reactphysics3d/testbed/nanogui/README.rst

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NanoGUI
========================================================================================
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:target: https://travis-ci.org/wjakob/nanogui
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.. begin_brief_description
NanoGUI is a minimalistic cross-platform widget library for OpenGL 3.x or higher. It
supports automatic layout generation, stateful C++11 lambdas callbacks, a variety of
useful widget types and Retina-capable rendering on Apple devices thanks to NanoVG_ by
Mikko Mononen. Python bindings of all functionality are provided using pybind11_.
.. _NanoVG: https://github.com/memononen/NanoVG
.. _pybind11: https://github.com/wjakob/pybind11
.. end_brief_description
- `Documentation <https://nanogui.readthedocs.io>`_
.. contents:: Contents
:local:
:backlinks: none
Example screenshot
----------------------------------------------------------------------------------------
.. image:: https://github.com/wjakob/nanogui/raw/master/resources/screenshot.png
:alt: Screenshot of Example 1.
:align: center
Description
----------------------------------------------------------------------------------------
.. begin_long_description
NanoGUI builds on GLFW_ for cross-platform OpenGL context creation and event handling,
GLAD_ to use OpenGL 3.x or higher Windows, Eigen_ for basic vector types, and NanoVG_ to
draw 2D primitives.
Note that the dependency library NanoVG already includes some basic example code to draw
good-looking static widgets; what NanoGUI does is to flesh it out into a complete GUI
toolkit with event handling, layout generation, etc.
NanoGUI currently works on Mac OS X (Clang) Linux (GCC or Clang) and Windows (Visual
Studio ≥ 2015); it requires a recent C++11 capable compiler. All dependencies are
jointly built using a CMake-based build system.
.. _GLFW: http://www.glfw.org/
.. _GLAD: https://github.com/Dav1dde/glad
.. _Eigen: http://eigen.tuxfamily.org/index.php?title=Main_Page
.. end_long_description
Creating widgets
----------------------------------------------------------------------------------------
NanoGUI makes it easy to instantiate widgets, set layout constraints, and
register event callbacks using high-level C++11 code. For instance, the
following two lines from the included example application add a new button to
an existing window `window` and register an event callback.
.. code-block:: cpp
Button *b = new Button(window, "Plain button");
b->setCallback([] { cout << "pushed!" << endl; });
The following lines from the example application create the coupled
slider and text box on the bottom of the second window (see the screenshot).
.. code-block:: cpp
/* Create an empty panel with a horizontal layout */
Widget *panel = new Widget(window);
panel->setLayout(new BoxLayout(BoxLayout::Horizontal, BoxLayout::Middle, 0, 20));
/* Add a slider and set defaults */
Slider *slider = new Slider(panel);
slider->setValue(0.5f);
slider->setFixedWidth(80);
/* Add a textbox and set defaults */
TextBox *textBox = new TextBox(panel);
textBox->setFixedSize(Vector2i(60, 25));
textBox->setValue("50");
textBox->setUnits("%");
/* Propagate slider changes to the text box */
slider->setCallback([textBox](float value) {
textBox->setValue(std::to_string((int) (value * 100)));
});
The Python version of this same piece of code looks like this:
.. code-block:: py
# Create an empty panel with a horizontal layout
panel = Widget(window)
panel.setLayout(BoxLayout(BoxLayout.Horizontal, BoxLayout.Middle, 0, 20))
# Add a slider and set defaults
slider = Slider(panel)
slider.setValue(0.5f)
slider.setFixedWidth(80)
# Add a textbox and set defaults
textBox = TextBox(panel)
textBox.setFixedSize(Vector2i(60, 25))
textBox.setValue("50")
textBox.setUnits("%")
# Propagate slider changes to the text box
def cb(value):
textBox.setValue("%i" % int(value * 100))
slider.setCallback(cb)
"Simple mode"
----------------------------------------------------------------------------------------
Christian Schüller contributed a convenience class that makes it possible to
create AntTweakBar-style variable manipulators using just a few lines of code.
For instance, the source code below was used to create the following example
application.
.. image:: https://github.com/wjakob/nanogui/raw/master/resources/screenshot2.png
:alt: Screenshot
:align: center
.. code-block:: cpp
/// dvar, bar, strvar, etc. are double/bool/string/.. variables
FormHelper *gui = new FormHelper(screen);
ref<Window> window = gui->addWindow(Eigen::Vector2i(10, 10), "Form helper example");
gui->addGroup("Basic types");
gui->addVariable("bool", bvar);
gui->addVariable("string", strvar);
gui->addGroup("Validating fields");
gui->addVariable("int", ivar);
gui->addVariable("float", fvar);
gui->addVariable("double", dvar);
gui->addGroup("Complex types");
gui->addVariable("Enumeration", enumval, enabled)
->setItems({"Item 1", "Item 2", "Item 3"});
gui->addVariable("Color", colval);
gui->addGroup("Other widgets");
gui->addButton("A button", [](){ std::cout << "Button pressed." << std::endl; });
screen->setVisible(true);
screen->performLayout();
window->center();
Compiling
----------------------------------------------------------------------------------------
Clone the repository and all dependencies (with ``git clone --recursive``),
run CMake to generate Makefiles or CMake/Visual Studio project files, and
the rest should just work automatically.
On Debian/Ubuntu, make sure that you have installed the following packages
.. code-block:: bash
$ apt-get install cmake xorg-dev libglu1-mesa-dev
To also get the Python bindings, you'll need to run
.. code-block:: bash
$ apt-get install python-dev
On RedHat/Fedora, make sure that you have installed the following packages
.. code-block:: bash
$ sudo dnf install cmake mesa-libGLU-devel libXi-devel libXcursor-devel libXinerama-devel libXrandr-devel xorg-x11-server-devel
To also get the Python bindings, you'll need to run
.. code-block:: bash
$ sudo dnf install python3-devel
License
----------------------------------------------------------------------------------------
.. begin_license
NanoGUI is provided under a BSD-style license that can be found in the LICENSE_
file. By using, distributing, or contributing to this project, you agree to the
terms and conditions of this license.
.. _LICENSE: https://github.com/wjakob/nanogui/blob/master/LICENSE.txt
NanoGUI uses Daniel Bruce's `Entypo+ <http://www.entypo.com/>`_ font for the
icons used on various widgets. This work is licensed under a
`CC BY-SA 4.0 <https://creativecommons.org/licenses/by-sa/4.0/>`_ license.
Commercial entities using NanoGUI should consult the proper legal counsel for
how to best adhere to the attribution clause of the license.
.. end_license