reactphysics3d/src/collision/shapes/ConvexShape.h

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/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2015 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_CONVEX_SHAPE_H
#define REACTPHYSICS3D_CONVEX_SHAPE_H
// Libraries
#include "CollisionShape.h"
/// ReactPhysics3D namespace
namespace reactphysics3d {
// Class ConvexShape
/**
* This abstract class represents a convex collision shape associated with a
* body that is used during the narrow-phase collision detection.
*/
class ConvexShape : public CollisionShape {
protected :
// -------------------- Attributes -------------------- //
/// Margin used for the GJK collision detection algorithm
decimal mMargin;
// -------------------- Methods -------------------- //
/// Private copy-constructor
ConvexShape(const ConvexShape& shape);
/// Private assignment operator
ConvexShape& operator=(const ConvexShape& shape);
// Return a local support point in a given direction with the object margin
Vector3 getLocalSupportPointWithMargin(const Vector3& direction,
void** cachedCollisionData) const;
/// Return a local support point in a given direction without the object margin
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction,
void** cachedCollisionData) const=0;
/// Return true if a point is inside the collision shape
virtual bool testPointInside(const Vector3& worldPoint, ProxyShape* proxyShape) const=0;
public :
// -------------------- Methods -------------------- //
/// Constructor
ConvexShape(CollisionShapeType type, decimal margin);
/// Destructor
virtual ~ConvexShape();
/// Return the current object margin
decimal getMargin() const;
/// Return true if the collision shape is convex, false if it is concave
virtual bool isConvex() const;
// -------------------- Friendship -------------------- //
friend class GJKAlgorithm;
friend class EPAAlgorithm;
};
/// Return true if the collision shape is convex, false if it is concave
inline bool ConvexShape::isConvex() const {
return true;
}
// Return the current collision shape margin
/**
* @return The margin (in meters) around the collision shape
*/
inline decimal ConvexShape::getMargin() const {
return mMargin;
}
}
#endif