reactphysics3d/sources/engine/ContactCachingInfo.h

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/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010 Daniel Chappuis *
*********************************************************************************
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to deal *
* in the Software without restriction, including without limitation the rights *
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
* copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
* THE SOFTWARE. *
********************************************************************************/
#ifndef CONTACTCACHINGINFO_H
#define CONTACTCACHINGINFO_H
// Libraries
#include "../body/OBB.h"
// ReactPhysics3D namespace
namespace reactphysics3d {
/* -------------------------------------------------------------------
Structure ContactCachingInfo :
This structure contains informations used to cache the last lambda
value of each contact constraint. The last lambda value is used
as the init lambda value in the constraint solver in the next
time step to improve the convergence rate of the constraint solver.
-------------------------------------------------------------------
*/
struct ContactCachingInfo {
public:
// TODO : Use polymorphism here (change OBB into BoundingVolume to be more general)
Body* body1; // Body pointer of the first bounding volume
Body* body2; // Body pointer of the second bounding volume
Vector3D position; // Contact point
double lambda; // Last lambda value for the constraint
ContactCachingInfo(Body* body1, Body* body2, const Vector3D& position, double lambda); // Constructor
};
} // End of the ReactPhysics3D namespace
#endif