reactphysics3d/testbed/imgui/imguiRenderGL2.h

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//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Source altered and distributed from https://github.com/AdrienHerubel/imguir
#ifndef IMGUI_RENDER_GL_H
#define IMGUI_RENDER_GL_H
bool imguiRenderGLInit(const char* fontpath);
void imguiRenderGLDestroy();
void imguiRenderGLDraw(int width, int height);
#endif // IMGUI_RENDER_GL_H