reactphysics3d/examples/opengl-framework/src/openglframework.h

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/********************************************************************************
* OpenGL-Framework *
* Copyright (c) 2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef OPENGL_FRAMEWORK_H
#define OPENGL_FRAMEWORK_H
// Libraries
#include "MeshReaderWriter.h"
#include "TextureReaderWriter.h"
#include "GlutViewer.h"
#include "Camera.h"
#include "Light.h"
#include "Mesh.h"
#include "Shader.h"
#include "Texture2D.h"
#include "FrameBufferObject.h"
#include "VertexBufferObject.h"
#include "Shader.h"
#include "maths/Color.h"
#include "maths/Vector2.h"
#include "maths/Vector3.h"
#include "maths/Vector4.h"
#include "maths/Matrix4.h"
#include "maths/Matrix3.h"
#include "definitions.h"
#endif