77 lines
3.5 KiB
C
77 lines
3.5 KiB
C
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/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef AABB_H
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#define AABB_H
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// Libraries
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#include "openglframework.h"
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#include "reactphysics3d.h"
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// Class AABB
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class AABB {
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private :
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// -------------------- Attributes -------------------- //
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/// Scaling matrix (applied to a cube to obtain the correct box dimensions)
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openglframework::Matrix4 mScalingMatrix;
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/// Vertex Buffer Object for the vertices data
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static openglframework::VertexBufferObject mVBOVertices;
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/// Vertex Buffer Object for the normals data
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static openglframework::VertexBufferObject mVBONormals;
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/// Vertex Buffer Object for the indices
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static openglframework::VertexBufferObject mVBOIndices;
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/// Vertex Array Object for the vertex data
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static openglframework::VertexArrayObject mVAO;
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// -------------------- Methods -------------------- //
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/// Create a the VAO and VBOs to render to box with OpenGL
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static void createVBOAndVAO();
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public :
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// -------------------- Methods -------------------- //
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/// Initialize the data to render AABBs
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static void init();
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/// Destroy the data used to render AABBs
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static void destroy();
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/// Render the cube at the correct position and with the correct orientation
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static void render(const openglframework::Vector3& position, const openglframework::Vector3& dimension,
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openglframework::Color color, openglframework::Shader& shader,
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const openglframework::Matrix4& worldToCameraMatrix);
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};
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#endif
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