2010-09-09 22:06:57 +00:00
|
|
|
/********************************************************************************
|
|
|
|
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
|
|
|
|
* Copyright (c) 2010 Daniel Chappuis *
|
|
|
|
*********************************************************************************
|
|
|
|
* *
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy *
|
|
|
|
* of this software and associated documentation files (the "Software"), to deal *
|
|
|
|
* in the Software without restriction, including without limitation the rights *
|
|
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
|
|
|
|
* copies of the Software, and to permit persons to whom the Software is *
|
|
|
|
* furnished to do so, subject to the following conditions: *
|
|
|
|
* *
|
|
|
|
* The above copyright notice and this permission notice shall be included in *
|
|
|
|
* all copies or substantial portions of the Software. *
|
|
|
|
* *
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
|
|
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
|
|
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
|
|
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
|
|
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
|
|
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
|
|
|
|
* THE SOFTWARE. *
|
|
|
|
********************************************************************************/
|
|
|
|
|
|
|
|
#ifndef CONSTRAINT_H
|
|
|
|
#define CONSTRAINT_H
|
|
|
|
|
|
|
|
// Libraries
|
|
|
|
#include "../body/Body.h"
|
|
|
|
#include "../mathematics/mathematics.h"
|
|
|
|
|
|
|
|
// ReactPhysics3D namespace
|
|
|
|
namespace reactphysics3d {
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------
|
|
|
|
Class Constraint :
|
|
|
|
This abstract class represents a constraint in the physics engine.
|
|
|
|
A constraint can be a collision contact or a joint for
|
2010-09-11 16:25:43 +00:00
|
|
|
instance. Each constraint can be made of several "mathematical
|
|
|
|
constraints" needed to represent the main constraint.
|
2010-09-09 22:06:57 +00:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
class Constraint {
|
|
|
|
protected :
|
|
|
|
Body* const body1; // Pointer to the first body of the constraint
|
|
|
|
Body* const body2; // Pointer to the second body of the constraint
|
|
|
|
bool active; // True if the constraint is active
|
2010-09-11 16:25:43 +00:00
|
|
|
uint nbConstraints; // Number mathematical constraints associated with this Constraint
|
|
|
|
|
2010-09-09 22:06:57 +00:00
|
|
|
public :
|
2010-09-11 16:25:43 +00:00
|
|
|
Constraint(Body* const body1, Body* const body2, uint nbConstraints, bool active); // Constructor // Constructor
|
|
|
|
virtual ~Constraint(); // Destructor
|
|
|
|
Body* const getBody1() const; // Return the reference to the body 1
|
|
|
|
Body* const getBody2() const; // Return the reference to the body 2 // Evaluate the constraint
|
|
|
|
bool isActive() const; // Return true if the constraint is active // Return the jacobian matrix of body 2
|
2010-09-14 19:30:24 +00:00
|
|
|
virtual void computeJacobian(int noConstraint, Matrix1x6**& J_sp) const=0; // Compute the jacobian matrix for all mathematical constraints
|
2010-09-11 16:25:43 +00:00
|
|
|
virtual void computeLowerBound(int noConstraint, Vector& lowerBounds) const=0; // Compute the lowerbounds values for all the mathematical constraints
|
|
|
|
virtual void computeUpperBound(int noConstraint, Vector& upperBounds) const=0; // Compute the upperbounds values for all the mathematical constraints
|
|
|
|
virtual void computeErrorValue(int noConstraint, Vector& errorValues) const=0; // Compute the error values for all the mathematical constraints
|
|
|
|
unsigned int getNbConstraints() const; // Return the number of mathematical constraints // Return the number of auxiliary constraints
|
2010-09-09 22:06:57 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Return the reference to the body 1
|
|
|
|
inline Body* const Constraint::getBody1() const {
|
|
|
|
return body1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Return the reference to the body 2
|
|
|
|
inline Body* const Constraint::getBody2() const {
|
|
|
|
return body2;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Return true if the constraint is active
|
|
|
|
inline bool Constraint::isActive() const {
|
|
|
|
return active;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Return the number auxiliary constraints
|
2010-09-11 16:25:43 +00:00
|
|
|
inline uint Constraint::getNbConstraints() const {
|
|
|
|
return nbConstraints;
|
2010-09-09 22:06:57 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
} // End of the ReactPhysics3D namespace
|
|
|
|
|
|
|
|
#endif
|