reactphysics3d/examples/common/opengl-framework/freeglut/freeglut_cursor.c

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/*
* freeglut_cursor.c
*
* The mouse cursor related stuff.
*
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
* Creation date: Thu Dec 16 1999
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <GL/freeglut.h>
#include "freeglut_internal.h"
/*
* TODO BEFORE THE STABLE RELEASE:
* glutSetCursor() -- Win32 mappings are incomplete.
*
* It would be good to use custom mouse cursor shapes, and introduce
* an option to display them using glBitmap() and/or texture mapping,
* apart from the windowing system version.
*/
/* -- PRIVATE FUNCTIONS --------------------------------------------------- */
#if TARGET_HOST_POSIX_X11 || TARGET_HOST_MAC_OSX || TARGET_HOST_SOLARIS
#include <X11/cursorfont.h>
/*
* A factory method for an empty cursor
*/
static Cursor getEmptyCursor( void )
{
static Cursor cursorNone = None;
if( cursorNone == None ) {
char cursorNoneBits[ 32 ];
XColor dontCare;
Pixmap cursorNonePixmap;
memset( cursorNoneBits, 0, sizeof( cursorNoneBits ) );
memset( &dontCare, 0, sizeof( dontCare ) );
cursorNonePixmap = XCreateBitmapFromData ( fgDisplay.Display,
fgDisplay.RootWindow,
cursorNoneBits, 16, 16 );
if( cursorNonePixmap != None ) {
cursorNone = XCreatePixmapCursor( fgDisplay.Display,
cursorNonePixmap, cursorNonePixmap,
&dontCare, &dontCare, 0, 0 );
XFreePixmap( fgDisplay.Display, cursorNonePixmap );
}
}
return cursorNone;
}
typedef struct tag_cursorCacheEntry cursorCacheEntry;
struct tag_cursorCacheEntry {
unsigned int cursorShape; /* an XC_foo value */
Cursor cachedCursor; /* None if the corresponding cursor has
not been created yet */
};
/*
* Note: The arrangement of the table below depends on the fact that
* the "normal" GLUT_CURSOR_* values start a 0 and are consecutive.
*/
static cursorCacheEntry cursorCache[] = {
{ XC_arrow, None }, /* GLUT_CURSOR_RIGHT_ARROW */
{ XC_top_left_arrow, None }, /* GLUT_CURSOR_LEFT_ARROW */
{ XC_hand1, None }, /* GLUT_CURSOR_INFO */
{ XC_pirate, None }, /* GLUT_CURSOR_DESTROY */
{ XC_question_arrow, None }, /* GLUT_CURSOR_HELP */
{ XC_exchange, None }, /* GLUT_CURSOR_CYCLE */
{ XC_spraycan, None }, /* GLUT_CURSOR_SPRAY */
{ XC_watch, None }, /* GLUT_CURSOR_WAIT */
{ XC_xterm, None }, /* GLUT_CURSOR_TEXT */
{ XC_crosshair, None }, /* GLUT_CURSOR_CROSSHAIR */
{ XC_sb_v_double_arrow, None }, /* GLUT_CURSOR_UP_DOWN */
{ XC_sb_h_double_arrow, None }, /* GLUT_CURSOR_LEFT_RIGHT */
{ XC_top_side, None }, /* GLUT_CURSOR_TOP_SIDE */
{ XC_bottom_side, None }, /* GLUT_CURSOR_BOTTOM_SIDE */
{ XC_left_side, None }, /* GLUT_CURSOR_LEFT_SIDE */
{ XC_right_side, None }, /* GLUT_CURSOR_RIGHT_SIDE */
{ XC_top_left_corner, None }, /* GLUT_CURSOR_TOP_LEFT_CORNER */
{ XC_top_right_corner, None }, /* GLUT_CURSOR_TOP_RIGHT_CORNER */
{ XC_bottom_right_corner, None }, /* GLUT_CURSOR_BOTTOM_RIGHT_CORNER */
{ XC_bottom_left_corner, None } /* GLUT_CURSOR_BOTTOM_LEFT_CORNER */
};
static void fghSetCursor ( SFG_Window *window, int cursorID )
{
Cursor cursor;
/*
* XXX FULL_CROSSHAIR demotes to plain CROSSHAIR. Old GLUT allows
* for this, but if there is a system that easily supports a full-
* window (or full-screen) crosshair, we might consider it.
*/
int cursorIDToUse =
( cursorID == GLUT_CURSOR_FULL_CROSSHAIR ) ? GLUT_CURSOR_CROSSHAIR : cursorID;
if( ( cursorIDToUse >= 0 ) &&
( cursorIDToUse < sizeof( cursorCache ) / sizeof( cursorCache[0] ) ) ) {
cursorCacheEntry *entry = &cursorCache[ cursorIDToUse ];
if( entry->cachedCursor == None ) {
entry->cachedCursor =
XCreateFontCursor( fgDisplay.Display, entry->cursorShape );
}
cursor = entry->cachedCursor;
} else {
switch( cursorIDToUse )
{
case GLUT_CURSOR_NONE:
cursor = getEmptyCursor( );
break;
case GLUT_CURSOR_INHERIT:
cursor = None;
break;
default:
fgError( "Unknown cursor type: %d", cursorIDToUse );
return;
}
}
if ( cursorIDToUse == GLUT_CURSOR_INHERIT ) {
XUndefineCursor( fgDisplay.Display, window->Window.Handle );
} else if ( cursor != None ) {
XDefineCursor( fgDisplay.Display, window->Window.Handle, cursor );
} else if ( cursorIDToUse != GLUT_CURSOR_NONE ) {
fgError( "Failed to create cursor" );
}
}
static void fghWarpPointer ( int x, int y )
{
XWarpPointer(
fgDisplay.Display,
None,
fgStructure.CurrentWindow->Window.Handle,
0, 0, 0, 0,
x, y
);
/* Make the warp visible immediately. */
XFlush( fgDisplay.Display );
}
#endif
#if TARGET_HOST_MS_WINDOWS
static void fghSetCursor ( SFG_Window *window, int cursorID )
{
/*
* Joe Krahn is re-writing the following code.
*/
/* Set the cursor AND change it for this window class. */
#if !defined(__MINGW64__) && _MSC_VER <= 1200
# define MAP_CURSOR(a,b) \
case a: \
SetCursor( LoadCursor( NULL, b ) ); \
SetClassLong( window->Window.Handle, \
GCL_HCURSOR, \
( LONG )LoadCursor( NULL, b ) ); \
break;
/* Nuke the cursor AND change it for this window class. */
# define ZAP_CURSOR(a,b) \
case a: \
SetCursor( NULL ); \
SetClassLong( window->Window.Handle, \
GCL_HCURSOR, ( LONG )NULL ); \
break;
#else
# define MAP_CURSOR(a,b) \
case a: \
SetCursor( LoadCursor( NULL, b ) ); \
SetClassLongPtr( window->Window.Handle, \
GCLP_HCURSOR, \
( LONG )( LONG_PTR )LoadCursor( NULL, b ) ); \
break;
/* Nuke the cursor AND change it for this window class. */
# define ZAP_CURSOR(a,b) \
case a: \
SetCursor( NULL ); \
SetClassLongPtr( window->Window.Handle, \
GCLP_HCURSOR, ( LONG )( LONG_PTR )NULL ); \
break;
#endif
switch( cursorID )
{
MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, IDC_ARROW );
MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, IDC_ARROW );
MAP_CURSOR( GLUT_CURSOR_INFO, IDC_HELP );
MAP_CURSOR( GLUT_CURSOR_DESTROY, IDC_CROSS );
MAP_CURSOR( GLUT_CURSOR_HELP, IDC_HELP );
MAP_CURSOR( GLUT_CURSOR_CYCLE, IDC_SIZEALL );
MAP_CURSOR( GLUT_CURSOR_SPRAY, IDC_CROSS );
MAP_CURSOR( GLUT_CURSOR_WAIT, IDC_WAIT );
MAP_CURSOR( GLUT_CURSOR_TEXT, IDC_IBEAM );
MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, IDC_CROSS );
MAP_CURSOR( GLUT_CURSOR_UP_DOWN, IDC_SIZENS );
MAP_CURSOR( GLUT_CURSOR_LEFT_RIGHT, IDC_SIZEWE );
MAP_CURSOR( GLUT_CURSOR_TOP_SIDE, IDC_ARROW ); /* XXX ToDo */
MAP_CURSOR( GLUT_CURSOR_BOTTOM_SIDE, IDC_ARROW ); /* XXX ToDo */
MAP_CURSOR( GLUT_CURSOR_LEFT_SIDE, IDC_ARROW ); /* XXX ToDo */
MAP_CURSOR( GLUT_CURSOR_RIGHT_SIDE, IDC_ARROW ); /* XXX ToDo */
MAP_CURSOR( GLUT_CURSOR_TOP_LEFT_CORNER, IDC_SIZENWSE );
MAP_CURSOR( GLUT_CURSOR_TOP_RIGHT_CORNER, IDC_SIZENESW );
MAP_CURSOR( GLUT_CURSOR_BOTTOM_RIGHT_CORNER, IDC_SIZENWSE );
MAP_CURSOR( GLUT_CURSOR_BOTTOM_LEFT_CORNER, IDC_SIZENESW );
MAP_CURSOR( GLUT_CURSOR_INHERIT, IDC_ARROW ); /* XXX ToDo */
ZAP_CURSOR( GLUT_CURSOR_NONE, NULL );
MAP_CURSOR( GLUT_CURSOR_FULL_CROSSHAIR, IDC_CROSS ); /* XXX ToDo */
default:
fgError( "Unknown cursor type: %d", cursorID );
break;
}
}
static void fghWarpPointer ( int x, int y )
{
POINT coords;
coords.x = x;
coords.y = y;
/* ClientToScreen() translates {coords} for us. */
ClientToScreen( fgStructure.CurrentWindow->Window.Handle, &coords );
SetCursorPos( coords.x, coords.y );
}
#endif
/* -- INTERNAL FUNCTIONS ---------------------------------------------------- */
void fgSetCursor ( SFG_Window *window, int cursorID )
{
fghSetCursor ( window, cursorID );
}
/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
/*
* Set the cursor image to be used for the current window
*/
void FGAPIENTRY glutSetCursor( int cursorID )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetCursor" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetCursor" );
fghSetCursor ( fgStructure.CurrentWindow, cursorID );
fgStructure.CurrentWindow->State.Cursor = cursorID;
}
/*
* Moves the mouse pointer to given window coordinates
*/
void FGAPIENTRY glutWarpPointer( int x, int y )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWarpPointer" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutWarpPointer" );
fghWarpPointer ( x, y );
}
/*** END OF FILE ***/