reactphysics3d/src/mathematics/Matrix2x2.h

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2013-05-09 17:02:09 +00:00
/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_MATRIX2X2_H
#define REACTPHYSICS3D_MATRIX2X2_H
// Libraries
#include <cassert>
#include "Vector2.h"
/// ReactPhysics3D namespace
namespace reactphysics3d {
// Class Matrix2x2
/**
* This class represents a 2x2 matrix.
*/
class Matrix2x2 {
private :
// -------------------- Attributes -------------------- //
/// Rows of the matrix;
Vector2 mRows[3];
public :
// -------------------- Methods -------------------- //
/// Constructor
Matrix2x2();
/// Constructor
Matrix2x2(decimal value);
/// Constructor
Matrix2x2(decimal a1, decimal a2, decimal b1, decimal b2);
/// Destructor
~Matrix2x2();
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/// Copy-constructor
Matrix2x2(const Matrix2x2& matrix);
/// Assignment operator
Matrix2x2& operator=(const Matrix2x2& matrix);
/// Set all the values in the matrix
void setAllValues(decimal a1, decimal a2, decimal b1, decimal b2);
/// Set the matrix to zero
void setToZero();
/// Return a column
Vector2 getColumn(int i) const;
/// Return a row
Vector2 getRow(int i) const;
/// Return the transpose matrix
Matrix2x2 getTranspose() const;
/// Return the determinant of the matrix
decimal getDeterminant() const;
/// Return the trace of the matrix
decimal getTrace() const;
/// Return the inverse matrix
Matrix2x2 getInverse() const;
/// Return the matrix with absolute values
Matrix2x2 getAbsoluteMatrix() const;
/// Set the matrix to the identity matrix
void setToIdentity();
/// Return the 2x2 identity matrix
static Matrix2x2 identity();
/// Overloaded operator for addition
friend Matrix2x2 operator+(const Matrix2x2& matrix1, const Matrix2x2& matrix2);
/// Overloaded operator for substraction
friend Matrix2x2 operator-(const Matrix2x2& matrix1, const Matrix2x2& matrix2);
/// Overloaded operator for the negative of the matrix
friend Matrix2x2 operator-(const Matrix2x2& matrix);
/// Overloaded operator for multiplication with a number
friend Matrix2x2 operator*(decimal nb, const Matrix2x2& matrix);
/// Overloaded operator for multiplication with a matrix
friend Matrix2x2 operator*(const Matrix2x2& matrix, decimal nb);
/// Overloaded operator for matrix multiplication
friend Matrix2x2 operator*(const Matrix2x2& matrix1, const Matrix2x2& matrix2);
/// Overloaded operator for multiplication with a vector
friend Vector2 operator*(const Matrix2x2& matrix, const Vector2& vector);
/// Overloaded operator for equality condition
bool operator==(const Matrix2x2& matrix) const;
/// Overloaded operator for the is different condition
bool operator!= (const Matrix2x2& matrix) const;
/// Overloaded operator for addition with assignment
Matrix2x2& operator+=(const Matrix2x2& matrix);
/// Overloaded operator for substraction with assignment
Matrix2x2& operator-=(const Matrix2x2& matrix);
/// Overloaded operator for multiplication with a number with assignment
Matrix2x2& operator*=(decimal nb);
/// Overloaded operator to read element of the matrix.
const Vector2& operator[](int row) const;
/// Overloaded operator to read/write element of the matrix.
Vector2& operator[](int row);
};
// Method to set all the values in the matrix
inline void Matrix2x2::setAllValues(decimal a1, decimal a2,
decimal b1, decimal b2) {
mRows[0][0] = a1; mRows[0][1] = a2;
mRows[1][0] = b1; mRows[1][1] = b2;
}
// Set the matrix to zero
inline void Matrix2x2::setToZero() {
mRows[0].setToZero();
mRows[1].setToZero();
}
// Return a column
inline Vector2 Matrix2x2::getColumn(int i) const {
assert(i>= 0 && i<2);
return Vector2(mRows[0][i], mRows[1][i]);
}
// Return a row
inline Vector2 Matrix2x2::getRow(int i) const {
assert(i>= 0 && i<2);
return mRows[i];
}
// Return the transpose matrix
inline Matrix2x2 Matrix2x2::getTranspose() const {
// Return the transpose matrix
return Matrix2x2(mRows[0][0], mRows[1][0],
mRows[0][1], mRows[1][1]);
}
// Return the determinant of the matrix
inline decimal Matrix2x2::getDeterminant() const {
// Compute and return the determinant of the matrix
return mRows[0][0] * mRows[1][1] - mRows[1][0] * mRows[0][1];
}
// Return the trace of the matrix
inline decimal Matrix2x2::getTrace() const {
// Compute and return the trace
return (mRows[0][0] + mRows[1][1]);
}
// Set the matrix to the identity matrix
inline void Matrix2x2::setToIdentity() {
mRows[0][0] = 1.0; mRows[0][1] = 0.0;
mRows[1][0] = 0.0; mRows[1][1] = 1.0;
}
// Return the 2x2 identity matrix
inline Matrix2x2 Matrix2x2::identity() {
// Return the isdentity matrix
return Matrix2x2(1.0, 0.0, 0.0, 1.0);
}
// Return the matrix with absolute values
inline Matrix2x2 Matrix2x2::getAbsoluteMatrix() const {
return Matrix2x2(fabs(mRows[0][0]), fabs(mRows[0][1]),
fabs(mRows[1][0]), fabs(mRows[1][1]));
}
// Overloaded operator for addition
inline Matrix2x2 operator+(const Matrix2x2& matrix1, const Matrix2x2& matrix2) {
return Matrix2x2(matrix1.mRows[0][0] + matrix2.mRows[0][0],
matrix1.mRows[0][1] + matrix2.mRows[0][1],
matrix1.mRows[1][0] + matrix2.mRows[1][0],
matrix1.mRows[1][1] + matrix2.mRows[1][1]);
}
// Overloaded operator for substraction
inline Matrix2x2 operator-(const Matrix2x2& matrix1, const Matrix2x2& matrix2) {
return Matrix2x2(matrix1.mRows[0][0] - matrix2.mRows[0][0],
matrix1.mRows[0][1] - matrix2.mRows[0][1],
matrix1.mRows[1][0] - matrix2.mRows[1][0],
matrix1.mRows[1][1] - matrix2.mRows[1][1]);
}
// Overloaded operator for the negative of the matrix
inline Matrix2x2 operator-(const Matrix2x2& matrix) {
return Matrix2x2(-matrix.mRows[0][0], -matrix.mRows[0][1],
-matrix.mRows[1][0], -matrix.mRows[1][1]);
}
// Overloaded operator for multiplication with a number
inline Matrix2x2 operator*(decimal nb, const Matrix2x2& matrix) {
return Matrix2x2(matrix.mRows[0][0] * nb, matrix.mRows[0][1] * nb,
matrix.mRows[1][0] * nb, matrix.mRows[1][1] * nb);
}
// Overloaded operator for multiplication with a matrix
inline Matrix2x2 operator*(const Matrix2x2& matrix, decimal nb) {
return nb * matrix;
}
// Overloaded operator for matrix multiplication
inline Matrix2x2 operator*(const Matrix2x2& matrix1, const Matrix2x2& matrix2) {
return Matrix2x2(matrix1.mRows[0][0] * matrix2.mRows[0][0] + matrix1.mRows[0][1] *
matrix2.mRows[1][0],
matrix1.mRows[0][0] * matrix2.mRows[0][1] + matrix1.mRows[0][1] *
matrix2.mRows[1][1],
matrix1.mRows[1][0] * matrix2.mRows[0][0] + matrix1.mRows[1][1] *
matrix2.mRows[1][0],
matrix1.mRows[1][0] * matrix2.mRows[0][1] + matrix1.mRows[1][1] *
matrix2.mRows[1][1]);
}
// Overloaded operator for multiplication with a vector
inline Vector2 operator*(const Matrix2x2& matrix, const Vector2& vector) {
return Vector2(matrix.mRows[0][0]*vector.x + matrix.mRows[0][1]*vector.y,
matrix.mRows[1][0]*vector.x + matrix.mRows[1][1]*vector.y);
}
// Overloaded operator for equality condition
inline bool Matrix2x2::operator==(const Matrix2x2& matrix) const {
return (mRows[0][0] == matrix.mRows[0][0] && mRows[0][1] == matrix.mRows[0][1] &&
mRows[1][0] == matrix.mRows[1][0] && mRows[1][1] == matrix.mRows[1][1]);
}
// Overloaded operator for the is different condition
inline bool Matrix2x2::operator!= (const Matrix2x2& matrix) const {
return !(*this == matrix);
}
// Overloaded operator for addition with assignment
inline Matrix2x2& Matrix2x2::operator+=(const Matrix2x2& matrix) {
mRows[0][0] += matrix.mRows[0][0]; mRows[0][1] += matrix.mRows[0][1];
mRows[1][0] += matrix.mRows[1][0]; mRows[1][1] += matrix.mRows[1][1];
return *this;
}
// Overloaded operator for substraction with assignment
inline Matrix2x2& Matrix2x2::operator-=(const Matrix2x2& matrix) {
mRows[0][0] -= matrix.mRows[0][0]; mRows[0][1] -= matrix.mRows[0][1];
mRows[1][0] -= matrix.mRows[1][0]; mRows[1][1] -= matrix.mRows[1][1];
return *this;
}
// Overloaded operator for multiplication with a number with assignment
inline Matrix2x2& Matrix2x2::operator*=(decimal nb) {
mRows[0][0] *= nb; mRows[0][1] *= nb;
mRows[1][0] *= nb; mRows[1][1] *= nb;
return *this;
}
// Overloaded operator to return a row of the matrix.
/// This operator is also used to access a matrix value using the syntax
/// matrix[row][col].
inline const Vector2& Matrix2x2::operator[](int row) const {
return mRows[row];
}
// Overloaded operator to return a row of the matrix.
/// This operator is also used to access a matrix value using the syntax
/// matrix[row][col].
inline Vector2& Matrix2x2::operator[](int row) {
return mRows[row];
}
}
#endif