325 lines
8.9 KiB
C++
325 lines
8.9 KiB
C++
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/*
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src/colorwheel.cpp -- fancy analog widget to select a color value
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This widget was contributed by Dmitriy Morozov.
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NanoGUI was developed by Wenzel Jakob <wenzel@inf.ethz.ch>.
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The widget drawing code is based on the NanoVG demo application
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by Mikko Mononen.
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All rights reserved. Use of this source code is governed by a
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BSD-style license that can be found in the LICENSE.txt file.
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*/
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#include <nanogui/colorwheel.h>
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#include <nanogui/theme.h>
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#include <nanogui/opengl.h>
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#include <nanogui/serializer/core.h>
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#include <Eigen/QR>
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#include <Eigen/Geometry>
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NAMESPACE_BEGIN(nanogui)
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ColorWheel::ColorWheel(Widget *parent, const Color& rgb)
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: Widget(parent), mDragRegion(None) {
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setColor(rgb);
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}
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Vector2i ColorWheel::preferredSize(NVGcontext *) const {
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return { 100, 100. };
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}
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void ColorWheel::draw(NVGcontext *ctx) {
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Widget::draw(ctx);
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if (!mVisible)
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return;
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float x = mPos.x(),
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y = mPos.y(),
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w = mSize.x(),
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h = mSize.y();
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NVGcontext* vg = ctx;
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int i;
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float r0, r1, ax,ay, bx,by, cx,cy, aeps, r;
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float hue = mHue;
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NVGpaint paint;
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nvgSave(vg);
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cx = x + w*0.5f;
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cy = y + h*0.5f;
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r1 = (w < h ? w : h) * 0.5f - 5.0f;
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r0 = r1 * .75f;
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aeps = 0.5f / r1; // half a pixel arc length in radians (2pi cancels out).
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for (i = 0; i < 6; i++) {
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float a0 = (float)i / 6.0f * NVG_PI * 2.0f - aeps;
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float a1 = (float)(i+1.0f) / 6.0f * NVG_PI * 2.0f + aeps;
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nvgBeginPath(vg);
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nvgArc(vg, cx,cy, r0, a0, a1, NVG_CW);
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nvgArc(vg, cx,cy, r1, a1, a0, NVG_CCW);
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nvgClosePath(vg);
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ax = cx + cosf(a0) * (r0+r1)*0.5f;
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ay = cy + sinf(a0) * (r0+r1)*0.5f;
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bx = cx + cosf(a1) * (r0+r1)*0.5f;
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by = cy + sinf(a1) * (r0+r1)*0.5f;
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paint = nvgLinearGradient(vg, ax, ay, bx, by,
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nvgHSLA(a0 / (NVG_PI * 2), 1.0f, 0.55f, 255),
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nvgHSLA(a1 / (NVG_PI * 2), 1.0f, 0.55f, 255));
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nvgFillPaint(vg, paint);
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nvgFill(vg);
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}
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nvgBeginPath(vg);
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nvgCircle(vg, cx,cy, r0-0.5f);
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nvgCircle(vg, cx,cy, r1+0.5f);
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nvgStrokeColor(vg, nvgRGBA(0,0,0,64));
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nvgStrokeWidth(vg, 1.0f);
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nvgStroke(vg);
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// Selector
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nvgSave(vg);
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nvgTranslate(vg, cx,cy);
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nvgRotate(vg, hue*NVG_PI*2);
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// Marker on
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float u = std::max(r1/50, 1.5f);
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u = std::min(u, 4.f);
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nvgStrokeWidth(vg, u);
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nvgBeginPath(vg);
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nvgRect(vg, r0-1,-2*u,r1-r0+2,4*u);
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nvgStrokeColor(vg, nvgRGBA(255,255,255,192));
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nvgStroke(vg);
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paint = nvgBoxGradient(vg, r0-3,-5,r1-r0+6,10, 2,4, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0));
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nvgBeginPath(vg);
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nvgRect(vg, r0-2-10,-4-10,r1-r0+4+20,8+20);
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nvgRect(vg, r0-2,-4,r1-r0+4,8);
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nvgPathWinding(vg, NVG_HOLE);
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nvgFillPaint(vg, paint);
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nvgFill(vg);
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// Center triangle
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r = r0 - 6;
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ax = cosf(120.0f/180.0f*NVG_PI) * r;
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ay = sinf(120.0f/180.0f*NVG_PI) * r;
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bx = cosf(-120.0f/180.0f*NVG_PI) * r;
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by = sinf(-120.0f/180.0f*NVG_PI) * r;
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nvgBeginPath(vg);
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nvgMoveTo(vg, r,0);
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nvgLineTo(vg, ax, ay);
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nvgLineTo(vg, bx, by);
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nvgClosePath(vg);
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paint = nvgLinearGradient(vg, r, 0, ax, ay, nvgHSLA(hue, 1.0f, 0.5f, 255),
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nvgRGBA(255, 255, 255, 255));
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nvgFillPaint(vg, paint);
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nvgFill(vg);
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paint = nvgLinearGradient(vg, (r + ax) * 0.5f, (0 + ay) * 0.5f, bx, by,
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nvgRGBA(0, 0, 0, 0), nvgRGBA(0, 0, 0, 255));
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nvgFillPaint(vg, paint);
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nvgFill(vg);
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nvgStrokeColor(vg, nvgRGBA(0, 0, 0, 64));
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nvgStroke(vg);
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// Select circle on triangle
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float sx = r*(1 - mWhite - mBlack) + ax*mWhite + bx*mBlack;
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float sy = ay*mWhite + by*mBlack;
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nvgStrokeWidth(vg, u);
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nvgBeginPath(vg);
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nvgCircle(vg, sx,sy,2*u);
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nvgStrokeColor(vg, nvgRGBA(255,255,255,192));
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nvgStroke(vg);
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nvgRestore(vg);
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nvgRestore(vg);
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}
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bool ColorWheel::mouseButtonEvent(const Vector2i &p, int button, bool down,
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int modifiers) {
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Widget::mouseButtonEvent(p, button, down, modifiers);
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if (!mEnabled || button != GLFW_MOUSE_BUTTON_1)
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return false;
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if (down) {
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mDragRegion = adjustPosition(p);
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return mDragRegion != None;
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} else {
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mDragRegion = None;
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return true;
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}
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}
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bool ColorWheel::mouseDragEvent(const Vector2i &p, const Vector2i &,
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int, int) {
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return adjustPosition(p, mDragRegion) != None;
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}
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ColorWheel::Region ColorWheel::adjustPosition(const Vector2i &p, Region consideredRegions) {
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float x = p.x() - mPos.x(),
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y = p.y() - mPos.y(),
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w = mSize.x(),
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h = mSize.y();
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float cx = w*0.5f;
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float cy = h*0.5f;
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float r1 = (w < h ? w : h) * 0.5f - 5.0f;
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float r0 = r1 * .75f;
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x -= cx;
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y -= cy;
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float mr = std::sqrt(x*x + y*y);
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if ((consideredRegions & OuterCircle) &&
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((mr >= r0 && mr <= r1) || (consideredRegions == OuterCircle))) {
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if (!(consideredRegions & OuterCircle))
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return None;
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mHue = std::atan(y / x);
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if (x < 0)
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mHue += NVG_PI;
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mHue /= 2*NVG_PI;
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if (mCallback)
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mCallback(color());
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return OuterCircle;
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}
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float r = r0 - 6;
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float ax = std::cos( 120.0f/180.0f*NVG_PI) * r;
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float ay = std::sin( 120.0f/180.0f*NVG_PI) * r;
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float bx = std::cos(-120.0f/180.0f*NVG_PI) * r;
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float by = std::sin(-120.0f/180.0f*NVG_PI) * r;
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typedef Eigen::Matrix<float,2,2> Matrix2f;
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Eigen::Matrix<float, 2, 3> triangle;
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triangle << ax,bx,r,
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ay,by,0;
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triangle = Eigen::Rotation2D<float>(mHue * 2 * NVG_PI).matrix() * triangle;
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Matrix2f T;
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T << triangle(0,0) - triangle(0,2), triangle(0,1) - triangle(0,2),
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triangle(1,0) - triangle(1,2), triangle(1,1) - triangle(1,2);
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Vector2f pos { x - triangle(0,2), y - triangle(1,2) };
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Vector2f bary = T.colPivHouseholderQr().solve(pos);
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float l0 = bary[0], l1 = bary[1], l2 = 1 - l0 - l1;
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bool triangleTest = l0 >= 0 && l0 <= 1.f && l1 >= 0.f && l1 <= 1.f &&
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l2 >= 0.f && l2 <= 1.f;
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if ((consideredRegions & InnerTriangle) &&
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(triangleTest || consideredRegions == InnerTriangle)) {
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if (!(consideredRegions & InnerTriangle))
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return None;
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l0 = std::min(std::max(0.f, l0), 1.f);
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l1 = std::min(std::max(0.f, l1), 1.f);
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l2 = std::min(std::max(0.f, l2), 1.f);
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float sum = l0 + l1 + l2;
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l0 /= sum;
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l1 /= sum;
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mWhite = l0;
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mBlack = l1;
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if (mCallback)
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mCallback(color());
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return InnerTriangle;
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}
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return None;
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}
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Color ColorWheel::hue2rgb(float h) const {
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float s = 1., v = 1.;
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if (h < 0) h += 1;
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int i = int(h * 6);
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float f = h * 6 - i;
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float p = v * (1 - s);
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float q = v * (1 - f * s);
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float t = v * (1 - (1 - f) * s);
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float r = 0, g = 0, b = 0;
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switch (i % 6) {
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case 0: r = v, g = t, b = p; break;
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case 1: r = q, g = v, b = p; break;
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case 2: r = p, g = v, b = t; break;
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case 3: r = p, g = q, b = v; break;
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case 4: r = t, g = p, b = v; break;
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case 5: r = v, g = p, b = q; break;
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}
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return { r, g, b, 1.f };
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}
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Color ColorWheel::color() const {
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Color rgb = hue2rgb(mHue);
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Color black { 0.f, 0.f, 0.f, 1.f };
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Color white { 1.f, 1.f, 1.f, 1.f };
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return rgb * (1 - mWhite - mBlack) + black * mBlack + white * mWhite;
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}
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void ColorWheel::setColor(const Color &rgb) {
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float r = rgb[0], g = rgb[1], b = rgb[2];
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float max = std::max({ r, g, b });
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float min = std::min({ r, g, b });
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float l = (max + min) / 2;
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if (max == min) {
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mHue = 0.;
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mBlack = 1. - l;
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mWhite = l;
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} else {
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float d = max - min, h;
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/* float s = l > 0.5 ? d / (2 - max - min) : d / (max + min); */
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if (max == r)
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h = (g - b) / d + (g < b ? 6 : 0);
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else if (max == g)
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h = (b - r) / d + 2;
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else
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h = (r - g) / d + 4;
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h /= 6;
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mHue = h;
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Eigen::Matrix<float, 4, 3> M;
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M.topLeftCorner<3, 1>() = hue2rgb(h).head<3>();
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M(3, 0) = 1.;
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M.col(1) = Vector4f{ 0., 0., 0., 1. };
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M.col(2) = Vector4f{ 1., 1., 1., 1. };
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Vector4f rgb4{ rgb[0], rgb[1], rgb[2], 1. };
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Vector3f bary = M.colPivHouseholderQr().solve(rgb4);
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mBlack = bary[1];
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mWhite = bary[2];
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}
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}
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void ColorWheel::save(Serializer &s) const {
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Widget::save(s);
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s.set("hue", mHue);
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s.set("white", mWhite);
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s.set("black", mBlack);
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}
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bool ColorWheel::load(Serializer &s) {
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if (!Widget::load(s)) return false;
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if (!s.get("hue", mHue)) return false;
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if (!s.get("white", mWhite)) return false;
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if (!s.get("black", mBlack)) return false;
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mDragRegion = Region::None;
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return true;
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}
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NAMESPACE_END(nanogui)
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