constreactphysics3d::decimalPERSISTENT_CONTACT_DIST_THRESHOLD=0.02;// Distance threshold for two contact points for a valid persistent contact
// Constraint solver constants
constintNB_MAX_BODIES=100000;// Maximum number of bodies
constintNB_MAX_CONTACTS=100000;// Maximum number of contacts (for memory pool allocation)
constintNB_MAX_CONSTRAINTS=100000;// Maximum number of constraints
constintNB_MAX_COLLISION_PAIRS=10000;// Maximum number of collision pairs of bodies (for memory pool allocation)
// Constraint solver constants
constuintDEFAULT_LCP_ITERATIONS=15;// Number of iterations when solving a LCP problem
constuintDEFAULT_LCP_ITERATIONS_ERROR_CORRECTION=5;// Number of iterations when solving a LCP problem for error correction
constboolERROR_CORRECTION_PROJECTION_ENABLED=true;// True if the error correction projection (first order world) is active in the constraint solver
constreactphysics3d::decimalPENETRATION_DEPTH_THRESHOLD_ERROR_CORRECTION=0.20;// Contacts with penetration depth (in meters) larger that this use error correction with projection