reactphysics3d/sources/demo/Context.h

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#ifndef CONTEXT_H
#define CONTEXT_H
// Libraries
#include "Objects.h"
#include <vector>
// Class Context
class Context {
private :
std::vector<Object*> vectObjects; // Vector of Objects in the simulation
public :
Context(); // Constructor of the class
~Context(); // Destructor of the class
int getNbObjects() const; // Return the number of objects in the context
Object& getObject(int objectIndex) const; // Get an object from the context
void addObject(Object* object); // Add an object into the context
void removeObject(int objectIndex); // Remove an object from the context
};
// Method (inline) to get the number of objects in the context
inline int Context::getNbObjects() const {
return vectObjects.size();
}
#endif