reactphysics3d/src/collision/CollisionDetection.h

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/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010 Daniel Chappuis *
*********************************************************************************
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to deal *
* in the Software without restriction, including without limitation the rights *
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
* copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
* THE SOFTWARE. *
********************************************************************************/
#ifndef COLLISION_DETECTION_H
#define COLLISION_DETECTION_H
// Libraries
#include "BroadPhaseAlgorithm.h"
#include "NarrowPhaseAlgorithm.h"
#include "../body/Body.h"
#include "../engine/PhysicsWorld.h"
#include "ContactInfo.h"
#include <vector>
// ReactPhysics3D namespace
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class CollisionDetection :
This class computes the collision detection algorithms. We first
perfom a broad-phase algorithm to know wich pairs of bodies can
collide and then we run a narrow-phase algorithm to compute the
collision contacts between bodies.
-------------------------------------------------------------------
*/
class CollisionDetection {
private :
PhysicsWorld* world; // Pointer to the physics world
std::vector<std::pair<Body*, Body*> > possibleCollisionPairs; // Possible collision pairs of bodies (computed by broadphase)
std::vector<ContactInfo*> contactInfos; // Contact informations (computed by narrowphase)
BroadPhaseAlgorithm* broadPhaseAlgorithm; // Broad-phase algorithm
NarrowPhaseAlgorithm* narrowPhaseAlgorithm; // Narrow-phase algorithm
void computeBroadPhase(); // Compute the broad-phase collision detection
void computeNarrowPhase(); // Compute the narrow-phase collision detection
void computeAllContacts(); // Compute all the contacts from the collision info list
//void computeContactSAT(const ContactInfo* const contactInfo); // Compute a contact for SAT (and add it to the physics world) for two colliding bodies
void computeContactGJK(const ContactInfo* const contactInfo); // Compute a contact for GJK (and add it to the physics world)
public :
CollisionDetection(PhysicsWorld* physicsWorld); // Constructor
~CollisionDetection(); // Destructor
bool computeCollisionDetection(); // Compute the collision detection
};
} // End of the ReactPhysics3D namespace
#endif