1227 lines
32 KiB
C
1227 lines
32 KiB
C
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#include "demo.h"
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#ifdef NANOVG_GLEW
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# include <GL/glew.h>
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#endif
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#include <GLFW/glfw3.h>
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#include "nanovg.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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#ifdef _MSC_VER
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#define snprintf _snprintf
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#elif !defined(__MINGW32__)
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#include <iconv.h>
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#endif
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#define ICON_SEARCH 0x1F50D
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#define ICON_CIRCLED_CROSS 0x2716
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#define ICON_CHEVRON_RIGHT 0xE75E
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#define ICON_CHECK 0x2713
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#define ICON_LOGIN 0xE740
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#define ICON_TRASH 0xE729
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//static float minf(float a, float b) { return a < b ? a : b; }
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static float maxf(float a, float b) { return a > b ? a : b; }
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//static float absf(float a) { return a >= 0.0f ? a : -a; }
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static float clampf(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); }
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// Returns 1 if col.rgba is 0.0f,0.0f,0.0f,0.0f, 0 otherwise
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int isBlack(NVGcolor col)
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{
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if( col.r == 0.0f && col.g == 0.0f && col.b == 0.0f && col.a == 0.0f )
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{
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return 1;
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}
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return 0;
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}
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static char* cpToUTF8(int cp, char* str)
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{
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int n = 0;
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if (cp < 0x80) n = 1;
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else if (cp < 0x800) n = 2;
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else if (cp < 0x10000) n = 3;
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else if (cp < 0x200000) n = 4;
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else if (cp < 0x4000000) n = 5;
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else if (cp <= 0x7fffffff) n = 6;
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str[n] = '\0';
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switch (n) {
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case 6: str[5] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0x4000000;
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case 5: str[4] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0x200000;
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case 4: str[3] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0x10000;
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case 3: str[2] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0x800;
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case 2: str[1] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0xc0;
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case 1: str[0] = cp;
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}
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return str;
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}
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void drawWindow(NVGcontext* vg, const char* title, float x, float y, float w, float h)
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{
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float cornerRadius = 3.0f;
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NVGpaint shadowPaint;
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NVGpaint headerPaint;
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nvgSave(vg);
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// nvgClearState(vg);
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// Window
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nvgBeginPath(vg);
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nvgRoundedRect(vg, x,y, w,h, cornerRadius);
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nvgFillColor(vg, nvgRGBA(28,30,34,192));
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// nvgFillColor(vg, nvgRGBA(0,0,0,128));
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nvgFill(vg);
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// Drop shadow
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shadowPaint = nvgBoxGradient(vg, x,y+2, w,h, cornerRadius*2, 10, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0));
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nvgBeginPath(vg);
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nvgRect(vg, x-10,y-10, w+20,h+30);
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nvgRoundedRect(vg, x,y, w,h, cornerRadius);
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nvgPathWinding(vg, NVG_HOLE);
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nvgFillPaint(vg, shadowPaint);
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nvgFill(vg);
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// Header
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headerPaint = nvgLinearGradient(vg, x,y,x,y+15, nvgRGBA(255,255,255,8), nvgRGBA(0,0,0,16));
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nvgBeginPath(vg);
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nvgRoundedRect(vg, x+1,y+1, w-2,30, cornerRadius-1);
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nvgFillPaint(vg, headerPaint);
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nvgFill(vg);
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nvgBeginPath(vg);
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nvgMoveTo(vg, x+0.5f, y+0.5f+30);
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nvgLineTo(vg, x+0.5f+w-1, y+0.5f+30);
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nvgStrokeColor(vg, nvgRGBA(0,0,0,32));
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nvgStroke(vg);
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nvgFontSize(vg, 18.0f);
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nvgFontFace(vg, "sans-bold");
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nvgTextAlign(vg,NVG_ALIGN_CENTER|NVG_ALIGN_MIDDLE);
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nvgFontBlur(vg,2);
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nvgFillColor(vg, nvgRGBA(0,0,0,128));
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nvgText(vg, x+w/2,y+16+1, title, NULL);
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nvgFontBlur(vg,0);
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nvgFillColor(vg, nvgRGBA(220,220,220,160));
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nvgText(vg, x+w/2,y+16, title, NULL);
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nvgRestore(vg);
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}
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void drawSearchBox(NVGcontext* vg, const char* text, float x, float y, float w, float h)
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{
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NVGpaint bg;
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char icon[8];
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float cornerRadius = h/2-1;
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// Edit
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bg = nvgBoxGradient(vg, x,y+1.5f, w,h, h/2,5, nvgRGBA(0,0,0,16), nvgRGBA(0,0,0,92));
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nvgBeginPath(vg);
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nvgRoundedRect(vg, x,y, w,h, cornerRadius);
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nvgFillPaint(vg, bg);
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nvgFill(vg);
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/* nvgBeginPath(vg);
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nvgRoundedRect(vg, x+0.5f,y+0.5f, w-1,h-1, cornerRadius-0.5f);
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nvgStrokeColor(vg, nvgRGBA(0,0,0,48));
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nvgStroke(vg);*/
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nvgFontSize(vg, h*1.3f);
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nvgFontFace(vg, "icons");
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nvgFillColor(vg, nvgRGBA(255,255,255,64));
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nvgTextAlign(vg,NVG_ALIGN_CENTER|NVG_ALIGN_MIDDLE);
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nvgText(vg, x+h*0.55f, y+h*0.55f, cpToUTF8(ICON_SEARCH,icon), NULL);
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nvgFontSize(vg, 20.0f);
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nvgFontFace(vg, "sans");
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nvgFillColor(vg, nvgRGBA(255,255,255,32));
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nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
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nvgText(vg, x+h*1.05f,y+h*0.5f,text, NULL);
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nvgFontSize(vg, h*1.3f);
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nvgFontFace(vg, "icons");
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nvgFillColor(vg, nvgRGBA(255,255,255,32));
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nvgTextAlign(vg,NVG_ALIGN_CENTER|NVG_ALIGN_MIDDLE);
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nvgText(vg, x+w-h*0.55f, y+h*0.55f, cpToUTF8(ICON_CIRCLED_CROSS,icon), NULL);
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}
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void drawDropDown(NVGcontext* vg, const char* text, float x, float y, float w, float h)
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{
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NVGpaint bg;
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char icon[8];
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float cornerRadius = 4.0f;
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bg = nvgLinearGradient(vg, x,y,x,y+h, nvgRGBA(255,255,255,16), nvgRGBA(0,0,0,16));
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nvgBeginPath(vg);
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nvgRoundedRect(vg, x+1,y+1, w-2,h-2, cornerRadius-1);
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nvgFillPaint(vg, bg);
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nvgFill(vg);
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nvgBeginPath(vg);
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nvgRoundedRect(vg, x+0.5f,y+0.5f, w-1,h-1, cornerRadius-0.5f);
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nvgStrokeColor(vg, nvgRGBA(0,0,0,48));
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nvgStroke(vg);
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nvgFontSize(vg, 20.0f);
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nvgFontFace(vg, "sans");
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nvgFillColor(vg, nvgRGBA(255,255,255,160));
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nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
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nvgText(vg, x+h*0.3f,y+h*0.5f,text, NULL);
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nvgFontSize(vg, h*1.3f);
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nvgFontFace(vg, "icons");
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nvgFillColor(vg, nvgRGBA(255,255,255,64));
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nvgTextAlign(vg,NVG_ALIGN_CENTER|NVG_ALIGN_MIDDLE);
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nvgText(vg, x+w-h*0.5f, y+h*0.5f, cpToUTF8(ICON_CHEVRON_RIGHT,icon), NULL);
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}
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void drawLabel(NVGcontext* vg, const char* text, float x, float y, float w, float h)
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{
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NVG_NOTUSED(w);
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nvgFontSize(vg, 18.0f);
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nvgFontFace(vg, "sans");
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nvgFillColor(vg, nvgRGBA(255,255,255,128));
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nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
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nvgText(vg, x,y+h*0.5f,text, NULL);
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}
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void drawEditBoxBase(NVGcontext* vg, float x, float y, float w, float h)
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{
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NVGpaint bg;
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// Edit
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bg = nvgBoxGradient(vg, x+1,y+1+1.5f, w-2,h-2, 3,4, nvgRGBA(255,255,255,32), nvgRGBA(32,32,32,32));
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nvgBeginPath(vg);
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nvgRoundedRect(vg, x+1,y+1, w-2,h-2, 4-1);
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nvgFillPaint(vg, bg);
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nvgFill(vg);
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nvgBeginPath(vg);
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nvgRoundedRect(vg, x+0.5f,y+0.5f, w-1,h-1, 4-0.5f);
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nvgStrokeColor(vg, nvgRGBA(0,0,0,48));
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nvgStroke(vg);
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}
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void drawEditBox(NVGcontext* vg, const char* text, float x, float y, float w, float h)
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{
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drawEditBoxBase(vg, x,y, w,h);
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nvgFontSize(vg, 20.0f);
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nvgFontFace(vg, "sans");
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nvgFillColor(vg, nvgRGBA(255,255,255,64));
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nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
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nvgText(vg, x+h*0.3f,y+h*0.5f,text, NULL);
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}
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void drawEditBoxNum(NVGcontext* vg,
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const char* text, const char* units, float x, float y, float w, float h)
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{
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float uw;
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drawEditBoxBase(vg, x,y, w,h);
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uw = nvgTextBounds(vg, 0,0, units, NULL, NULL);
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nvgFontSize(vg, 18.0f);
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nvgFontFace(vg, "sans");
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nvgFillColor(vg, nvgRGBA(255,255,255,64));
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nvgTextAlign(vg,NVG_ALIGN_RIGHT|NVG_ALIGN_MIDDLE);
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nvgText(vg, x+w-h*0.3f,y+h*0.5f,units, NULL);
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nvgFontSize(vg, 20.0f);
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nvgFontFace(vg, "sans");
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nvgFillColor(vg, nvgRGBA(255,255,255,128));
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nvgTextAlign(vg,NVG_ALIGN_RIGHT|NVG_ALIGN_MIDDLE);
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nvgText(vg, x+w-uw-h*0.5f,y+h*0.5f,text, NULL);
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}
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void drawCheckBox(NVGcontext* vg, const char* text, float x, float y, float w, float h)
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{
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NVGpaint bg;
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char icon[8];
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NVG_NOTUSED(w);
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nvgFontSize(vg, 18.0f);
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nvgFontFace(vg, "sans");
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nvgFillColor(vg, nvgRGBA(255,255,255,160));
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nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
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nvgText(vg, x+28,y+h*0.5f,text, NULL);
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bg = nvgBoxGradient(vg, x+1,y+(int)(h*0.5f)-9+1, 18,18, 3,3, nvgRGBA(0,0,0,32), nvgRGBA(0,0,0,92));
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nvgBeginPath(vg);
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nvgRoundedRect(vg, x+1,y+(int)(h*0.5f)-9, 18,18, 3);
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nvgFillPaint(vg, bg);
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nvgFill(vg);
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nvgFontSize(vg, 40);
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nvgFontFace(vg, "icons");
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nvgFillColor(vg, nvgRGBA(255,255,255,128));
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nvgTextAlign(vg,NVG_ALIGN_CENTER|NVG_ALIGN_MIDDLE);
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nvgText(vg, x+9+2, y+h*0.5f, cpToUTF8(ICON_CHECK,icon), NULL);
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}
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void drawButton(NVGcontext* vg, int preicon, const char* text, float x, float y, float w, float h, NVGcolor col)
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{
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NVGpaint bg;
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char icon[8];
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float cornerRadius = 4.0f;
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float tw = 0, iw = 0;
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bg = nvgLinearGradient(vg, x,y,x,y+h, nvgRGBA(255,255,255,isBlack(col)?16:32), nvgRGBA(0,0,0,isBlack(col)?16:32));
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nvgBeginPath(vg);
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nvgRoundedRect(vg, x+1,y+1, w-2,h-2, cornerRadius-1);
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if (!isBlack(col)) {
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nvgFillColor(vg, col);
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nvgFill(vg);
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}
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nvgFillPaint(vg, bg);
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nvgFill(vg);
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nvgBeginPath(vg);
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nvgRoundedRect(vg, x+0.5f,y+0.5f, w-1,h-1, cornerRadius-0.5f);
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nvgStrokeColor(vg, nvgRGBA(0,0,0,48));
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nvgStroke(vg);
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nvgFontSize(vg, 20.0f);
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nvgFontFace(vg, "sans-bold");
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tw = nvgTextBounds(vg, 0,0, text, NULL, NULL);
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if (preicon != 0) {
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nvgFontSize(vg, h*1.3f);
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nvgFontFace(vg, "icons");
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iw = nvgTextBounds(vg, 0,0, cpToUTF8(preicon,icon), NULL, NULL);
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iw += h*0.15f;
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}
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if (preicon != 0) {
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nvgFontSize(vg, h*1.3f);
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nvgFontFace(vg, "icons");
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nvgFillColor(vg, nvgRGBA(255,255,255,96));
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nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
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nvgText(vg, x+w*0.5f-tw*0.5f-iw*0.75f, y+h*0.5f, cpToUTF8(preicon,icon), NULL);
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}
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nvgFontSize(vg, 20.0f);
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nvgFontFace(vg, "sans-bold");
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nvgTextAlign(vg,NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
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nvgFillColor(vg, nvgRGBA(0,0,0,160));
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nvgText(vg, x+w*0.5f-tw*0.5f+iw*0.25f,y+h*0.5f-1,text, NULL);
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nvgFillColor(vg, nvgRGBA(255,255,255,160));
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nvgText(vg, x+w*0.5f-tw*0.5f+iw*0.25f,y+h*0.5f,text, NULL);
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}
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void drawSlider(NVGcontext* vg, float pos, float x, float y, float w, float h)
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{
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NVGpaint bg, knob;
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float cy = y+(int)(h*0.5f);
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float kr = (int)(h*0.25f);
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nvgSave(vg);
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// nvgClearState(vg);
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// Slot
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bg = nvgBoxGradient(vg, x,cy-2+1, w,4, 2,2, nvgRGBA(0,0,0,32), nvgRGBA(0,0,0,128));
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nvgBeginPath(vg);
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nvgRoundedRect(vg, x,cy-2, w,4, 2);
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nvgFillPaint(vg, bg);
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nvgFill(vg);
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// Knob Shadow
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bg = nvgRadialGradient(vg, x+(int)(pos*w),cy+1, kr-3,kr+3, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0));
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nvgBeginPath(vg);
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nvgRect(vg, x+(int)(pos*w)-kr-5,cy-kr-5,kr*2+5+5,kr*2+5+5+3);
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nvgCircle(vg, x+(int)(pos*w),cy, kr);
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nvgPathWinding(vg, NVG_HOLE);
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nvgFillPaint(vg, bg);
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nvgFill(vg);
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// Knob
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||
|
knob = nvgLinearGradient(vg, x,cy-kr,x,cy+kr, nvgRGBA(255,255,255,16), nvgRGBA(0,0,0,16));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgCircle(vg, x+(int)(pos*w),cy, kr-1);
|
||
|
nvgFillColor(vg, nvgRGBA(40,43,48,255));
|
||
|
nvgFill(vg);
|
||
|
nvgFillPaint(vg, knob);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
nvgBeginPath(vg);
|
||
|
nvgCircle(vg, x+(int)(pos*w),cy, kr-0.5f);
|
||
|
nvgStrokeColor(vg, nvgRGBA(0,0,0,92));
|
||
|
nvgStroke(vg);
|
||
|
|
||
|
nvgRestore(vg);
|
||
|
}
|
||
|
|
||
|
void drawEyes(NVGcontext* vg, float x, float y, float w, float h, float mx, float my, float t)
|
||
|
{
|
||
|
NVGpaint gloss, bg;
|
||
|
float ex = w *0.23f;
|
||
|
float ey = h * 0.5f;
|
||
|
float lx = x + ex;
|
||
|
float ly = y + ey;
|
||
|
float rx = x + w - ex;
|
||
|
float ry = y + ey;
|
||
|
float dx,dy,d;
|
||
|
float br = (ex < ey ? ex : ey) * 0.5f;
|
||
|
float blink = 1 - pow(sinf(t*0.5f),200)*0.8f;
|
||
|
|
||
|
bg = nvgLinearGradient(vg, x,y+h*0.5f,x+w*0.1f,y+h, nvgRGBA(0,0,0,32), nvgRGBA(0,0,0,16));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgEllipse(vg, lx+3.0f,ly+16.0f, ex,ey);
|
||
|
nvgEllipse(vg, rx+3.0f,ry+16.0f, ex,ey);
|
||
|
nvgFillPaint(vg, bg);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
bg = nvgLinearGradient(vg, x,y+h*0.25f,x+w*0.1f,y+h, nvgRGBA(220,220,220,255), nvgRGBA(128,128,128,255));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgEllipse(vg, lx,ly, ex,ey);
|
||
|
nvgEllipse(vg, rx,ry, ex,ey);
|
||
|
nvgFillPaint(vg, bg);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
dx = (mx - rx) / (ex * 10);
|
||
|
dy = (my - ry) / (ey * 10);
|
||
|
d = sqrtf(dx*dx+dy*dy);
|
||
|
if (d > 1.0f) {
|
||
|
dx /= d; dy /= d;
|
||
|
}
|
||
|
dx *= ex*0.4f;
|
||
|
dy *= ey*0.5f;
|
||
|
nvgBeginPath(vg);
|
||
|
nvgEllipse(vg, lx+dx,ly+dy+ey*0.25f*(1-blink), br,br*blink);
|
||
|
nvgFillColor(vg, nvgRGBA(32,32,32,255));
|
||
|
nvgFill(vg);
|
||
|
|
||
|
dx = (mx - rx) / (ex * 10);
|
||
|
dy = (my - ry) / (ey * 10);
|
||
|
d = sqrtf(dx*dx+dy*dy);
|
||
|
if (d > 1.0f) {
|
||
|
dx /= d; dy /= d;
|
||
|
}
|
||
|
dx *= ex*0.4f;
|
||
|
dy *= ey*0.5f;
|
||
|
nvgBeginPath(vg);
|
||
|
nvgEllipse(vg, rx+dx,ry+dy+ey*0.25f*(1-blink), br,br*blink);
|
||
|
nvgFillColor(vg, nvgRGBA(32,32,32,255));
|
||
|
nvgFill(vg);
|
||
|
|
||
|
gloss = nvgRadialGradient(vg, lx-ex*0.25f,ly-ey*0.5f, ex*0.1f,ex*0.75f, nvgRGBA(255,255,255,128), nvgRGBA(255,255,255,0));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgEllipse(vg, lx,ly, ex,ey);
|
||
|
nvgFillPaint(vg, gloss);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
gloss = nvgRadialGradient(vg, rx-ex*0.25f,ry-ey*0.5f, ex*0.1f,ex*0.75f, nvgRGBA(255,255,255,128), nvgRGBA(255,255,255,0));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgEllipse(vg, rx,ry, ex,ey);
|
||
|
nvgFillPaint(vg, gloss);
|
||
|
nvgFill(vg);
|
||
|
}
|
||
|
|
||
|
void drawGraph(NVGcontext* vg, float x, float y, float w, float h, float t)
|
||
|
{
|
||
|
NVGpaint bg;
|
||
|
float samples[6];
|
||
|
float sx[6], sy[6];
|
||
|
float dx = w/5.0f;
|
||
|
int i;
|
||
|
|
||
|
samples[0] = (1+sinf(t*1.2345f+cosf(t*0.33457f)*0.44f))*0.5f;
|
||
|
samples[1] = (1+sinf(t*0.68363f+cosf(t*1.3f)*1.55f))*0.5f;
|
||
|
samples[2] = (1+sinf(t*1.1642f+cosf(t*0.33457)*1.24f))*0.5f;
|
||
|
samples[3] = (1+sinf(t*0.56345f+cosf(t*1.63f)*0.14f))*0.5f;
|
||
|
samples[4] = (1+sinf(t*1.6245f+cosf(t*0.254f)*0.3f))*0.5f;
|
||
|
samples[5] = (1+sinf(t*0.345f+cosf(t*0.03f)*0.6f))*0.5f;
|
||
|
|
||
|
for (i = 0; i < 6; i++) {
|
||
|
sx[i] = x+i*dx;
|
||
|
sy[i] = y+h*samples[i]*0.8f;
|
||
|
}
|
||
|
|
||
|
// Graph background
|
||
|
bg = nvgLinearGradient(vg, x,y,x,y+h, nvgRGBA(0,160,192,0), nvgRGBA(0,160,192,64));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgMoveTo(vg, sx[0], sy[0]);
|
||
|
for (i = 1; i < 6; i++)
|
||
|
nvgBezierTo(vg, sx[i-1]+dx*0.5f,sy[i-1], sx[i]-dx*0.5f,sy[i], sx[i],sy[i]);
|
||
|
nvgLineTo(vg, x+w, y+h);
|
||
|
nvgLineTo(vg, x, y+h);
|
||
|
nvgFillPaint(vg, bg);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
// Graph line
|
||
|
nvgBeginPath(vg);
|
||
|
nvgMoveTo(vg, sx[0], sy[0]+2);
|
||
|
for (i = 1; i < 6; i++)
|
||
|
nvgBezierTo(vg, sx[i-1]+dx*0.5f,sy[i-1]+2, sx[i]-dx*0.5f,sy[i]+2, sx[i],sy[i]+2);
|
||
|
nvgStrokeColor(vg, nvgRGBA(0,0,0,32));
|
||
|
nvgStrokeWidth(vg, 3.0f);
|
||
|
nvgStroke(vg);
|
||
|
|
||
|
nvgBeginPath(vg);
|
||
|
nvgMoveTo(vg, sx[0], sy[0]);
|
||
|
for (i = 1; i < 6; i++)
|
||
|
nvgBezierTo(vg, sx[i-1]+dx*0.5f,sy[i-1], sx[i]-dx*0.5f,sy[i], sx[i],sy[i]);
|
||
|
nvgStrokeColor(vg, nvgRGBA(0,160,192,255));
|
||
|
nvgStrokeWidth(vg, 3.0f);
|
||
|
nvgStroke(vg);
|
||
|
|
||
|
// Graph sample pos
|
||
|
for (i = 0; i < 6; i++) {
|
||
|
bg = nvgRadialGradient(vg, sx[i],sy[i]+2, 3.0f,8.0f, nvgRGBA(0,0,0,32), nvgRGBA(0,0,0,0));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRect(vg, sx[i]-10, sy[i]-10+2, 20,20);
|
||
|
nvgFillPaint(vg, bg);
|
||
|
nvgFill(vg);
|
||
|
}
|
||
|
|
||
|
nvgBeginPath(vg);
|
||
|
for (i = 0; i < 6; i++)
|
||
|
nvgCircle(vg, sx[i], sy[i], 4.0f);
|
||
|
nvgFillColor(vg, nvgRGBA(0,160,192,255));
|
||
|
nvgFill(vg);
|
||
|
nvgBeginPath(vg);
|
||
|
for (i = 0; i < 6; i++)
|
||
|
nvgCircle(vg, sx[i], sy[i], 2.0f);
|
||
|
nvgFillColor(vg, nvgRGBA(220,220,220,255));
|
||
|
nvgFill(vg);
|
||
|
|
||
|
nvgStrokeWidth(vg, 1.0f);
|
||
|
}
|
||
|
|
||
|
void drawSpinner(NVGcontext* vg, float cx, float cy, float r, float t)
|
||
|
{
|
||
|
float a0 = 0.0f + t*6;
|
||
|
float a1 = NVG_PI + t*6;
|
||
|
float r0 = r;
|
||
|
float r1 = r * 0.75f;
|
||
|
float ax,ay, bx,by;
|
||
|
NVGpaint paint;
|
||
|
|
||
|
nvgSave(vg);
|
||
|
|
||
|
nvgBeginPath(vg);
|
||
|
nvgArc(vg, cx,cy, r0, a0, a1, NVG_CW);
|
||
|
nvgArc(vg, cx,cy, r1, a1, a0, NVG_CCW);
|
||
|
nvgClosePath(vg);
|
||
|
ax = cx + cosf(a0) * (r0+r1)*0.5f;
|
||
|
ay = cy + sinf(a0) * (r0+r1)*0.5f;
|
||
|
bx = cx + cosf(a1) * (r0+r1)*0.5f;
|
||
|
by = cy + sinf(a1) * (r0+r1)*0.5f;
|
||
|
paint = nvgLinearGradient(vg, ax,ay, bx,by, nvgRGBA(0,0,0,0), nvgRGBA(0,0,0,128));
|
||
|
nvgFillPaint(vg, paint);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
nvgRestore(vg);
|
||
|
}
|
||
|
|
||
|
void drawThumbnails(NVGcontext* vg, float x, float y, float w, float h, const int* images, int nimages, float t)
|
||
|
{
|
||
|
float cornerRadius = 3.0f;
|
||
|
NVGpaint shadowPaint, imgPaint, fadePaint;
|
||
|
float ix,iy,iw,ih;
|
||
|
float thumb = 60.0f;
|
||
|
float arry = 30.5f;
|
||
|
int imgw, imgh;
|
||
|
float stackh = (nimages/2) * (thumb+10) + 10;
|
||
|
int i;
|
||
|
float u = (1+cosf(t*0.5f))*0.5f;
|
||
|
float u2 = (1-cosf(t*0.2f))*0.5f;
|
||
|
float scrollh, dv;
|
||
|
|
||
|
nvgSave(vg);
|
||
|
// nvgClearState(vg);
|
||
|
|
||
|
// Drop shadow
|
||
|
shadowPaint = nvgBoxGradient(vg, x,y+4, w,h, cornerRadius*2, 20, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRect(vg, x-10,y-10, w+20,h+30);
|
||
|
nvgRoundedRect(vg, x,y, w,h, cornerRadius);
|
||
|
nvgPathWinding(vg, NVG_HOLE);
|
||
|
nvgFillPaint(vg, shadowPaint);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
// Window
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRoundedRect(vg, x,y, w,h, cornerRadius);
|
||
|
nvgMoveTo(vg, x-10,y+arry);
|
||
|
nvgLineTo(vg, x+1,y+arry-11);
|
||
|
nvgLineTo(vg, x+1,y+arry+11);
|
||
|
nvgFillColor(vg, nvgRGBA(200,200,200,255));
|
||
|
nvgFill(vg);
|
||
|
|
||
|
nvgSave(vg);
|
||
|
nvgScissor(vg, x,y,w,h);
|
||
|
nvgTranslate(vg, 0, -(stackh - h)*u);
|
||
|
|
||
|
dv = 1.0f / (float)(nimages-1);
|
||
|
|
||
|
for (i = 0; i < nimages; i++) {
|
||
|
float tx, ty, v, a;
|
||
|
tx = x+10;
|
||
|
ty = y+10;
|
||
|
tx += (i%2) * (thumb+10);
|
||
|
ty += (i/2) * (thumb+10);
|
||
|
nvgImageSize(vg, images[i], &imgw, &imgh);
|
||
|
if (imgw < imgh) {
|
||
|
iw = thumb;
|
||
|
ih = iw * (float)imgh/(float)imgw;
|
||
|
ix = 0;
|
||
|
iy = -(ih-thumb)*0.5f;
|
||
|
} else {
|
||
|
ih = thumb;
|
||
|
iw = ih * (float)imgw/(float)imgh;
|
||
|
ix = -(iw-thumb)*0.5f;
|
||
|
iy = 0;
|
||
|
}
|
||
|
|
||
|
v = i * dv;
|
||
|
a = clampf((u2-v) / dv, 0, 1);
|
||
|
|
||
|
if (a < 1.0f)
|
||
|
drawSpinner(vg, tx+thumb/2,ty+thumb/2, thumb*0.25f, t);
|
||
|
|
||
|
imgPaint = nvgImagePattern(vg, tx+ix, ty+iy, iw,ih, 0.0f/180.0f*NVG_PI, images[i], a);
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRoundedRect(vg, tx,ty, thumb,thumb, 5);
|
||
|
nvgFillPaint(vg, imgPaint);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
shadowPaint = nvgBoxGradient(vg, tx-1,ty, thumb+2,thumb+2, 5, 3, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRect(vg, tx-5,ty-5, thumb+10,thumb+10);
|
||
|
nvgRoundedRect(vg, tx,ty, thumb,thumb, 6);
|
||
|
nvgPathWinding(vg, NVG_HOLE);
|
||
|
nvgFillPaint(vg, shadowPaint);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRoundedRect(vg, tx+0.5f,ty+0.5f, thumb-1,thumb-1, 4-0.5f);
|
||
|
nvgStrokeWidth(vg,1.0f);
|
||
|
nvgStrokeColor(vg, nvgRGBA(255,255,255,192));
|
||
|
nvgStroke(vg);
|
||
|
}
|
||
|
nvgRestore(vg);
|
||
|
|
||
|
// Hide fades
|
||
|
fadePaint = nvgLinearGradient(vg, x,y,x,y+6, nvgRGBA(200,200,200,255), nvgRGBA(200,200,200,0));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRect(vg, x+4,y,w-8,6);
|
||
|
nvgFillPaint(vg, fadePaint);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
fadePaint = nvgLinearGradient(vg, x,y+h,x,y+h-6, nvgRGBA(200,200,200,255), nvgRGBA(200,200,200,0));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRect(vg, x+4,y+h-6,w-8,6);
|
||
|
nvgFillPaint(vg, fadePaint);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
// Scroll bar
|
||
|
shadowPaint = nvgBoxGradient(vg, x+w-12+1,y+4+1, 8,h-8, 3,4, nvgRGBA(0,0,0,32), nvgRGBA(0,0,0,92));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRoundedRect(vg, x+w-12,y+4, 8,h-8, 3);
|
||
|
nvgFillPaint(vg, shadowPaint);
|
||
|
// nvgFillColor(vg, nvgRGBA(255,0,0,128));
|
||
|
nvgFill(vg);
|
||
|
|
||
|
scrollh = (h/stackh) * (h-8);
|
||
|
shadowPaint = nvgBoxGradient(vg, x+w-12-1,y+4+(h-8-scrollh)*u-1, 8,scrollh, 3,4, nvgRGBA(220,220,220,255), nvgRGBA(128,128,128,255));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRoundedRect(vg, x+w-12+1,y+4+1 + (h-8-scrollh)*u, 8-2,scrollh-2, 2);
|
||
|
nvgFillPaint(vg, shadowPaint);
|
||
|
// nvgFillColor(vg, nvgRGBA(0,0,0,128));
|
||
|
nvgFill(vg);
|
||
|
|
||
|
nvgRestore(vg);
|
||
|
}
|
||
|
|
||
|
void drawColorwheel(NVGcontext* vg, float x, float y, float w, float h, float t)
|
||
|
{
|
||
|
int i;
|
||
|
float r0, r1, ax,ay, bx,by, cx,cy, aeps, r;
|
||
|
float hue = sinf(t * 0.12f);
|
||
|
NVGpaint paint;
|
||
|
|
||
|
nvgSave(vg);
|
||
|
|
||
|
/* nvgBeginPath(vg);
|
||
|
nvgRect(vg, x,y,w,h);
|
||
|
nvgFillColor(vg, nvgRGBA(255,0,0,128));
|
||
|
nvgFill(vg);*/
|
||
|
|
||
|
cx = x + w*0.5f;
|
||
|
cy = y + h*0.5f;
|
||
|
r1 = (w < h ? w : h) * 0.5f - 5.0f;
|
||
|
r0 = r1 - 20.0f;
|
||
|
aeps = 0.5f / r1; // half a pixel arc length in radians (2pi cancels out).
|
||
|
|
||
|
for (i = 0; i < 6; i++) {
|
||
|
float a0 = (float)i / 6.0f * NVG_PI * 2.0f - aeps;
|
||
|
float a1 = (float)(i+1.0f) / 6.0f * NVG_PI * 2.0f + aeps;
|
||
|
nvgBeginPath(vg);
|
||
|
nvgArc(vg, cx,cy, r0, a0, a1, NVG_CW);
|
||
|
nvgArc(vg, cx,cy, r1, a1, a0, NVG_CCW);
|
||
|
nvgClosePath(vg);
|
||
|
ax = cx + cosf(a0) * (r0+r1)*0.5f;
|
||
|
ay = cy + sinf(a0) * (r0+r1)*0.5f;
|
||
|
bx = cx + cosf(a1) * (r0+r1)*0.5f;
|
||
|
by = cy + sinf(a1) * (r0+r1)*0.5f;
|
||
|
paint = nvgLinearGradient(vg, ax,ay, bx,by, nvgHSLA(a0/(NVG_PI*2),1.0f,0.55f,255), nvgHSLA(a1/(NVG_PI*2),1.0f,0.55f,255));
|
||
|
nvgFillPaint(vg, paint);
|
||
|
nvgFill(vg);
|
||
|
}
|
||
|
|
||
|
nvgBeginPath(vg);
|
||
|
nvgCircle(vg, cx,cy, r0-0.5f);
|
||
|
nvgCircle(vg, cx,cy, r1+0.5f);
|
||
|
nvgStrokeColor(vg, nvgRGBA(0,0,0,64));
|
||
|
nvgStrokeWidth(vg, 1.0f);
|
||
|
nvgStroke(vg);
|
||
|
|
||
|
// Selector
|
||
|
nvgSave(vg);
|
||
|
nvgTranslate(vg, cx,cy);
|
||
|
nvgRotate(vg, hue*NVG_PI*2);
|
||
|
|
||
|
// Marker on
|
||
|
nvgStrokeWidth(vg, 2.0f);
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRect(vg, r0-1,-3,r1-r0+2,6);
|
||
|
nvgStrokeColor(vg, nvgRGBA(255,255,255,192));
|
||
|
nvgStroke(vg);
|
||
|
|
||
|
paint = nvgBoxGradient(vg, r0-3,-5,r1-r0+6,10, 2,4, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRect(vg, r0-2-10,-4-10,r1-r0+4+20,8+20);
|
||
|
nvgRect(vg, r0-2,-4,r1-r0+4,8);
|
||
|
nvgPathWinding(vg, NVG_HOLE);
|
||
|
nvgFillPaint(vg, paint);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
// Center triangle
|
||
|
r = r0 - 6;
|
||
|
ax = cosf(120.0f/180.0f*NVG_PI) * r;
|
||
|
ay = sinf(120.0f/180.0f*NVG_PI) * r;
|
||
|
bx = cosf(-120.0f/180.0f*NVG_PI) * r;
|
||
|
by = sinf(-120.0f/180.0f*NVG_PI) * r;
|
||
|
nvgBeginPath(vg);
|
||
|
nvgMoveTo(vg, r,0);
|
||
|
nvgLineTo(vg, ax,ay);
|
||
|
nvgLineTo(vg, bx,by);
|
||
|
nvgClosePath(vg);
|
||
|
paint = nvgLinearGradient(vg, r,0, ax,ay, nvgHSLA(hue,1.0f,0.5f,255), nvgRGBA(255,255,255,255));
|
||
|
nvgFillPaint(vg, paint);
|
||
|
nvgFill(vg);
|
||
|
paint = nvgLinearGradient(vg, (r+ax)*0.5f,(0+ay)*0.5f, bx,by, nvgRGBA(0,0,0,0), nvgRGBA(0,0,0,255));
|
||
|
nvgFillPaint(vg, paint);
|
||
|
nvgFill(vg);
|
||
|
nvgStrokeColor(vg, nvgRGBA(0,0,0,64));
|
||
|
nvgStroke(vg);
|
||
|
|
||
|
// Select circle on triangle
|
||
|
ax = cosf(120.0f/180.0f*NVG_PI) * r*0.3f;
|
||
|
ay = sinf(120.0f/180.0f*NVG_PI) * r*0.4f;
|
||
|
nvgStrokeWidth(vg, 2.0f);
|
||
|
nvgBeginPath(vg);
|
||
|
nvgCircle(vg, ax,ay,5);
|
||
|
nvgStrokeColor(vg, nvgRGBA(255,255,255,192));
|
||
|
nvgStroke(vg);
|
||
|
|
||
|
paint = nvgRadialGradient(vg, ax,ay, 7,9, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRect(vg, ax-20,ay-20,40,40);
|
||
|
nvgCircle(vg, ax,ay,7);
|
||
|
nvgPathWinding(vg, NVG_HOLE);
|
||
|
nvgFillPaint(vg, paint);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
nvgRestore(vg);
|
||
|
|
||
|
nvgRestore(vg);
|
||
|
}
|
||
|
|
||
|
void drawLines(NVGcontext* vg, float x, float y, float w, float h, float t)
|
||
|
{
|
||
|
int i, j;
|
||
|
float pad = 5.0f, s = w/9.0f - pad*2;
|
||
|
float pts[4*2], fx, fy;
|
||
|
int joins[3] = {NVG_MITER, NVG_ROUND, NVG_BEVEL};
|
||
|
int caps[3] = {NVG_BUTT, NVG_ROUND, NVG_SQUARE};
|
||
|
NVG_NOTUSED(h);
|
||
|
|
||
|
nvgSave(vg);
|
||
|
pts[0] = -s*0.25f + cosf(t*0.3f) * s*0.5f;
|
||
|
pts[1] = sinf(t*0.3f) * s*0.5f;
|
||
|
pts[2] = -s*0.25;
|
||
|
pts[3] = 0;
|
||
|
pts[4] = s*0.25f;
|
||
|
pts[5] = 0;
|
||
|
pts[6] = s*0.25f + cosf(-t*0.3f) * s*0.5f;
|
||
|
pts[7] = sinf(-t*0.3f) * s*0.5f;
|
||
|
|
||
|
for (i = 0; i < 3; i++) {
|
||
|
for (j = 0; j < 3; j++) {
|
||
|
fx = x + s*0.5f + (i*3+j)/9.0f*w + pad;
|
||
|
fy = y - s*0.5f + pad;
|
||
|
|
||
|
nvgLineCap(vg, caps[i]);
|
||
|
nvgLineJoin(vg, joins[j]);
|
||
|
|
||
|
nvgStrokeWidth(vg, s*0.3f);
|
||
|
nvgStrokeColor(vg, nvgRGBA(0,0,0,160));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgMoveTo(vg, fx+pts[0], fy+pts[1]);
|
||
|
nvgLineTo(vg, fx+pts[2], fy+pts[3]);
|
||
|
nvgLineTo(vg, fx+pts[4], fy+pts[5]);
|
||
|
nvgLineTo(vg, fx+pts[6], fy+pts[7]);
|
||
|
nvgStroke(vg);
|
||
|
|
||
|
nvgLineCap(vg, NVG_BUTT);
|
||
|
nvgLineJoin(vg, NVG_BEVEL);
|
||
|
|
||
|
nvgStrokeWidth(vg, 1.0f);
|
||
|
nvgStrokeColor(vg, nvgRGBA(0,192,255,255));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgMoveTo(vg, fx+pts[0], fy+pts[1]);
|
||
|
nvgLineTo(vg, fx+pts[2], fy+pts[3]);
|
||
|
nvgLineTo(vg, fx+pts[4], fy+pts[5]);
|
||
|
nvgLineTo(vg, fx+pts[6], fy+pts[7]);
|
||
|
nvgStroke(vg);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
nvgRestore(vg);
|
||
|
}
|
||
|
|
||
|
int loadDemoData(NVGcontext* vg, DemoData* data)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
if (vg == NULL)
|
||
|
return -1;
|
||
|
|
||
|
for (i = 0; i < 12; i++) {
|
||
|
char file[128];
|
||
|
snprintf(file, 128, "../example/images/image%d.jpg", i+1);
|
||
|
data->images[i] = nvgCreateImage(vg, file, 0);
|
||
|
if (data->images[i] == 0) {
|
||
|
printf("Could not load %s.\n", file);
|
||
|
return -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
data->fontIcons = nvgCreateFont(vg, "icons", "../example/entypo.ttf");
|
||
|
if (data->fontIcons == -1) {
|
||
|
printf("Could not add font icons.\n");
|
||
|
return -1;
|
||
|
}
|
||
|
data->fontNormal = nvgCreateFont(vg, "sans", "../example/Roboto-Regular.ttf");
|
||
|
if (data->fontNormal == -1) {
|
||
|
printf("Could not add font italic.\n");
|
||
|
return -1;
|
||
|
}
|
||
|
data->fontBold = nvgCreateFont(vg, "sans-bold", "../example/Roboto-Bold.ttf");
|
||
|
if (data->fontBold == -1) {
|
||
|
printf("Could not add font bold.\n");
|
||
|
return -1;
|
||
|
}
|
||
|
data->fontEmoji = nvgCreateFont(vg, "emoji", "../example/NotoEmoji-Regular.ttf");
|
||
|
if (data->fontEmoji == -1) {
|
||
|
printf("Could not add font emoji.\n");
|
||
|
return -1;
|
||
|
}
|
||
|
nvgAddFallbackFontId(vg, data->fontNormal, data->fontEmoji);
|
||
|
nvgAddFallbackFontId(vg, data->fontBold, data->fontEmoji);
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void freeDemoData(NVGcontext* vg, DemoData* data)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
if (vg == NULL)
|
||
|
return;
|
||
|
|
||
|
for (i = 0; i < 12; i++)
|
||
|
nvgDeleteImage(vg, data->images[i]);
|
||
|
}
|
||
|
|
||
|
void drawParagraph(NVGcontext* vg, float x, float y, float width, float height, float mx, float my)
|
||
|
{
|
||
|
NVGtextRow rows[3];
|
||
|
NVGglyphPosition glyphs[100];
|
||
|
const char* text = "This is longer chunk of text.\n \n Would have used lorem ipsum but she was busy jumping over the lazy dog with the fox and all the men who came to the aid of the party.🎉";
|
||
|
const char* start;
|
||
|
const char* end;
|
||
|
int nrows, i, nglyphs, j, lnum = 0;
|
||
|
float lineh;
|
||
|
float caretx, px;
|
||
|
float bounds[4];
|
||
|
float a;
|
||
|
float gx,gy;
|
||
|
int gutter = 0;
|
||
|
NVG_NOTUSED(height);
|
||
|
|
||
|
nvgSave(vg);
|
||
|
|
||
|
nvgFontSize(vg, 18.0f);
|
||
|
nvgFontFace(vg, "sans");
|
||
|
nvgTextAlign(vg, NVG_ALIGN_LEFT|NVG_ALIGN_TOP);
|
||
|
nvgTextMetrics(vg, NULL, NULL, &lineh);
|
||
|
|
||
|
// The text break API can be used to fill a large buffer of rows,
|
||
|
// or to iterate over the text just few lines (or just one) at a time.
|
||
|
// The "next" variable of the last returned item tells where to continue.
|
||
|
start = text;
|
||
|
end = text + strlen(text);
|
||
|
while ((nrows = nvgTextBreakLines(vg, start, end, width, rows, 3))) {
|
||
|
for (i = 0; i < nrows; i++) {
|
||
|
NVGtextRow* row = &rows[i];
|
||
|
int hit = mx > x && mx < (x+width) && my >= y && my < (y+lineh);
|
||
|
|
||
|
nvgBeginPath(vg);
|
||
|
nvgFillColor(vg, nvgRGBA(255,255,255,hit?64:16));
|
||
|
nvgRect(vg, x, y, row->width, lineh);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
nvgFillColor(vg, nvgRGBA(255,255,255,255));
|
||
|
nvgText(vg, x, y, row->start, row->end);
|
||
|
|
||
|
if (hit) {
|
||
|
caretx = (mx < x+row->width/2) ? x : x+row->width;
|
||
|
px = x;
|
||
|
nglyphs = nvgTextGlyphPositions(vg, x, y, row->start, row->end, glyphs, 100);
|
||
|
for (j = 0; j < nglyphs; j++) {
|
||
|
float x0 = glyphs[j].x;
|
||
|
float x1 = (j+1 < nglyphs) ? glyphs[j+1].x : x+row->width;
|
||
|
float gx = x0 * 0.3f + x1 * 0.7f;
|
||
|
if (mx >= px && mx < gx)
|
||
|
caretx = glyphs[j].x;
|
||
|
px = gx;
|
||
|
}
|
||
|
nvgBeginPath(vg);
|
||
|
nvgFillColor(vg, nvgRGBA(255,192,0,255));
|
||
|
nvgRect(vg, caretx, y, 1, lineh);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
gutter = lnum+1;
|
||
|
gx = x - 10;
|
||
|
gy = y + lineh/2;
|
||
|
}
|
||
|
lnum++;
|
||
|
y += lineh;
|
||
|
}
|
||
|
// Keep going...
|
||
|
start = rows[nrows-1].next;
|
||
|
}
|
||
|
|
||
|
if (gutter) {
|
||
|
char txt[16];
|
||
|
snprintf(txt, sizeof(txt), "%d", gutter);
|
||
|
nvgFontSize(vg, 13.0f);
|
||
|
nvgTextAlign(vg, NVG_ALIGN_RIGHT|NVG_ALIGN_MIDDLE);
|
||
|
|
||
|
nvgTextBounds(vg, gx,gy, txt, NULL, bounds);
|
||
|
|
||
|
nvgBeginPath(vg);
|
||
|
nvgFillColor(vg, nvgRGBA(255,192,0,255));
|
||
|
nvgRoundedRect(vg, (int)bounds[0]-4,(int)bounds[1]-2, (int)(bounds[2]-bounds[0])+8, (int)(bounds[3]-bounds[1])+4, ((int)(bounds[3]-bounds[1])+4)/2-1);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
nvgFillColor(vg, nvgRGBA(32,32,32,255));
|
||
|
nvgText(vg, gx,gy, txt, NULL);
|
||
|
}
|
||
|
|
||
|
y += 20.0f;
|
||
|
|
||
|
nvgFontSize(vg, 13.0f);
|
||
|
nvgTextAlign(vg, NVG_ALIGN_LEFT|NVG_ALIGN_TOP);
|
||
|
nvgTextLineHeight(vg, 1.2f);
|
||
|
|
||
|
nvgTextBoxBounds(vg, x,y, 150, "Hover your mouse over the text to see calculated caret position.", NULL, bounds);
|
||
|
|
||
|
// Fade the tooltip out when close to it.
|
||
|
gx = fabsf((mx - (bounds[0]+bounds[2])*0.5f) / (bounds[0] - bounds[2]));
|
||
|
gy = fabsf((my - (bounds[1]+bounds[3])*0.5f) / (bounds[1] - bounds[3]));
|
||
|
a = maxf(gx, gy) - 0.5f;
|
||
|
a = clampf(a, 0, 1);
|
||
|
nvgGlobalAlpha(vg, a);
|
||
|
|
||
|
nvgBeginPath(vg);
|
||
|
nvgFillColor(vg, nvgRGBA(220,220,220,255));
|
||
|
nvgRoundedRect(vg, bounds[0]-2,bounds[1]-2, (int)(bounds[2]-bounds[0])+4, (int)(bounds[3]-bounds[1])+4, 3);
|
||
|
px = (int)((bounds[2]+bounds[0])/2);
|
||
|
nvgMoveTo(vg, px,bounds[1] - 10);
|
||
|
nvgLineTo(vg, px+7,bounds[1]+1);
|
||
|
nvgLineTo(vg, px-7,bounds[1]+1);
|
||
|
nvgFill(vg);
|
||
|
|
||
|
nvgFillColor(vg, nvgRGBA(0,0,0,220));
|
||
|
nvgTextBox(vg, x,y, 150, "Hover your mouse over the text to see calculated caret position.", NULL);
|
||
|
|
||
|
nvgRestore(vg);
|
||
|
}
|
||
|
|
||
|
void drawWidths(NVGcontext* vg, float x, float y, float width)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
nvgSave(vg);
|
||
|
|
||
|
nvgStrokeColor(vg, nvgRGBA(0,0,0,255));
|
||
|
|
||
|
for (i = 0; i < 20; i++) {
|
||
|
float w = (i+0.5f)*0.1f;
|
||
|
nvgStrokeWidth(vg, w);
|
||
|
nvgBeginPath(vg);
|
||
|
nvgMoveTo(vg, x,y);
|
||
|
nvgLineTo(vg, x+width,y+width*0.3f);
|
||
|
nvgStroke(vg);
|
||
|
y += 10;
|
||
|
}
|
||
|
|
||
|
nvgRestore(vg);
|
||
|
}
|
||
|
|
||
|
void drawCaps(NVGcontext* vg, float x, float y, float width)
|
||
|
{
|
||
|
int i;
|
||
|
int caps[3] = {NVG_BUTT, NVG_ROUND, NVG_SQUARE};
|
||
|
float lineWidth = 8.0f;
|
||
|
|
||
|
nvgSave(vg);
|
||
|
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRect(vg, x-lineWidth/2, y, width+lineWidth, 40);
|
||
|
nvgFillColor(vg, nvgRGBA(255,255,255,32));
|
||
|
nvgFill(vg);
|
||
|
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRect(vg, x, y, width, 40);
|
||
|
nvgFillColor(vg, nvgRGBA(255,255,255,32));
|
||
|
nvgFill(vg);
|
||
|
|
||
|
nvgStrokeWidth(vg, lineWidth);
|
||
|
for (i = 0; i < 3; i++) {
|
||
|
nvgLineCap(vg, caps[i]);
|
||
|
nvgStrokeColor(vg, nvgRGBA(0,0,0,255));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgMoveTo(vg, x, y + i*10 + 5);
|
||
|
nvgLineTo(vg, x+width, y + i*10 + 5);
|
||
|
nvgStroke(vg);
|
||
|
}
|
||
|
|
||
|
nvgRestore(vg);
|
||
|
}
|
||
|
|
||
|
void drawScissor(NVGcontext* vg, float x, float y, float t)
|
||
|
{
|
||
|
nvgSave(vg);
|
||
|
|
||
|
// Draw first rect and set scissor to it's area.
|
||
|
nvgTranslate(vg, x, y);
|
||
|
nvgRotate(vg, nvgDegToRad(5));
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRect(vg, -20,-20,60,40);
|
||
|
nvgFillColor(vg, nvgRGBA(255,0,0,255));
|
||
|
nvgFill(vg);
|
||
|
nvgScissor(vg, -20,-20,60,40);
|
||
|
|
||
|
// Draw second rectangle with offset and rotation.
|
||
|
nvgTranslate(vg, 40,0);
|
||
|
nvgRotate(vg, t);
|
||
|
|
||
|
// Draw the intended second rectangle without any scissoring.
|
||
|
nvgSave(vg);
|
||
|
nvgResetScissor(vg);
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRect(vg, -20,-10,60,30);
|
||
|
nvgFillColor(vg, nvgRGBA(255,128,0,64));
|
||
|
nvgFill(vg);
|
||
|
nvgRestore(vg);
|
||
|
|
||
|
// Draw second rectangle with combined scissoring.
|
||
|
nvgIntersectScissor(vg, -20,-10,60,30);
|
||
|
nvgBeginPath(vg);
|
||
|
nvgRect(vg, -20,-10,60,30);
|
||
|
nvgFillColor(vg, nvgRGBA(255,128,0,255));
|
||
|
nvgFill(vg);
|
||
|
|
||
|
nvgRestore(vg);
|
||
|
}
|
||
|
|
||
|
void renderDemo(NVGcontext* vg, float mx, float my, float width, float height,
|
||
|
float t, int blowup, DemoData* data)
|
||
|
{
|
||
|
float x,y,popy;
|
||
|
|
||
|
drawEyes(vg, width - 250, 50, 150, 100, mx, my, t);
|
||
|
drawParagraph(vg, width - 450, 50, 150, 100, mx, my);
|
||
|
drawGraph(vg, 0, height/2, width, height/2, t);
|
||
|
drawColorwheel(vg, width - 300, height - 300, 250.0f, 250.0f, t);
|
||
|
|
||
|
// Line joints
|
||
|
drawLines(vg, 120, height-50, 600, 50, t);
|
||
|
|
||
|
// Line caps
|
||
|
drawWidths(vg, 10, 50, 30);
|
||
|
|
||
|
// Line caps
|
||
|
drawCaps(vg, 10, 300, 30);
|
||
|
|
||
|
drawScissor(vg, 50, height-80, t);
|
||
|
|
||
|
nvgSave(vg);
|
||
|
if (blowup) {
|
||
|
nvgRotate(vg, sinf(t*0.3f)*5.0f/180.0f*NVG_PI);
|
||
|
nvgScale(vg, 2.0f, 2.0f);
|
||
|
}
|
||
|
|
||
|
// Widgets
|
||
|
drawWindow(vg, "Widgets `n Stuff", 50, 50, 300, 400);
|
||
|
x = 60; y = 95;
|
||
|
drawSearchBox(vg, "Search", x,y,280,25);
|
||
|
y += 40;
|
||
|
drawDropDown(vg, "Effects", x,y,280,28);
|
||
|
popy = y + 14;
|
||
|
y += 45;
|
||
|
|
||
|
// Form
|
||
|
drawLabel(vg, "Login", x,y, 280,20);
|
||
|
y += 25;
|
||
|
drawEditBox(vg, "Email", x,y, 280,28);
|
||
|
y += 35;
|
||
|
drawEditBox(vg, "Password", x,y, 280,28);
|
||
|
y += 38;
|
||
|
drawCheckBox(vg, "Remember me", x,y, 140,28);
|
||
|
drawButton(vg, ICON_LOGIN, "Sign in", x+138, y, 140, 28, nvgRGBA(0,96,128,255));
|
||
|
y += 45;
|
||
|
|
||
|
// Slider
|
||
|
drawLabel(vg, "Diameter", x,y, 280,20);
|
||
|
y += 25;
|
||
|
drawEditBoxNum(vg, "123.00", "px", x+180,y, 100,28);
|
||
|
drawSlider(vg, 0.4f, x,y, 170,28);
|
||
|
y += 55;
|
||
|
|
||
|
drawButton(vg, ICON_TRASH, "Delete", x, y, 160, 28, nvgRGBA(128,16,8,255));
|
||
|
drawButton(vg, 0, "Cancel", x+170, y, 110, 28, nvgRGBA(0,0,0,0));
|
||
|
|
||
|
// Thumbnails box
|
||
|
drawThumbnails(vg, 365, popy-30, 160, 300, data->images, 12, t);
|
||
|
|
||
|
nvgRestore(vg);
|
||
|
}
|
||
|
|
||
|
static int mini(int a, int b) { return a < b ? a : b; }
|
||
|
|
||
|
static void unpremultiplyAlpha(unsigned char* image, int w, int h, int stride)
|
||
|
{
|
||
|
int x,y;
|
||
|
|
||
|
// Unpremultiply
|
||
|
for (y = 0; y < h; y++) {
|
||
|
unsigned char *row = &image[y*stride];
|
||
|
for (x = 0; x < w; x++) {
|
||
|
int r = row[0], g = row[1], b = row[2], a = row[3];
|
||
|
if (a != 0) {
|
||
|
row[0] = (int)mini(r*255/a, 255);
|
||
|
row[1] = (int)mini(g*255/a, 255);
|
||
|
row[2] = (int)mini(b*255/a, 255);
|
||
|
}
|
||
|
row += 4;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Defringe
|
||
|
for (y = 0; y < h; y++) {
|
||
|
unsigned char *row = &image[y*stride];
|
||
|
for (x = 0; x < w; x++) {
|
||
|
int r = 0, g = 0, b = 0, a = row[3], n = 0;
|
||
|
if (a == 0) {
|
||
|
if (x-1 > 0 && row[-1] != 0) {
|
||
|
r += row[-4];
|
||
|
g += row[-3];
|
||
|
b += row[-2];
|
||
|
n++;
|
||
|
}
|
||
|
if (x+1 < w && row[7] != 0) {
|
||
|
r += row[4];
|
||
|
g += row[5];
|
||
|
b += row[6];
|
||
|
n++;
|
||
|
}
|
||
|
if (y-1 > 0 && row[-stride+3] != 0) {
|
||
|
r += row[-stride];
|
||
|
g += row[-stride+1];
|
||
|
b += row[-stride+2];
|
||
|
n++;
|
||
|
}
|
||
|
if (y+1 < h && row[stride+3] != 0) {
|
||
|
r += row[stride];
|
||
|
g += row[stride+1];
|
||
|
b += row[stride+2];
|
||
|
n++;
|
||
|
}
|
||
|
if (n > 0) {
|
||
|
row[0] = r/n;
|
||
|
row[1] = g/n;
|
||
|
row[2] = b/n;
|
||
|
}
|
||
|
}
|
||
|
row += 4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void setAlpha(unsigned char* image, int w, int h, int stride, unsigned char a)
|
||
|
{
|
||
|
int x, y;
|
||
|
for (y = 0; y < h; y++) {
|
||
|
unsigned char* row = &image[y*stride];
|
||
|
for (x = 0; x < w; x++)
|
||
|
row[x*4+3] = a;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void flipHorizontal(unsigned char* image, int w, int h, int stride)
|
||
|
{
|
||
|
int i = 0, j = h-1, k;
|
||
|
while (i < j) {
|
||
|
unsigned char* ri = &image[i * stride];
|
||
|
unsigned char* rj = &image[j * stride];
|
||
|
for (k = 0; k < w*4; k++) {
|
||
|
unsigned char t = ri[k];
|
||
|
ri[k] = rj[k];
|
||
|
rj[k] = t;
|
||
|
}
|
||
|
i++;
|
||
|
j--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void saveScreenShot(int w, int h, int premult, const char* name)
|
||
|
{
|
||
|
unsigned char* image = (unsigned char*)malloc(w*h*4);
|
||
|
if (image == NULL)
|
||
|
return;
|
||
|
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image);
|
||
|
if (premult)
|
||
|
unpremultiplyAlpha(image, w, h, w*4);
|
||
|
else
|
||
|
setAlpha(image, w, h, w*4, 255);
|
||
|
flipHorizontal(image, w, h, w*4);
|
||
|
stbi_write_png(name, w, h, 4, image, w*4);
|
||
|
free(image);
|
||
|
}
|