2021-09-15 18:50:53 +00:00
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/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef ROPE_SCENE_H
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#define ROPE_SCENE_H
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// Libraries
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#include "openglframework.h"
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#include <reactphysics3d/reactphysics3d.h>
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#include "Capsule.h"
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#include "Box.h"
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#include "SceneDemo.h"
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namespace ropescene {
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// Constants
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const float SCENE_RADIUS = 60.0f;
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const float CAPSULE_RADIUS = 0.2f;
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const float CAPSULE_HEIGHT = 1.5f;
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const float BOX_SIZE = 5.0f;
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const int NB_ROPES = 5;
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const int NB_CAPSULES_PER_ROPE = 20;
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// Class Rope scene
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class RopeScene : public SceneDemo {
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protected :
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// -------------------- Attributes -------------------- //
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/// Capsules for the rope
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Capsule* mCapsules[NB_ROPES * NB_CAPSULES_PER_ROPE];
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/// Box attached to the single rope
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Box* mBox1;
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/// Box attached to four ropes
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Box* mBox2;
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/// Plank box
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Box* mPlank;
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/// Ball-And-Socket joints of the rope
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std::vector<rp3d::BallAndSocketJoint*> mBallAndSocketJoints;
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int nbIterations;
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int nbTorqueIterations;
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2021-09-24 15:12:50 +00:00
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/// World settings
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rp3d::PhysicsWorld::WorldSettings mWorldSettings;
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2021-09-15 18:50:53 +00:00
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// -------------------- Methods -------------------- //
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/// Create the joints
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void createJoints();
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public:
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// -------------------- Methods -------------------- //
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/// Constructor
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RopeScene(const std::string& name, EngineSettings& settings);
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/// Destructor
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virtual ~RopeScene() override ;
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/// Reset the scene
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virtual void reset() override;
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/// Update the physics world (take a simulation step)
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/// Can be called several times per frame
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virtual void updatePhysics() override;
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2021-09-24 15:12:50 +00:00
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/// Create the physics world
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void createPhysicsWorld();
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/// Destroy the physics world
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void destroyPhysicsWorld();
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/// Initialize the bodies positions
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void initBodiesPositions();
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/// Move the first rope to an horizontal position
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void moveFirstRopeToHorizontalPosition();
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2021-09-15 18:50:53 +00:00
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};
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}
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#endif
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