2013-09-10 19:35:56 +00:00
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# Minimum cmake version required
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cmake_minimum_required(VERSION 2.6)
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# Project configuration
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PROJECT(CollisionShapes)
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2013-09-15 21:32:42 +00:00
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# Where to build the executable
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SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin/collisionshapes/)
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2013-09-10 19:35:56 +00:00
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# Copy the shaders used for the demo into the build directory
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2013-09-16 18:35:23 +00:00
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FILE(COPY "${OPENGLFRAMEWORK_DIR}/src/shaders/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/shaders/")
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2013-09-10 19:35:56 +00:00
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# Copy the meshes used for the demo into the build directory
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2013-09-15 21:32:42 +00:00
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FILE(COPY "../common/meshes/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/meshes/")
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2013-09-10 19:35:56 +00:00
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# Headers
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2013-09-16 18:35:23 +00:00
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INCLUDE_DIRECTORIES("${OPENGLFRAMEWORK_DIR}/src/" "../common/")
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2013-09-10 19:35:56 +00:00
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2013-09-16 18:35:23 +00:00
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# Source files
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SET(COLLISION_SHAPES_SOURCES
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CollisionShapes.cpp
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Scene.cpp
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Scene.h
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"../common/VisualContactPoint.cpp"
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"../common/ConvexMesh.cpp"
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"../common/Capsule.cpp"
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"../common/Sphere.cpp"
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"../common/Cylinder.cpp"
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"../common/Cone.cpp"
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"../common/Box.cpp"
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"../common/Viewer.cpp"
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)
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2013-09-10 19:35:56 +00:00
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2013-09-16 18:35:23 +00:00
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# Create the executable
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ADD_EXECUTABLE(collisionshapes ${COLLISION_SHAPES_SOURCES})
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# Link with libraries
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2013-09-10 19:35:56 +00:00
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TARGET_LINK_LIBRARIES(collisionshapes reactphysics3d openglframework)
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