2010-09-09 22:06:57 +00:00
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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2011-11-13 17:49:03 +00:00
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* Copyright (c) 2010-2012 Daniel Chappuis *
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2010-09-09 22:06:57 +00:00
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*********************************************************************************
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* *
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2011-11-13 17:49:03 +00:00
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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2010-09-09 22:06:57 +00:00
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* *
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2011-11-13 17:49:03 +00:00
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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2010-09-09 22:06:57 +00:00
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* *
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********************************************************************************/
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// Libraries
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#include "ConstraintSolver.h"
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2012-10-03 19:00:17 +00:00
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#include "DynamicsWorld.h"
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2010-09-09 22:06:57 +00:00
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#include "../body/RigidBody.h"
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using namespace reactphysics3d;
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using namespace std;
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2010-09-16 20:56:09 +00:00
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2010-09-09 22:06:57 +00:00
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// Constructor
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2012-10-03 19:00:17 +00:00
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ConstraintSolver::ConstraintSolver(DynamicsWorld* world)
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2012-12-21 10:33:11 +00:00
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:world(world), nbConstraints(0), mNbIterations(10), mContactConstraints(0), Vconstraint(0), Wconstraint(0), V1(0), W1(0) {
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2010-09-09 22:06:57 +00:00
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}
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// Destructor
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ConstraintSolver::~ConstraintSolver() {
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}
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// Initialize the constraint solver before each solving
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void ConstraintSolver::initialize() {
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2012-01-18 23:06:33 +00:00
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2010-09-09 22:06:57 +00:00
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nbConstraints = 0;
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2012-12-10 06:52:57 +00:00
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// TOOD : Use better allocation here
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2012-12-12 07:19:03 +00:00
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mContactConstraints = new ContactConstraint[world->getNbContactManifolds()];
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2012-12-10 06:52:57 +00:00
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2012-12-16 15:57:15 +00:00
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mNbContactConstraints = 0;
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2010-09-09 22:06:57 +00:00
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2012-12-12 07:19:03 +00:00
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// For each contact manifold of the world
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vector<ContactManifold>::iterator it;
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for (it = world->getContactManifoldsBeginIterator(); it != world->getContactManifoldsEndIterator(); ++it) {
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ContactManifold contactManifold = *it;
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2012-12-16 15:57:15 +00:00
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ContactConstraint& constraint = mContactConstraints[mNbContactConstraints];
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2012-12-12 07:19:03 +00:00
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2012-12-16 15:57:15 +00:00
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assert(contactManifold.nbContacts > 0);
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2012-12-12 07:19:03 +00:00
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2012-12-16 15:57:15 +00:00
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RigidBody* body1 = contactManifold.contacts[0]->getBody1();
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RigidBody* body2 = contactManifold.contacts[0]->getBody2();
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2012-12-12 07:19:03 +00:00
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2012-12-16 15:57:15 +00:00
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// Fill in the body number maping
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mMapBodyToIndex.insert(make_pair(body1, mMapBodyToIndex.size()));
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mMapBodyToIndex.insert(make_pair(body2, mMapBodyToIndex.size()));
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2012-12-12 07:19:03 +00:00
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2012-12-16 15:57:15 +00:00
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// Add the two bodies of the constraint in the constraintBodies list
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mConstraintBodies.insert(body1);
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mConstraintBodies.insert(body2);
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2012-12-12 07:19:03 +00:00
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2012-12-16 15:57:15 +00:00
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constraint.indexBody1 = mMapBodyToIndex[body1];
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constraint.indexBody2 = mMapBodyToIndex[body2];
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constraint.inverseInertiaTensorBody1 = body1->getInertiaTensorInverseWorld();
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constraint.inverseInertiaTensorBody2 = body2->getInertiaTensorInverseWorld();
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constraint.isBody1Moving = body1->getIsMotionEnabled();
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constraint.isBody2Moving = body2->getIsMotionEnabled();
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constraint.massInverseBody1 = body1->getMassInverse();
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constraint.massInverseBody2 = body2->getMassInverse();
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constraint.nbContacts = contactManifold.nbContacts;
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2012-12-12 07:19:03 +00:00
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2012-12-16 15:57:15 +00:00
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// For each contact point of the contact manifold
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for (uint c=0; c<contactManifold.nbContacts; c++) {
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2012-12-12 07:19:03 +00:00
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2012-12-16 15:57:15 +00:00
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// Get a contact point
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Contact* contact = contactManifold.contacts[c];
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2012-12-12 07:19:03 +00:00
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2012-12-16 15:57:15 +00:00
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constraint.contacts[c].contact = contact;
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2010-09-09 22:06:57 +00:00
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}
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2012-12-16 15:57:15 +00:00
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mNbContactConstraints++;
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2010-09-09 22:06:57 +00:00
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}
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// Compute the number of bodies that are part of some active constraint
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2012-12-16 15:57:15 +00:00
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nbBodies = mConstraintBodies.size();
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2010-09-09 22:06:57 +00:00
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2012-12-21 10:00:13 +00:00
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Vconstraint = new Vector3[nbBodies];
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Wconstraint = new Vector3[nbBodies];
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2012-12-21 10:33:11 +00:00
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V1 = new Vector3[nbBodies];
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W1 = new Vector3[nbBodies];
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2012-12-21 10:00:13 +00:00
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2012-12-16 15:57:15 +00:00
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assert(mMapBodyToIndex.size() == nbBodies);
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2010-09-09 22:06:57 +00:00
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}
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2012-12-21 07:39:21 +00:00
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// Initialize bodies velocities
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void ConstraintSolver::initializeBodies() {
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2010-09-09 22:06:57 +00:00
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// For each current body that is implied in some constraint
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RigidBody* rigidBody;
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2012-12-10 06:52:57 +00:00
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RigidBody* body;
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2010-09-09 22:06:57 +00:00
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uint b=0;
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2012-12-10 06:52:57 +00:00
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for (set<RigidBody*>::iterator it = mConstraintBodies.begin(); it != mConstraintBodies.end(); ++it, b++) {
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2010-09-09 22:06:57 +00:00
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body = *it;
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2012-12-10 06:52:57 +00:00
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uint bodyNumber = mMapBodyToIndex[body];
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2012-12-21 07:39:21 +00:00
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2010-09-09 22:06:57 +00:00
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// TODO : Use polymorphism and remove this downcasting
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rigidBody = dynamic_cast<RigidBody*>(body);
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2010-09-16 20:56:09 +00:00
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assert(rigidBody);
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2011-08-18 21:02:48 +00:00
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2010-09-09 22:06:57 +00:00
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// Compute the vector V1 with initial velocities values
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2012-01-18 23:06:33 +00:00
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int bodyIndexArray = 6 * bodyNumber;
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2012-12-21 10:33:11 +00:00
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V1[bodyNumber] = rigidBody->getLinearVelocity();
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W1[bodyNumber] = rigidBody->getAngularVelocity();
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2010-09-09 22:06:57 +00:00
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// Compute the vector Vconstraint with final constraint velocities
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2012-12-21 10:00:13 +00:00
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Vconstraint[bodyNumber] = Vector3(0, 0, 0);
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Wconstraint[bodyNumber] = Vector3(0, 0, 0);
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2012-12-21 07:39:21 +00:00
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2010-09-09 22:06:57 +00:00
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// Compute the vector with forces and torques values
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2011-08-18 21:02:48 +00:00
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Vector3 externalForce = rigidBody->getExternalForce();
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Vector3 externalTorque = rigidBody->getExternalTorque();
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2011-11-09 20:18:32 +00:00
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Fext[bodyIndexArray] = externalForce[0];
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Fext[bodyIndexArray + 1] = externalForce[1];
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Fext[bodyIndexArray + 2] = externalForce[2];
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Fext[bodyIndexArray + 3] = externalTorque[0];
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Fext[bodyIndexArray + 4] = externalTorque[1];
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Fext[bodyIndexArray + 5] = externalTorque[2];
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2012-12-21 07:39:21 +00:00
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2012-01-18 23:06:33 +00:00
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// Initialize the mass and inertia tensor matrices
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2011-11-09 20:18:32 +00:00
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Minv_sp_inertia[bodyNumber].setAllValues(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
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2012-01-18 23:06:33 +00:00
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Minv_sp_mass_diag[bodyNumber] = 0.0;
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// If the motion of the rigid body is enabled
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if (rigidBody->getIsMotionEnabled()) {
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Minv_sp_inertia[bodyNumber] = rigidBody->getInertiaTensorInverseWorld();
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Minv_sp_mass_diag[bodyNumber] = rigidBody->getMassInverse();
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2010-09-09 22:06:57 +00:00
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}
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}
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}
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2012-12-21 07:39:21 +00:00
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// Fill in all the matrices needed to solve the LCP problem
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// Notice that all the active constraints should have been evaluated first
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void ConstraintSolver::initializeContactConstraints(decimal dt) {
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2012-01-18 23:06:33 +00:00
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decimal oneOverDT = 1.0 / dt;
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2012-12-21 07:39:21 +00:00
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// For each contact constraint
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for (uint c=0; c<mNbContactConstraints; c++) {
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2012-12-16 15:57:15 +00:00
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ContactConstraint& constraint = mContactConstraints[c];
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2012-12-21 07:39:21 +00:00
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uint indexBody1 = constraint.indexBody1;
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uint indexBody2 = constraint.indexBody2;
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// For each contact point constraint
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2012-12-16 15:57:15 +00:00
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for (uint i=0; i<constraint.nbContacts; i++) {
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ContactPointConstraint& contact = constraint.contacts[i];
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2012-12-21 07:39:21 +00:00
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Contact* realContact = contact.contact;
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// Fill in the J_sp matrix
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realContact->computeJacobianPenetration(contact.J_spBody1Penetration, contact.J_spBody2Penetration);
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realContact->computeJacobianFriction1(contact.J_spBody1Friction1, contact.J_spBody2Friction1);
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realContact->computeJacobianFriction2(contact.J_spBody1Friction2, contact.J_spBody2Friction2);
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// Fill in the body mapping matrix
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//for(int i=0; i<realContact->getNbConstraints(); i++) {
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// bodyMapping[noConstraint+i][0] = constraint->getBody1();
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// bodyMapping[noConstraint+i][1] = constraint->getBody2();
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//}
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// Fill in the limit vectors for the constraint
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realContact->computeLowerBoundPenetration(contact.lowerBoundPenetration);
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realContact->computeLowerBoundFriction1(contact.lowerBoundFriction1);
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realContact->computeLowerBoundFriction2(contact.lowerBoundFriction2);
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realContact->computeUpperBoundPenetration(contact.upperBoundPenetration);
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realContact->computeUpperBoundFriction1(contact.upperBoundFriction1);
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realContact->computeUpperBoundFriction2(contact.upperBoundFriction2);
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// Fill in the error vector
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realContact->computeErrorPenetration(contact.errorPenetration);
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contact.errorFriction1 = 0.0;
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contact.errorFriction2 = 0.0;
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// Get the cached lambda values of the constraint
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contact.penetrationImpulse = realContact->getCachedLambda(0);
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contact.friction1Impulse = realContact->getCachedLambda(1);
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contact.friction2Impulse = realContact->getCachedLambda(2);
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//for (int i=0; i<constraint->getNbConstraints(); i++) {
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// lambdaInit[noConstraint + i] = constraint->getCachedLambda(i);
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// }
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contact.errorPenetration = 0.0;
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decimal slop = 0.005;
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if (realContact->getPenetrationDepth() > slop) {
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contact.errorPenetration += 0.2 * oneOverDT * std::max(double(realContact->getPenetrationDepth() - slop), 0.0);
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}
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contact.errorFriction1 = 0.0;
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contact.errorFriction2 = 0.0;
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2012-12-16 15:57:15 +00:00
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// ---------- Penetration ---------- //
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2012-12-21 07:39:21 +00:00
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2012-12-16 15:57:15 +00:00
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// b = errorValues * oneOverDT;
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contact.b_Penetration = contact.errorPenetration * oneOverDT;
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2012-12-21 07:39:21 +00:00
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2012-12-16 15:57:15 +00:00
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// Substract 1.0/dt*J*V to the vector b
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indexBody1 = constraint.indexBody1;
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indexBody2 = constraint.indexBody2;
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decimal multiplication = 0.0;
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int body1ArrayIndex = 6 * indexBody1;
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int body2ArrayIndex = 6 * indexBody2;
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2012-12-21 10:33:11 +00:00
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for (uint i=0; i<3; i++) {
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multiplication += contact.J_spBody1Penetration[i] * V1[indexBody1][i];
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multiplication += contact.J_spBody1Penetration[i + 3] * W1[indexBody1][i];
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multiplication += contact.J_spBody2Penetration[i] * V1[indexBody2][i];
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multiplication += contact.J_spBody2Penetration[i + 3] * W1[indexBody2][i];
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2012-12-16 15:57:15 +00:00
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}
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contact.b_Penetration -= multiplication * oneOverDT ;
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// Substract J*M^-1*F_ext to the vector b
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decimal value1 = 0.0;
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decimal value2 = 0.0;
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decimal sum1, sum2;
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value1 += contact.J_spBody1Penetration[0] * Minv_sp_mass_diag[indexBody1] * Fext[body1ArrayIndex] +
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contact.J_spBody1Penetration[1] * Minv_sp_mass_diag[indexBody1] * Fext[body1ArrayIndex + 1] +
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contact.J_spBody1Penetration[2] * Minv_sp_mass_diag[indexBody1] * Fext[body1ArrayIndex + 2];
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value2 += contact.J_spBody2Penetration[0] * Minv_sp_mass_diag[indexBody2] * Fext[body2ArrayIndex] +
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contact.J_spBody2Penetration[1] * Minv_sp_mass_diag[indexBody2] * Fext[body2ArrayIndex + 1] +
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contact.J_spBody2Penetration[2] * Minv_sp_mass_diag[indexBody2] * Fext[body2ArrayIndex + 2];
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for (uint i=0; i<3; i++) {
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2012-01-18 23:06:33 +00:00
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sum1 = 0.0;
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sum2 = 0.0;
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for (uint j=0; j<3; j++) {
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2012-12-16 15:57:15 +00:00
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sum1 += contact.J_spBody1Penetration[3 + j] * Minv_sp_inertia[indexBody1].getValue(j, i);
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sum2 += contact.J_spBody2Penetration[3 + j] * Minv_sp_inertia[indexBody2].getValue(j, i);
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2012-01-18 23:06:33 +00:00
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}
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value1 += sum1 * Fext[body1ArrayIndex + 3 + i];
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value2 += sum2 * Fext[body2ArrayIndex + 3 + i];
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2012-12-16 15:57:15 +00:00
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}
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contact.b_Penetration -= value1 + value2;
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// ---------- Friction 1 ---------- //
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// b = errorValues * oneOverDT;
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contact.b_Friction1 = contact.errorFriction1 * oneOverDT;
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// Substract 1.0/dt*J*V to the vector b
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multiplication = 0.0;
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2012-12-21 10:33:11 +00:00
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for (uint i=0; i<3; i++) {
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multiplication += contact.J_spBody1Friction1[i] * V1[indexBody1][i];
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multiplication += contact.J_spBody1Friction1[i + 3] * W1[indexBody1][i];
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multiplication += contact.J_spBody2Friction1[i] * V1[indexBody2][i];
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multiplication += contact.J_spBody2Friction1[i + 3] * W1[indexBody2][i];
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2012-12-16 15:57:15 +00:00
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}
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contact.b_Friction1 -= multiplication * oneOverDT ;
|
|
|
|
|
|
|
|
// Substract J*M^-1*F_ext to the vector b
|
|
|
|
value1 = 0.0;
|
|
|
|
value2 = 0.0;
|
|
|
|
value1 += contact.J_spBody1Friction1[0] * Minv_sp_mass_diag[indexBody1] * Fext[body1ArrayIndex] +
|
|
|
|
contact.J_spBody1Friction1[1] * Minv_sp_mass_diag[indexBody1] * Fext[body1ArrayIndex + 1] +
|
|
|
|
contact.J_spBody1Friction1[2] * Minv_sp_mass_diag[indexBody1] * Fext[body1ArrayIndex + 2];
|
|
|
|
value2 += contact.J_spBody2Friction1[0] * Minv_sp_mass_diag[indexBody2] * Fext[body2ArrayIndex] +
|
|
|
|
contact.J_spBody2Friction1[1] * Minv_sp_mass_diag[indexBody2] * Fext[body2ArrayIndex + 1] +
|
|
|
|
contact.J_spBody2Friction1[2] * Minv_sp_mass_diag[indexBody2] * Fext[body2ArrayIndex + 2];
|
|
|
|
for (uint i=0; i<3; i++) {
|
|
|
|
sum1 = 0.0;
|
|
|
|
sum2 = 0.0;
|
|
|
|
for (uint j=0; j<3; j++) {
|
|
|
|
sum1 += contact.J_spBody1Friction1[3 + j] * Minv_sp_inertia[indexBody1].getValue(j, i);
|
|
|
|
sum2 += contact.J_spBody2Friction1[3 + j] * Minv_sp_inertia[indexBody2].getValue(j, i);
|
|
|
|
}
|
|
|
|
value1 += sum1 * Fext[body1ArrayIndex + 3 + i];
|
|
|
|
value2 += sum2 * Fext[body2ArrayIndex + 3 + i];
|
|
|
|
}
|
|
|
|
|
|
|
|
contact.b_Friction1 -= value1 + value2;
|
|
|
|
|
|
|
|
|
|
|
|
// ---------- Friction 2 ---------- //
|
|
|
|
|
|
|
|
// b = errorValues * oneOverDT;
|
|
|
|
contact.b_Friction2 = contact.errorFriction2 * oneOverDT;
|
|
|
|
|
|
|
|
// Substract 1.0/dt*J*V to the vector b
|
|
|
|
multiplication = 0.0;
|
2012-12-21 10:33:11 +00:00
|
|
|
for (uint i=0; i<3; i++) {
|
|
|
|
multiplication += contact.J_spBody1Friction2[i] * V1[indexBody1][i];
|
|
|
|
multiplication += contact.J_spBody1Friction2[i + 3] * W1[indexBody1][i];
|
|
|
|
|
|
|
|
multiplication += contact.J_spBody2Friction2[i] * V1[indexBody2][i];
|
|
|
|
multiplication += contact.J_spBody2Friction2[i + 3] * W1[indexBody2][i];
|
2012-12-16 15:57:15 +00:00
|
|
|
}
|
|
|
|
contact.b_Friction2 -= multiplication * oneOverDT ;
|
|
|
|
|
|
|
|
// Substract J*M^-1*F_ext to the vector b
|
|
|
|
value1 = 0.0;
|
|
|
|
value2 = 0.0;
|
|
|
|
value1 += contact.J_spBody1Friction2[0] * Minv_sp_mass_diag[indexBody1] * Fext[body1ArrayIndex] +
|
|
|
|
contact.J_spBody1Friction2[1] * Minv_sp_mass_diag[indexBody1] * Fext[body1ArrayIndex + 1] +
|
|
|
|
contact.J_spBody1Friction2[2] * Minv_sp_mass_diag[indexBody1] * Fext[body1ArrayIndex + 2];
|
|
|
|
value2 += contact.J_spBody2Friction2[0] * Minv_sp_mass_diag[indexBody2] * Fext[body2ArrayIndex] +
|
|
|
|
contact.J_spBody2Friction2[1] * Minv_sp_mass_diag[indexBody2] * Fext[body2ArrayIndex + 1] +
|
|
|
|
contact.J_spBody2Friction2[2] * Minv_sp_mass_diag[indexBody2] * Fext[body2ArrayIndex + 2];
|
|
|
|
for (uint i=0; i<3; i++) {
|
|
|
|
sum1 = 0.0;
|
|
|
|
sum2 = 0.0;
|
|
|
|
for (uint j=0; j<3; j++) {
|
|
|
|
sum1 += contact.J_spBody1Friction2[3 + j] * Minv_sp_inertia[indexBody1].getValue(j, i);
|
|
|
|
sum2 += contact.J_spBody2Friction2[3 + j] * Minv_sp_inertia[indexBody2].getValue(j, i);
|
|
|
|
}
|
|
|
|
value1 += sum1 * Fext[body1ArrayIndex + 3 + i];
|
|
|
|
value2 += sum2 * Fext[body2ArrayIndex + 3 + i];
|
|
|
|
}
|
2012-01-18 23:06:33 +00:00
|
|
|
|
2012-12-16 15:57:15 +00:00
|
|
|
contact.b_Friction2 -= value1 + value2;
|
|
|
|
}
|
2012-01-18 23:06:33 +00:00
|
|
|
}
|
2012-12-21 07:39:21 +00:00
|
|
|
|
|
|
|
|
2012-01-18 23:06:33 +00:00
|
|
|
}
|
|
|
|
|
2010-09-09 22:06:57 +00:00
|
|
|
// Compute the matrix B_sp
|
|
|
|
void ConstraintSolver::computeMatrixB_sp() {
|
2011-11-09 20:18:32 +00:00
|
|
|
uint indexConstraintArray, indexBody1, indexBody2;
|
|
|
|
|
2010-09-09 22:06:57 +00:00
|
|
|
// For each constraint
|
2012-12-16 15:57:15 +00:00
|
|
|
for (uint m = 0; m<mNbContactConstraints; m++) {
|
|
|
|
|
|
|
|
ContactConstraint& constraint = mContactConstraints[m];
|
|
|
|
|
|
|
|
for (uint c=0; c<constraint.nbContacts; c++) {
|
|
|
|
|
|
|
|
ContactPointConstraint& contact = constraint.contacts[c];
|
|
|
|
|
|
|
|
// ---------- Penetration ---------- //
|
|
|
|
|
|
|
|
indexBody1 = constraint.indexBody1;
|
|
|
|
indexBody2 = constraint.indexBody2;
|
|
|
|
contact.B_spBody1Penetration[0] = Minv_sp_mass_diag[indexBody1] * contact.J_spBody1Penetration[0];
|
|
|
|
contact.B_spBody1Penetration[1] = Minv_sp_mass_diag[indexBody1] * contact.J_spBody1Penetration[1];
|
|
|
|
contact.B_spBody1Penetration[2] = Minv_sp_mass_diag[indexBody1] * contact.J_spBody1Penetration[2];
|
|
|
|
contact.B_spBody2Penetration[0] = Minv_sp_mass_diag[indexBody2] * contact.J_spBody2Penetration[0];
|
|
|
|
contact.B_spBody2Penetration[1] = Minv_sp_mass_diag[indexBody2] * contact.J_spBody2Penetration[1];
|
|
|
|
contact.B_spBody2Penetration[2] = Minv_sp_mass_diag[indexBody2] * contact.J_spBody2Penetration[2];
|
|
|
|
|
|
|
|
for (uint i=0; i<3; i++) {
|
|
|
|
contact.B_spBody1Penetration[3 + i] = 0.0;
|
|
|
|
contact.B_spBody2Penetration[3 + i] = 0.0;
|
|
|
|
for (uint j=0; j<3; j++) {
|
|
|
|
contact.B_spBody1Penetration[3 + i] += Minv_sp_inertia[indexBody1].getValue(i, j) * contact.J_spBody1Penetration[3 + j];
|
|
|
|
contact.B_spBody2Penetration[3 + i] += Minv_sp_inertia[indexBody2].getValue(i, j) * contact.J_spBody2Penetration[3 + j];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ---------- Friction 1 ---------- //
|
|
|
|
|
|
|
|
contact.B_spBody1Friction1[0] = Minv_sp_mass_diag[indexBody1] * contact.J_spBody1Friction1[0];
|
|
|
|
contact.B_spBody1Friction1[1] = Minv_sp_mass_diag[indexBody1] * contact.J_spBody1Friction1[1];
|
|
|
|
contact.B_spBody1Friction1[2] = Minv_sp_mass_diag[indexBody1] * contact.J_spBody1Friction1[2];
|
|
|
|
contact.B_spBody2Friction1[0] = Minv_sp_mass_diag[indexBody2] * contact.J_spBody2Friction1[0];
|
|
|
|
contact.B_spBody2Friction1[1] = Minv_sp_mass_diag[indexBody2] * contact.J_spBody2Friction1[1];
|
|
|
|
contact.B_spBody2Friction1[2] = Minv_sp_mass_diag[indexBody2] * contact.J_spBody2Friction1[2];
|
|
|
|
|
|
|
|
for (uint i=0; i<3; i++) {
|
|
|
|
contact.B_spBody1Friction1[3 + i] = 0.0;
|
|
|
|
contact.B_spBody2Friction1[3 + i] = 0.0;
|
|
|
|
for (uint j=0; j<3; j++) {
|
|
|
|
contact.B_spBody1Friction1[3 + i] += Minv_sp_inertia[indexBody1].getValue(i, j) * contact.J_spBody1Friction1[3 + j];
|
|
|
|
contact.B_spBody2Friction1[3 + i] += Minv_sp_inertia[indexBody2].getValue(i, j) * contact.J_spBody2Friction1[3 + j];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ---------- Friction 2 ---------- //
|
|
|
|
|
|
|
|
contact.B_spBody1Friction2[0] = Minv_sp_mass_diag[indexBody1] * contact.J_spBody1Friction2[0];
|
|
|
|
contact.B_spBody1Friction2[1] = Minv_sp_mass_diag[indexBody1] * contact.J_spBody1Friction2[1];
|
|
|
|
contact.B_spBody1Friction2[2] = Minv_sp_mass_diag[indexBody1] * contact.J_spBody1Friction2[2];
|
|
|
|
contact.B_spBody2Friction2[0] = Minv_sp_mass_diag[indexBody2] * contact.J_spBody2Friction2[0];
|
|
|
|
contact.B_spBody2Friction2[1] = Minv_sp_mass_diag[indexBody2] * contact.J_spBody2Friction2[1];
|
|
|
|
contact.B_spBody2Friction2[2] = Minv_sp_mass_diag[indexBody2] * contact.J_spBody2Friction2[2];
|
|
|
|
|
|
|
|
for (uint i=0; i<3; i++) {
|
|
|
|
contact.B_spBody1Friction2[3 + i] = 0.0;
|
|
|
|
contact.B_spBody2Friction2[3 + i] = 0.0;
|
|
|
|
for (uint j=0; j<3; j++) {
|
|
|
|
contact.B_spBody1Friction2[3 + i] += Minv_sp_inertia[indexBody1].getValue(i, j) * contact.J_spBody1Friction2[3 + j];
|
|
|
|
contact.B_spBody2Friction2[3 + i] += Minv_sp_inertia[indexBody2].getValue(i, j) * contact.J_spBody2Friction2[3 + j];
|
|
|
|
}
|
2012-01-18 23:06:33 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-09-09 22:06:57 +00:00
|
|
|
// Compute the vector V_constraint (which corresponds to the constraint part of
|
|
|
|
// the final V2 vector) according to the formula
|
|
|
|
// V_constraint = dt * (M^-1 * J^T * lambda)
|
|
|
|
// Note that we use the vector V to store both V1 and V_constraint.
|
|
|
|
// Note that M^-1 * J^T = B.
|
2011-11-09 20:18:32 +00:00
|
|
|
// This method is called after that the LCP solver has computed lambda
|
2012-01-18 23:06:33 +00:00
|
|
|
void ConstraintSolver::computeVectorVconstraint(decimal dt) {
|
2012-12-16 15:57:15 +00:00
|
|
|
uint indexBody1Array, indexBody2Array;
|
2011-11-09 20:18:32 +00:00
|
|
|
uint j;
|
|
|
|
|
2010-09-09 22:06:57 +00:00
|
|
|
// Compute dt * (M^-1 * J^T * lambda
|
2012-12-16 15:57:15 +00:00
|
|
|
for (uint c=0; c<mNbContactConstraints; c++) {
|
|
|
|
|
|
|
|
ContactConstraint& constraint = mContactConstraints[c];
|
|
|
|
|
|
|
|
for (uint i=0; i<constraint.nbContacts; i++) {
|
|
|
|
|
|
|
|
ContactPointConstraint& contact = constraint.contacts[i];
|
|
|
|
|
|
|
|
// ---------- Penetration ---------- //
|
|
|
|
|
2012-12-21 10:00:13 +00:00
|
|
|
indexBody1Array = constraint.indexBody1;
|
|
|
|
indexBody2Array = constraint.indexBody2;
|
|
|
|
for (j=0; j<3; j++) {
|
|
|
|
Vconstraint[indexBody1Array][j] += contact.B_spBody1Penetration[j] * contact.penetrationImpulse * dt;
|
|
|
|
Wconstraint[indexBody1Array][j] += contact.B_spBody1Penetration[j + 3] * contact.penetrationImpulse * dt;
|
|
|
|
|
|
|
|
Vconstraint[indexBody2Array][j] += contact.B_spBody2Penetration[j] * contact.penetrationImpulse * dt;
|
|
|
|
Wconstraint[indexBody2Array][j] += contact.B_spBody2Penetration[j + 3] * contact.penetrationImpulse * dt;
|
2012-12-16 15:57:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ---------- Friction 1 ---------- //
|
|
|
|
|
2012-12-21 10:00:13 +00:00
|
|
|
for (j=0; j<3; j++) {
|
|
|
|
Vconstraint[indexBody1Array][j] += contact.B_spBody1Friction1[j] * contact.friction1Impulse * dt;
|
|
|
|
Wconstraint[indexBody1Array][j] += contact.B_spBody1Friction1[j + 3] * contact.friction1Impulse * dt;
|
|
|
|
|
|
|
|
Vconstraint[indexBody2Array][j] += contact.B_spBody2Friction1[j] * contact.friction1Impulse * dt;
|
|
|
|
Wconstraint[indexBody2Array][j] += contact.B_spBody2Friction1[j + 3] * contact.friction1Impulse * dt;
|
2012-12-16 15:57:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ---------- Friction 2 ---------- //
|
|
|
|
|
2012-12-21 10:00:13 +00:00
|
|
|
for (j=0; j<3; j++) {
|
|
|
|
Vconstraint[indexBody1Array][j] += contact.B_spBody1Friction2[j] * contact.friction2Impulse * dt;
|
|
|
|
Wconstraint[indexBody1Array][j] += contact.B_spBody1Friction2[j + 3] * contact.friction2Impulse * dt;
|
|
|
|
|
|
|
|
Vconstraint[indexBody2Array][j] += contact.B_spBody2Friction2[j] * contact.friction2Impulse * dt;
|
|
|
|
Wconstraint[indexBody2Array][j] += contact.B_spBody2Friction2[j + 3] * contact.friction2Impulse * dt;
|
2012-12-16 15:57:15 +00:00
|
|
|
}
|
|
|
|
}
|
2011-11-09 20:18:32 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Solve a LCP problem using the Projected-Gauss-Seidel algorithm
|
|
|
|
// This method outputs the result in the lambda vector
|
|
|
|
void ConstraintSolver::solveLCP() {
|
|
|
|
|
2012-12-16 15:57:15 +00:00
|
|
|
// for (uint i=0; i<nbConstraints; i++) {
|
|
|
|
// lambda[i] = lambdaInit[i];
|
|
|
|
// }
|
2011-11-09 20:18:32 +00:00
|
|
|
|
|
|
|
uint indexBody1Array, indexBody2Array;
|
2012-01-18 23:06:33 +00:00
|
|
|
decimal deltaLambda;
|
|
|
|
decimal lambdaTemp;
|
2012-12-16 15:57:15 +00:00
|
|
|
uint iter;
|
2011-11-09 20:18:32 +00:00
|
|
|
|
|
|
|
// Compute the vector a
|
|
|
|
computeVectorA();
|
|
|
|
|
|
|
|
// For each constraint
|
2012-12-16 15:57:15 +00:00
|
|
|
// For each constraint
|
|
|
|
for (uint c=0; c<mNbContactConstraints; c++) {
|
|
|
|
|
|
|
|
ContactConstraint& constraint = mContactConstraints[c];
|
|
|
|
|
|
|
|
for (uint i=0; i<constraint.nbContacts; i++) {
|
|
|
|
|
|
|
|
ContactPointConstraint& contact = constraint.contacts[i];
|
|
|
|
|
|
|
|
// --------- Penetration --------- //
|
|
|
|
|
|
|
|
contact.d_Penetration = 0.0;
|
|
|
|
for (uint j=0; j<6; j++) {
|
|
|
|
contact.d_Penetration += contact.J_spBody1Penetration[j] * contact.B_spBody1Penetration[j]
|
|
|
|
+ contact.J_spBody2Penetration[j] * contact.B_spBody2Penetration[j];
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------- Friction 1 --------- //
|
|
|
|
|
|
|
|
contact.d_Friction1 = 0.0;
|
|
|
|
for (uint j=0; j<6; j++) {
|
|
|
|
contact.d_Friction1 += contact.J_spBody1Friction1[j] * contact.B_spBody1Friction1[j]
|
|
|
|
+ contact.J_spBody2Friction1[j] * contact.B_spBody2Friction1[j];
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------- Friction 2 --------- //
|
|
|
|
|
|
|
|
contact.d_Friction2 = 0.0;
|
|
|
|
for (uint j=0; j<6; j++) {
|
|
|
|
contact.d_Friction2 += contact.J_spBody1Friction2[j] * contact.B_spBody1Friction2[j]
|
|
|
|
+ contact.J_spBody2Friction2[j] * contact.B_spBody2Friction2[j];
|
|
|
|
}
|
2012-01-18 23:06:33 +00:00
|
|
|
}
|
2011-11-09 20:18:32 +00:00
|
|
|
}
|
|
|
|
|
2012-12-10 06:52:57 +00:00
|
|
|
// For each iteration
|
2012-12-16 15:57:15 +00:00
|
|
|
for(iter=0; iter<mNbIterations; iter++) {
|
2012-12-10 06:52:57 +00:00
|
|
|
|
|
|
|
// For each constraint
|
2012-12-16 15:57:15 +00:00
|
|
|
for (uint c=0; c<mNbContactConstraints; c++) {
|
2012-12-10 06:52:57 +00:00
|
|
|
|
2012-12-16 15:57:15 +00:00
|
|
|
ContactConstraint& constraint = mContactConstraints[c];
|
|
|
|
|
|
|
|
for (uint i=0; i<constraint.nbContacts; i++) {
|
|
|
|
|
|
|
|
ContactPointConstraint& contact = constraint.contacts[i];
|
|
|
|
|
|
|
|
indexBody1Array = 6 * constraint.indexBody1;
|
|
|
|
indexBody2Array = 6 * constraint.indexBody2;
|
|
|
|
|
|
|
|
// --------- Penetration --------- //
|
|
|
|
|
|
|
|
deltaLambda = contact.b_Penetration;
|
|
|
|
for (uint j=0; j<6; j++) {
|
|
|
|
deltaLambda -= (contact.J_spBody1Penetration[j] * a[indexBody1Array + j] + contact.J_spBody2Penetration[j] * a[indexBody2Array + j]);
|
|
|
|
}
|
|
|
|
deltaLambda /= contact.d_Penetration;
|
|
|
|
lambdaTemp = contact.penetrationImpulse;
|
|
|
|
contact.penetrationImpulse = std::max(contact.lowerBoundPenetration, std::min(contact.penetrationImpulse + deltaLambda, contact.upperBoundPenetration));
|
|
|
|
deltaLambda = contact.penetrationImpulse - lambdaTemp;
|
|
|
|
for (uint j=0; j<6; j++) {
|
|
|
|
a[indexBody1Array + j] += contact.B_spBody1Penetration[j] * deltaLambda;
|
|
|
|
a[indexBody2Array + j] += contact.B_spBody2Penetration[j] * deltaLambda;
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------- Friction 1 --------- //
|
|
|
|
|
|
|
|
deltaLambda = contact.b_Friction1;
|
|
|
|
for (uint j=0; j<6; j++) {
|
|
|
|
deltaLambda -= (contact.J_spBody1Friction1[j] * a[indexBody1Array + j] + contact.J_spBody2Friction1[j] * a[indexBody2Array + j]);
|
|
|
|
}
|
|
|
|
deltaLambda /= contact.d_Friction1;
|
|
|
|
lambdaTemp = contact.friction1Impulse;
|
|
|
|
contact.friction1Impulse = std::max(contact.lowerBoundFriction1, std::min(contact.friction1Impulse + deltaLambda, contact.upperBoundFriction1));
|
|
|
|
deltaLambda = contact.friction1Impulse - lambdaTemp;
|
|
|
|
for (uint j=0; j<6; j++) {
|
|
|
|
a[indexBody1Array + j] += contact.B_spBody1Friction1[j] * deltaLambda;
|
|
|
|
a[indexBody2Array + j] += contact.B_spBody2Friction1[j] * deltaLambda;
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------- Friction 2 --------- //
|
|
|
|
|
|
|
|
deltaLambda = contact.b_Friction2;
|
|
|
|
for (uint j=0; j<6; j++) {
|
|
|
|
deltaLambda -= (contact.J_spBody1Friction2[j] * a[indexBody1Array + j] + contact.J_spBody2Friction2[j] * a[indexBody2Array + j]);
|
|
|
|
}
|
|
|
|
deltaLambda /= contact.d_Friction2;
|
|
|
|
lambdaTemp = contact.friction2Impulse;
|
|
|
|
contact.friction2Impulse = std::max(contact.lowerBoundFriction2, std::min(contact.friction2Impulse + deltaLambda, contact.upperBoundFriction2));
|
|
|
|
deltaLambda = contact.friction2Impulse - lambdaTemp;
|
|
|
|
for (uint j=0; j<6; j++) {
|
|
|
|
a[indexBody1Array + j] += contact.B_spBody1Friction2[j] * deltaLambda;
|
|
|
|
a[indexBody2Array + j] += contact.B_spBody2Friction2[j] * deltaLambda;
|
|
|
|
}
|
2012-01-18 23:06:33 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-11-09 20:18:32 +00:00
|
|
|
// Compute the vector a used in the solve() method
|
|
|
|
// Note that a = B * lambda
|
|
|
|
void ConstraintSolver::computeVectorA() {
|
|
|
|
uint i;
|
|
|
|
uint indexBody1Array, indexBody2Array;
|
|
|
|
|
|
|
|
// Init the vector a with zero values
|
|
|
|
for (i=0; i<6*nbBodies; i++) {
|
|
|
|
a[i] = 0.0;
|
|
|
|
}
|
|
|
|
|
2012-12-16 15:57:15 +00:00
|
|
|
// For each constraint
|
|
|
|
for (uint c=0; c<mNbContactConstraints; c++) {
|
|
|
|
|
|
|
|
ContactConstraint& constraint = mContactConstraints[c];
|
|
|
|
|
|
|
|
for (uint i=0; i<constraint.nbContacts; i++) {
|
|
|
|
|
|
|
|
ContactPointConstraint& contact = constraint.contacts[i];
|
|
|
|
|
|
|
|
indexBody1Array = 6 * constraint.indexBody1;
|
|
|
|
indexBody2Array = 6 * constraint.indexBody2;
|
|
|
|
|
|
|
|
// --------- Penetration --------- //
|
|
|
|
|
|
|
|
for (uint j=0; j<6; j++) {
|
|
|
|
a[indexBody1Array + j] += contact.B_spBody1Penetration[j] * contact.penetrationImpulse;
|
|
|
|
a[indexBody2Array + j] += contact.B_spBody2Penetration[j] * contact.penetrationImpulse;
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------- Friction 1 --------- //
|
|
|
|
|
|
|
|
for (uint j=0; j<6; j++) {
|
|
|
|
a[indexBody1Array + j] += contact.B_spBody1Friction1[j] * contact.friction1Impulse;
|
|
|
|
a[indexBody2Array + j] += contact.B_spBody2Friction1[j] * contact.friction1Impulse;
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------- Friction 2 --------- //
|
|
|
|
|
|
|
|
for (uint j=0; j<6; j++) {
|
|
|
|
a[indexBody1Array + j] += contact.B_spBody1Friction2[j] * contact.friction2Impulse;
|
|
|
|
a[indexBody2Array + j] += contact.B_spBody2Friction2[j] * contact.friction2Impulse;
|
|
|
|
}
|
|
|
|
}
|
2011-11-09 20:18:32 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-10-18 22:03:05 +00:00
|
|
|
// Cache the lambda values in order to reuse them in the next step
|
|
|
|
// to initialize the lambda vector
|
|
|
|
void ConstraintSolver::cacheLambda() {
|
2010-09-09 22:06:57 +00:00
|
|
|
|
2012-12-16 15:57:15 +00:00
|
|
|
// For each constraint
|
|
|
|
for (uint c=0; c<mNbContactConstraints; c++) {
|
2010-09-09 22:06:57 +00:00
|
|
|
|
2012-12-16 15:57:15 +00:00
|
|
|
ContactConstraint& constraint = mContactConstraints[c];
|
|
|
|
|
|
|
|
for (uint i=0; i<constraint.nbContacts; i++) {
|
|
|
|
|
|
|
|
ContactPointConstraint& contact = constraint.contacts[i];
|
|
|
|
|
|
|
|
contact.contact->setCachedLambda(0, contact.penetrationImpulse);
|
|
|
|
contact.contact->setCachedLambda(1, contact.friction1Impulse);
|
|
|
|
contact.contact->setCachedLambda(2, contact.friction2Impulse);
|
|
|
|
}
|
2010-09-09 22:06:57 +00:00
|
|
|
}
|
|
|
|
}
|