reactphysics3d/testbed/nanogui/ext/nanovg/example/example_gles2.c

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//
// Copyright (c) 2013 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include <stdio.h>
#define GLFW_INCLUDE_ES2
#include <GLFW/glfw3.h>
#include "nanovg.h"
#define NANOVG_GLES2_IMPLEMENTATION
#include "nanovg_gl.h"
#include "nanovg_gl_utils.h"
#include "demo.h"
#include "perf.h"
void errorcb(int error, const char* desc)
{
printf("GLFW error %d: %s\n", error, desc);
}
int blowup = 0;
int screenshot = 0;
int premult = 0;
static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
{
NVG_NOTUSED(scancode);
NVG_NOTUSED(mods);
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
blowup = !blowup;
if (key == GLFW_KEY_S && action == GLFW_PRESS)
screenshot = 1;
if (key == GLFW_KEY_P && action == GLFW_PRESS)
premult = !premult;
}
int main()
{
GLFWwindow* window;
DemoData data;
NVGcontext* vg = NULL;
PerfGraph fps;
double prevt = 0;
if (!glfwInit()) {
printf("Failed to init GLFW.");
return -1;
}
initGraph(&fps, GRAPH_RENDER_FPS, "Frame Time");
glfwSetErrorCallback(errorcb);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL);
// window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL);
if (!window) {
glfwTerminate();
return -1;
}
glfwSetKeyCallback(window, key);
glfwMakeContextCurrent(window);
vg = nvgCreateGLES2(NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG);
if (vg == NULL) {
printf("Could not init nanovg.\n");
return -1;
}
if (loadDemoData(vg, &data) == -1)
return -1;
glfwSwapInterval(0);
glfwSetTime(0);
prevt = glfwGetTime();
while (!glfwWindowShouldClose(window))
{
double mx, my, t, dt;
int winWidth, winHeight;
int fbWidth, fbHeight;
float pxRatio;
t = glfwGetTime();
dt = t - prevt;
prevt = t;
updateGraph(&fps, dt);
glfwGetCursorPos(window, &mx, &my);
glfwGetWindowSize(window, &winWidth, &winHeight);
glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
// Calculate pixel ration for hi-dpi devices.
pxRatio = (float)fbWidth / (float)winWidth;
// Update and render
glViewport(0, 0, fbWidth, fbHeight);
if (premult)
glClearColor(0,0,0,0);
else
glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
nvgBeginFrame(vg, winWidth, winHeight, pxRatio);
renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data);
renderGraph(vg, 5,5, &fps);
nvgEndFrame(vg);
if (screenshot) {
screenshot = 0;
saveScreenShot(fbWidth, fbHeight, premult, "dump.png");
}
glEnable(GL_DEPTH_TEST);
glfwSwapBuffers(window);
glfwPollEvents();
}
freeDemoData(vg, &data);
nvgDeleteGLES2(vg);
glfwTerminate();
return 0;
}