2010-09-09 19:41:14 +00:00
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010 Daniel Chappuis *
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*********************************************************************************
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy *
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* of this software and associated documentation files (the "Software"), to deal *
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* in the Software without restriction, including without limitation the rights *
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
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* copies of the Software, and to permit persons to whom the Software is *
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* furnished to do so, subject to the following conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in *
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* all copies or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
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* THE SOFTWARE. *
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********************************************************************************/
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2009-02-10 14:31:43 +00:00
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// Libraries
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2009-02-10 16:05:57 +00:00
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#include "PhysicsWorld.h"
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2010-08-05 15:06:34 +00:00
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#include <algorithm>
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2009-02-10 14:31:43 +00:00
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2010-08-05 15:06:34 +00:00
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// Namespaces
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2009-02-10 14:31:43 +00:00
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using namespace reactphysics3d;
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2010-08-05 15:06:34 +00:00
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using namespace std;
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2009-02-10 14:31:43 +00:00
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// Constructor
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2009-07-08 14:54:27 +00:00
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PhysicsWorld::PhysicsWorld(const Vector3D& gravity)
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: gravity(gravity), isGravityOn(true) {
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2009-02-10 14:31:43 +00:00
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}
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// Destructor
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PhysicsWorld::~PhysicsWorld() {
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2010-09-05 07:56:24 +00:00
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// Remove and free the memory of all constraints
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removeAllConstraints();
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2010-02-06 19:19:57 +00:00
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}
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// Remove all collision contacts constraints
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void PhysicsWorld::removeAllContactConstraints() {
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// For all constraints
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2010-08-05 15:06:34 +00:00
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for (vector<Constraint*>::iterator it = constraints.begin(); it != constraints.end(); ) {
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2010-02-06 19:19:57 +00:00
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// Try a downcasting
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Contact* contact = dynamic_cast<Contact*>(*it);
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// If the constraint is a contact
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if (contact != 0) {
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// Delete the contact
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delete (*it);
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2010-05-17 21:38:51 +00:00
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it = constraints.erase(it);
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2010-02-06 19:19:57 +00:00
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}
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else {
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++it;
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}
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}
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}
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2010-09-05 07:56:24 +00:00
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// Remove all constraints in the physics world and also delete them (free their memory)
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void PhysicsWorld::removeAllConstraints() {
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for (vector<Constraint*>::iterator it = constraints.begin(); it != constraints.end(); it++) {
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delete *it;
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}
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constraints.clear();
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}
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