reactphysics3d/examples/cubes/Scene.h

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/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef SCENE_H
#define SCENE_H
// Libraries
#include "openglframework.h"
#include "reactphysics3d.h"
#include "Box.h"
#include "Viewer.h"
// Constants
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const int NB_SPHERES = 200; // Number of boxes in the scene
const openglframework::Vector3 BOX_SIZE(2, 2, 2); // Box dimensions in meters
const openglframework::Vector3 FLOOR_SIZE(50, 0.5f, 50); // Floor dimensions in meters
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const float BOX_MASS = 1.0f; // Box mass in kilograms
const float FLOOR_MASS = 100.0f; // Floor mass in kilograms
// Class Scene
class Scene {
private :
// -------------------- Attributes -------------------- //
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int counter;
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/// Pointer to the viewer
Viewer* mViewer;
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/// Light 0
openglframework::Light mLight0;
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/// Phong shader
openglframework::Shader mPhongShader;
/// All the boxes of the scene
std::vector<Box*> mBoxes;
/// Box for the floor
Box* mFloor;
/// Dynamics world used for the physics simulation
rp3d::DynamicsWorld* mDynamicsWorld;
/// True if the physics simulation is running
bool mIsRunning;
public:
// -------------------- Methods -------------------- //
/// Constructor
Scene(Viewer* viewer, const std::string& shaderFolderPath);
/// Destructor
~Scene();
/// Take a step for the simulation
void simulate();
/// Stop the simulation
void stopSimulation();
/// Start the simulation
void startSimulation();
/// Pause or continue simulation
void pauseContinueSimulation();
/// Render the scene
void render();
};
// Stop the simulation
inline void Scene::stopSimulation() {
mDynamicsWorld->stop();
mIsRunning = false;
}
// Start the simulation
inline void Scene::startSimulation() {
mDynamicsWorld->start();
mIsRunning = true;
}
// Pause or continue simulation
inline void Scene::pauseContinueSimulation() {
if (mIsRunning) {
stopSimulation();
}
else {
startSimulation();
}
}
#endif