2009-02-02 13:55:12 +00:00
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/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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2009-01-26 23:05:20 +00:00
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// Libraries
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#include "Objects.h"
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//#include <windows.h> // To avoid an error due to the #include <GL/glut.h>
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#include <GL/freeglut.h>
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#include <math.h>
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// ----- Class Object ----- //
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// Constructor of the class Object
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Object::Object(const Position& position) {
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this->position = position;
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}
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// Destructor of the class Object
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Object::~Object() {
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}
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// ----- Structure Position ----- //
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// Constructor without arguments of the structure Position
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Object::Position::Position() {
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x = 0.0;
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y = 0.0;
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z = 0.0;
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}
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// Constructor of the structure Position
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Object::Position::Position(double x, double y, double z) {
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this->x = x;
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this->y = y;
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this->z = z;
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};
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// ----- Class Cube ----- //
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// Constructor of the class Cube
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Cube::Cube(const Position& position, float size)
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:Object(position) {
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this->size = size;
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}
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// Destructor of the classe Cube
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Cube::~Cube() {
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}
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// Method to draw the cube
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void Cube::draw() const {
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// Translation of the cube to its position
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glTranslatef(position.x, position.y, position.z);
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// Draw the cube
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glutSolidCube(size);
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}
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// ----- Class Plane ----- //
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// Constructor of the class Plane
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Plane::Plane(const Position& position, float width, float height, const Vector3D& d1, const Vector3D& d2)
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:Object(position) {
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this->width = width;
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this->height = height;
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this->d1 = d1;
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this->d2 = d2;
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// Compute the unit normal vector of the plane by a cross product
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normalVector = d1.crossProduct(d2).getUnit();
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}
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// Destructor of the class Plane
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Plane::~Plane() {
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}
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// Method used to draw the plane
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void Plane::draw() const {
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// Translation of the cube to its position
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glTranslatef(position.x, position.y, position.z);
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float halfWidth = width / 2.0;
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float halfHeight = height / 2.0;
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// Draw the plane
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glBegin(GL_POLYGON);
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glColor3f(1.0, 1.0, 1.0);
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glVertex3f(position.x + d1.getX() * halfWidth + d2.getX() * halfHeight , position.y + d1.getY() * halfWidth + d2.getY() * halfHeight
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, position.z + d1.getZ() * halfWidth + d2.getZ() * halfHeight);
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glNormal3f(normalVector.getX(), normalVector.getY(), normalVector.getZ());
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glVertex3f(position.x + d1.getX() * halfWidth - d2.getX() * halfHeight , position.y + d1.getY() * halfWidth - d2.getY() * halfHeight
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, position.z + d1.getZ() * halfWidth - d2.getZ() * halfHeight);
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glNormal3f(normalVector.getX(), normalVector.getY(), normalVector.getZ());
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glVertex3f(position.x - d1.getX() * halfWidth - d2.getX() * halfHeight , position.y - d1.getY() * halfWidth - d2.getY() * halfHeight
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, position.z - d1.getZ() * halfWidth - d2.getZ() * halfHeight);
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glNormal3f(normalVector.getX(), normalVector.getY(), normalVector.getZ());
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glVertex3f(position.x - d1.getX() * halfWidth + d2.getX() * halfHeight , position.y - d1.getY() * halfWidth + d2.getY() * halfHeight
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, position.z - d1.getZ() * halfWidth + d2.getZ() * halfHeight);
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glEnd();
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}
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