reactphysics3d/src/collision/MiddlePhaseTriangleCallback.h

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/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_MIDDLE_PHASE_TRIANGLE_CALLBACK_H
#define REACTPHYSICS3D_MIDDLE_PHASE_TRIANGLE_CALLBACK_H
// Libraries
#include "collision/shapes/ConcaveShape.h"
#include "collision/narrowphase/NarrowPhaseAlgorithm.h"
/// Namespace ReactPhysics3D
namespace reactphysics3d {
// Class ConvexVsTriangleCallback
/**
* This class is used to report a collision between the triangle
* of a concave mesh shape and a convex shape during the
* middle-phase algorithm.
*/
class MiddlePhaseTriangleCallback : public TriangleCallback {
protected:
/// Broadphase overlapping pair
OverlappingPair* mOverlappingPair;
/// Pointer to the concave proxy shape
ProxyShape* mConcaveProxyShape;
/// Pointer to the convex proxy shape
ProxyShape* mConvexProxyShape;
/// Pointer to the concave collision shape
const ConcaveShape* mConcaveShape;
/// Reference to the single-frame memory allocator
Allocator& mAllocator;
public:
/// Pointer to the first element of the linked-list of narrow-phase info
NarrowPhaseInfo* narrowPhaseInfoList;
/// Constructor
MiddlePhaseTriangleCallback(OverlappingPair* overlappingPair,
ProxyShape* concaveProxyShape,
ProxyShape* convexProxyShape, const ConcaveShape* concaveShape,
Allocator& allocator)
:mOverlappingPair(overlappingPair), mConcaveProxyShape(concaveProxyShape),
mConvexProxyShape(convexProxyShape), mConcaveShape(concaveShape),
mAllocator(allocator), narrowPhaseInfoList(nullptr) {
}
/// Test collision between a triangle and the convex mesh shape
virtual void testTriangle(uint meshSubpart, uint triangleIndex, const Vector3* trianglePoints,
const Vector3* verticesNormals) override;
};
}
#endif