2009-02-04 14:43:33 +00:00
|
|
|
/****************************************************************************
|
|
|
|
* Copyright (C) 2009 Daniel Chappuis *
|
|
|
|
****************************************************************************
|
|
|
|
* This file is part of ReactPhysics3D. *
|
|
|
|
* *
|
|
|
|
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
|
|
|
* it under the terms of the GNU General Public License as published by *
|
|
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
|
|
* (at your option) any later version. *
|
|
|
|
* *
|
|
|
|
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
|
|
* GNU General Public License for more details. *
|
|
|
|
* *
|
|
|
|
* You should have received a copy of the GNU General Public License *
|
|
|
|
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
|
|
|
***************************************************************************/
|
|
|
|
|
|
|
|
#ifndef OBJECTS_H
|
|
|
|
#define OBJECTS_H
|
|
|
|
|
|
|
|
// Libraries
|
|
|
|
#include "../reactphysics3d/reactphysics3d.h"
|
|
|
|
|
|
|
|
// Namespaces
|
|
|
|
using namespace reactphysics3d;
|
|
|
|
|
|
|
|
/*
|
|
|
|
Here we define all the objects that can appear in the simulation like cube, sphere, plane, ...
|
|
|
|
*/
|
|
|
|
|
|
|
|
// ----- Class Object (abstract) ----- //
|
|
|
|
// Represent an object of the simulation
|
2009-02-13 11:26:51 +00:00
|
|
|
class Object {
|
|
|
|
protected :
|
|
|
|
RigidBody* rigidBody; // Rigid Body that represents the object
|
2009-02-04 14:43:33 +00:00
|
|
|
|
2009-02-13 11:26:51 +00:00
|
|
|
public :
|
|
|
|
Object(const Vector3D& position, const Kilogram& mass, const Matrix3x3& inertiaTensor); // Constructor of the class Object
|
|
|
|
virtual ~Object(); // Destructor of the class Object
|
|
|
|
|
|
|
|
virtual void draw() const =0; // pure virtual method to draw the object
|
|
|
|
RigidBody* getRigidBody(); // Return the pointer to the rigid body
|
2009-02-04 14:43:33 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// ----- Class Cube ----- //
|
|
|
|
// Represente a Cube in the simulation
|
|
|
|
class Cube : public Object {
|
|
|
|
private :
|
2009-02-13 11:26:51 +00:00
|
|
|
float size; // Size of a side in the cube
|
|
|
|
static const Matrix3x3 inertiaTensor; // Inertia tensor of a cube
|
2009-02-04 14:43:33 +00:00
|
|
|
public :
|
2009-02-13 11:26:51 +00:00
|
|
|
Cube(const Vector3D& position, float size, const Kilogram& mass); // Constructor of the class cube
|
|
|
|
virtual ~Cube(); // Destructor of the class cube
|
|
|
|
virtual void draw() const; // Method to draw the cube
|
2009-02-04 14:43:33 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// ----- Class Plane ---- //
|
|
|
|
// Represent a plane in the simulation
|
|
|
|
class Plane : public Object {
|
2009-02-13 11:26:51 +00:00
|
|
|
private :
|
|
|
|
float width; // Width of the plane
|
|
|
|
float height; // Height of the plane
|
|
|
|
Vector3D d1; // Unit vector in the plane
|
|
|
|
Vector3D d2; // Unit vector in the plane
|
|
|
|
Vector3D normalVector; // Unit normal vector of the plane
|
|
|
|
|
2009-02-04 14:43:33 +00:00
|
|
|
public :
|
2009-02-13 11:26:51 +00:00
|
|
|
Plane(const Vector3D& position, float width, float height, const Vector3D& d1, const Vector3D& d2, const Kilogram& mass); // Constructor of the class Plane
|
|
|
|
virtual ~Plane(); // Destructor of the class Plane
|
|
|
|
virtual void draw() const; // Method to draw the plane
|
2009-02-04 14:43:33 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|