reactphysics3d/sources/demo/Context.cpp

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// Libraries
#include "Context.h"
#include <iostream>
#include <vector>
// Constructor of the class Context
Context::Context() {
// We add some objects in the context at the beginning ---> THESE THINGS WILL BE STORE IN A TEXT FILE
Cube * cube1 = new Cube(Object::Position(-2.0, 1.0, -6.0), 2.0);
Cube * cube2 = new Cube(Object::Position(0.0, 1.5, 6.0), 3.0);
Cube * cube3 = new Cube(Object::Position(4.0, 4.0, -2.0), 2.0);
Plane * plane1 = new Plane(Object::Position(0.0, 0.0, 0.0), 20.0, 30.0, Vector(-1.0, 0.0, 0.0), Vector(0.0, 0.0, 1.0));
addObject(cube1);
addObject(cube2);
addObject(cube3);
addObject(plane1);
}
// Destructor of the class Context
Context::~Context() {
// Delete all the objects in vectObjects
for(int i=0; i<vectObjects.size(); ++i) {
delete vectObjects[0];
}
}
// Method to get an object from the context
Object& Context::getObject(int objectIndex) const {
// WE HAVE TO ADD HERE AN EXCEPTION IMPLEMENTATION
// Return the object from the context
return (*vectObjects.at(objectIndex)); // THROWN AN EXCEPTION IF INDEX IS OUT OF THE BOUNDS
}
// Method for adding an object into the context
void Context::addObject(Object* object) {
if (object != NULL) {
// Add the object into the context
vectObjects.push_back(object);
}
}
// Method to remove an object from the context
void Context::removeObject(int objectIndex) {
// WE HAVE TO ADD HERE AN EXCEPTION IMPLEMENTATION
// Restore the memory of the element
delete vectObjects[objectIndex];
// Erase the element in the vector
vectObjects.erase(vectObjects.begin()+objectIndex);
}