reactphysics3d/README.md

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## ReactPhysics3D
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![Logo ReactPhysics3DLogo](https://github.com/DanielChappuis/reactphysics3d/blob/master/documentation/UserManual/images/ReactPhysics3DLogo.png)
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ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games.
Website : [http://www.reactphysics3d.com](http://www.reactphysics3d.com)
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Author : Daniel Chappuis
2015-02-16 21:36:45 +00:00
## Features
ReactPhysics3D has the following features :
- Rigid body dynamics
- Discrete collision detection
- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh)
- Multiple collision shapes per body
- Broadphase collision detection (Dynamic AABB tree)
- Narrowphase collision detection (GJK/EPA)
- Collision response and friction (Sequential Impulses Solver)
- Joints (Ball and Socket, Hinge, Slider, Fixed)
- Collision filtering with categories
- Ray casting
- Sleeping technique for inactive bodies
- Integrated Profiler
- Multi-platform (Windows, Linux, Mac OS X)
- Documentation (User manual and Doxygen API)
- Examples
- Unit tests
## License
The ReactPhysics3D library is released under the open-source [ZLib license](http://opensource.org/licenses/zlib).
## Documentation
You can find the User Manual and the Doxygen API Documentation [here](http://www.reactphysics3d.com/documentation.html)
## Issues
If you find any issue with the library, you can report it on the issue tracker [here](https://github.com/DanielChappuis/reactphysics3d/issues).