reactphysics3d/src/collision/TriangleVertexArray.cpp

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/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2015 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "TriangleVertexArray.h"
using namespace reactphysics3d;
// Constructor
TriangleVertexArray::TriangleVertexArray(uint nbVertices, void* verticesStart, int verticesStride,
uint nbTriangles, void* indexesStart, int indexesStride) {
mNbVertices = nbVertices;
mVerticesStart = reinterpret_cast<unsigned char*>(verticesStart);
mVerticesStride = verticesStride;
mNbTriangles = nbTriangles;
mIndexesStart = reinterpret_cast<unsigned char*>(indexesStart);
mIndexesStride = indexesStride;
}
// Destructor
TriangleVertexArray::~TriangleVertexArray() {
}