); face3.push_back(3); face3.push_back(7);
std::vector<uint> face4;
face4.push_back(0); face4.push_back(4); face4.push_back(5); face4.push_back(1);
std::vector<uint> face5;
face5.push_back(2); face5.push_back(6); face5.push_back(7); face5.push_back(3);
faces.push_back(face0);
faces.push_back(face1);
faces.push_back(face2);
faces.push_back(face3);
faces.push_back(face4);
faces.push_back(face5);
cubeStructure.init(vertices, faces);
// --- Test that the half-edge structure of the cube is valid --- //
test(cubeStructure.getNbFaces() == 6);
test(cubeStructure.getNbVertices() == 8);
test(cubeStructure.getNbHalfEdges() == 24);
// Test vertices
test(cubeStructure.getVertex(0).point.x == -0.5);
test(cubeStructure.getVertex(0).point.y == -0.5);
test(cubeStructure.getVertex(0).point.z == 0.5);
test(cubeStructure.getHalfEdge(cubeStructure.getVertex(0).edgeIndex).vertexIndex == 0);
test(cubeStructure.getVertex(1).point.x == 0.5);
test(cubeStructure.getVertex(1).point.y == -0.5);
test(cubeStructure.getVertex(1).point.z == 0.5);
test(cubeStructure.getHalfEdge(cubeStructure.getVertex(1).edgeIndex).vertexIndex == 1);
test(cubeStructure.getVertex(2).point.x == 0.5);
test(cubeStructure.getVertex(2).point.y == 0.5);
test(cubeStructure.getVertex(2).point.z == 0.5);
test(cubeStructure.getHalfEdge(cubeStructure.getVertex(2).edgeIndex).vertexIndex == 2);
test(cubeStructure.getVertex(3).point.x == -0.5);
test(cubeStructure.getVertex(3).point.y == 0.5);
test(cubeStructure.getVertex(3).point.z == 0.5);
test(cubeStructure.getHalfEdge(cubeStructure.getVertex(3).edgeIndex).vertexIndex == 3);
test(cubeStructure.getVertex(4).point.x == -0.5);
test(cubeStructure.getVertex(4).point.y == -0.5);
test(cubeStructure.getVertex(4).point.z == -0.5);
test(cubeStructure.getHalfEdge(cubeStructure.getVertex(4).edgeIndex).vertexIndex == 4);
test(cubeStructure.getVertex(5).point.x == 0.5);
test(cubeStructure.getVertex(5).point.y == -0.5);
test(cubeStructure.getVertex(5).point.z == -0.5);
test(cubeStructure.getHalfEdge(cubeStructure.getVertex(5).edgeIndex).vertexIndex == 5);
test(cubeStructure.getVertex(6).point.x == 0.5);
test(cubeStructure.getVertex(6).point.y == 0.5);
test(cubeStructure.getVertex(6).point.z == -0.5);
test(cubeStructure.getHalfEdge(cubeStructure.getVertex(6).edgeIndex).vertexIndex == 6);
test(cubeStructure.getVertex(7).point.x == -0.5);
test(cubeStructure.getVertex(7).point.y == 0.5);
test(cubeStructure.getVertex(7).point.z == -0.5);
test(cubeStructure.getHalfEdge(cubeStructure.getVertex(7).edgeIndex).vertexIndex == 7);
// Test faces
for (uint f=0; f<6; f++) {
test(cubeStructure.getHalfEdge(cubeStructure.getFace(f).edgeIndex).faceIndex == f);
}
// Test edges
for (uint f=0; f<6; f++) {
uint edgeIndex = cubeStructure.getFace(f).edgeIndex;
const uint firstEdgeIndex = edgeIndex;
// For each half-edge of the face
for (uint e=0; e<4; e++) {
rp3d::HalfEdgeStructure::Edge edge = cubeStructure.getHalfEdge(edgeIndex);
test(cubeStructure.getHalfEdge(edge.twinEdgeIndex).twinEdgeIndex == edgeIndex);
test(edge.faceIndex == f);
// Go to the next edge
edgeIndex = edge.nextEdgeIndex;
}
test(firstEdgeIndex == edgeIndex);
}
}
void testTetrahedron() {
// Create the half-edge structure for a tetrahedron
std::vector<rp3d::Vector3> vertices;
std::vector<std::vector<uint>> faces;
rp3d::HalfEdgeStructure tetrahedron;
// Vertices
vertices.push_back(rp3d::Vector3(1, -1, -1));
vertices.push_back(rp3d::Vector3(-1, -1, -1));
vertices.push_back(rp3d::Vector3(0, -1, 1));
vertices.push_back(rp3d::Vector3(0, 1, 0));
// Faces
std::vector<uint> face0;
face0.push_back(0); face0.push_back(1); face0.push_back(2);
std::vector<uint> face1;
face1.push_back(0); face1.push_back(3); face1.push_back(1);
std::vector<uint> face2;
face2.push_back(1); face2.push_back(3); face2.push_back(2);
std::vector<uint> face3;
face3.push_back(0); face3.push_back(2); face3.push_back(3);
faces.push_back(face0);
faces.push_back(face1);
faces.push_back(face2);
faces.push_back(face3);
tetrahedron.init(vertices, faces);
// --- Test that the half-edge structure of the tetrahedron is valid --- //
test(tetrahedron.getNbFaces() == 4);
test(tetrahedron.getNbVertices() == 4);
test(tetrahedron.getNbHalfEdges() == 12);
// Test vertices
test(tetrahedron.getVertex(0).point.x == 1);
test(tetrahedron.getVertex(0).point.y == -1);
test(tetrahedron.getVertex(0).point.z == -1);
test(tetrahedron.getHalfEdge(tetrahedron.getVertex(0).edgeIndex).vertexIndex == 0);
test(tetrahedron.getVertex(1).point.x == -1);
test(tetrahedron.getVertex(1).point.y == -1);
test(tetrahedron.getVertex(1).point.z == -1);
test(tetrahedron.getHalfEdge(tetrahedron.getVertex(1).edgeIndex).vertexIndex == 1);
test(tetrahedron.getVertex(2).point.x == 0);
test(tetrahedron.getVertex(2).point.y == -1);
test(tetrahedron.getVertex(2).point.z == 1);
test(tetrahedron.getHalfEdge(tetrahedron.getVertex(2).edgeIndex).vertexIndex == 2);
test(tetrahedron.getVertex(3).point.x == 0);
test(tetrahedron.getVertex(3).point.y == 1);
test(tetrahedron.getVertex(3).point.z == 0);
test(tetrahedron.getHalfEdge(tetrahedron.getVertex(3).edgeIndex).vertexIndex == 3);
// Test faces
for (uint f=0; f<4; f++) {
test(tetrahedron.getHalfEdge(tetrahedron.getFace(f).edgeIndex).faceIndex == f);
}
// Test edges
for (uint f=0; f<4; f++) {
uint edgeIndex = tetrahedron.getFace(f).edgeIndex;
const uint firstEdgeIndex = edgeIndex;
// For each half-edge of the face
for (uint e=0; e<3; e++) {
rp3d::HalfEdgeStructure::Edge edge = tetrahedron.getHalfEdge(edgeIndex);
test(tetrahedron.getHalfEdge(edge.twinEdgeIndex).twinEdgeIndex == edgeIndex);
test(edge.faceIndex == f);
// Go to the next edge
edgeIndex = edge.nextEdgeIndex;
}
test(firstEdgeIndex == edgeIndex);
}
}
};
}
#endif