85 lines
3.8 KiB
C
85 lines
3.8 KiB
C
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/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef REACTPHYSICS3D_MIDDLE_PHASE_TRIANGLE_CALLBACK_H
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#define REACTPHYSICS3D_MIDDLE_PHASE_TRIANGLE_CALLBACK_H
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// Libraries
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#include "collision/shapes/ConcaveShape.h"
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#include "collision/narrowphase/NarrowPhaseAlgorithm.h"
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/// Namespace ReactPhysics3D
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namespace reactphysics3d {
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// Class ConvexVsTriangleCallback
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/**
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* This class is used to report a collision between the triangle
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* of a concave mesh shape and a convex shape during the
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* middle-phase algorithm.
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*/
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class MiddlePhaseTriangleCallback : public TriangleCallback {
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protected:
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/// Broadphase overlapping pair
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OverlappingPair* mOverlappingPair;
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/// Pointer to the concave proxy shape
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ProxyShape* mConcaveProxyShape;
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/// Pointer to the convex proxy shape
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ProxyShape* mConvexProxyShape;
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/// Pointer to the concave collision shape
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const ConcaveShape* mConcaveShape;
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/// Reference to the single-frame memory allocator
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Allocator& mAllocator;
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public:
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/// Pointer to the first element of the linked-list of narrow-phase info
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NarrowPhaseInfo* narrowPhaseInfoList;
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/// Constructor
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MiddlePhaseTriangleCallback(OverlappingPair* overlappingPair,
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ProxyShape* concaveProxyShape,
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ProxyShape* convexProxyShape, const ConcaveShape* concaveShape,
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Allocator& allocator)
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:mOverlappingPair(overlappingPair), mConcaveProxyShape(concaveProxyShape),
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mConvexProxyShape(convexProxyShape), mConcaveShape(concaveShape),
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mAllocator(allocator), narrowPhaseInfoList(nullptr) {
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}
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/// Test collision between a triangle and the convex mesh shape
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virtual void testTriangle(uint meshSubpart, uint triangleIndex, const Vector3* trianglePoints,
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const Vector3* verticesNormals) override;
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};
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}
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#endif
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