reactphysics3d/src/mathematics/mathematics_functions.h

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/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2012 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef MATHEMATICS_FUNCTIONS_H
#define MATHEMATICS_FUNCTIONS_H
// Libraries
#include "../constants.h"
// ReactPhysics3D namespace
namespace reactphysics3d {
// ---------- Mathematics functions ---------- //
// function to test if two real numbers are (almost) equal
// We test if two numbers a and b are such that (a-b) are in [-EPSILON; EPSILON]
inline bool approxEqual(double a, double b, double epsilon = EPSILON) {
double difference = a - b;
return (difference < epsilon && difference > -epsilon);
}
} // End of ReactPhysics3D namespace
#endif