235 lines
6.2 KiB
C
235 lines
6.2 KiB
C
|
//========================================================================
|
||
|
// Joystick input test
|
||
|
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
|
||
|
//
|
||
|
// This software is provided 'as-is', without any express or implied
|
||
|
// warranty. In no event will the authors be held liable for any damages
|
||
|
// arising from the use of this software.
|
||
|
//
|
||
|
// Permission is granted to anyone to use this software for any purpose,
|
||
|
// including commercial applications, and to alter it and redistribute it
|
||
|
// freely, subject to the following restrictions:
|
||
|
//
|
||
|
// 1. The origin of this software must not be misrepresented; you must not
|
||
|
// claim that you wrote the original software. If you use this software
|
||
|
// in a product, an acknowledgment in the product documentation would
|
||
|
// be appreciated but is not required.
|
||
|
//
|
||
|
// 2. Altered source versions must be plainly marked as such, and must not
|
||
|
// be misrepresented as being the original software.
|
||
|
//
|
||
|
// 3. This notice may not be removed or altered from any source
|
||
|
// distribution.
|
||
|
//
|
||
|
//========================================================================
|
||
|
//
|
||
|
// This test displays the state of every button and axis of every connected
|
||
|
// joystick and/or gamepad
|
||
|
//
|
||
|
//========================================================================
|
||
|
|
||
|
#include <GLFW/glfw3.h>
|
||
|
|
||
|
#include <stdio.h>
|
||
|
#include <string.h>
|
||
|
#include <stdlib.h>
|
||
|
|
||
|
#ifdef _MSC_VER
|
||
|
#define strdup(x) _strdup(x)
|
||
|
#endif
|
||
|
|
||
|
typedef struct Joystick
|
||
|
{
|
||
|
GLboolean present;
|
||
|
char* name;
|
||
|
float* axes;
|
||
|
unsigned char* buttons;
|
||
|
int axis_count;
|
||
|
int button_count;
|
||
|
} Joystick;
|
||
|
|
||
|
static Joystick joysticks[GLFW_JOYSTICK_LAST - GLFW_JOYSTICK_1 + 1];
|
||
|
static int joystick_count = 0;
|
||
|
|
||
|
static void error_callback(int error, const char* description)
|
||
|
{
|
||
|
fprintf(stderr, "Error: %s\n", description);
|
||
|
}
|
||
|
|
||
|
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
||
|
{
|
||
|
glViewport(0, 0, width, height);
|
||
|
}
|
||
|
|
||
|
static void draw_joystick(Joystick* j, int x, int y, int width, int height)
|
||
|
{
|
||
|
int i;
|
||
|
const int axis_height = 3 * height / 4;
|
||
|
const int button_height = height / 4;
|
||
|
|
||
|
if (j->axis_count)
|
||
|
{
|
||
|
const int axis_width = width / j->axis_count;
|
||
|
|
||
|
for (i = 0; i < j->axis_count; i++)
|
||
|
{
|
||
|
float value = j->axes[i] / 2.f + 0.5f;
|
||
|
|
||
|
glColor3f(0.3f, 0.3f, 0.3f);
|
||
|
glRecti(x + i * axis_width,
|
||
|
y,
|
||
|
x + (i + 1) * axis_width,
|
||
|
y + axis_height);
|
||
|
|
||
|
glColor3f(1.f, 1.f, 1.f);
|
||
|
glRecti(x + i * axis_width,
|
||
|
y + (int) (value * (axis_height - 5)),
|
||
|
x + (i + 1) * axis_width,
|
||
|
y + 5 + (int) (value * (axis_height - 5)));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (j->button_count)
|
||
|
{
|
||
|
const int button_width = width / j->button_count;
|
||
|
|
||
|
for (i = 0; i < j->button_count; i++)
|
||
|
{
|
||
|
if (j->buttons[i])
|
||
|
glColor3f(1.f, 1.f, 1.f);
|
||
|
else
|
||
|
glColor3f(0.3f, 0.3f, 0.3f);
|
||
|
|
||
|
glRecti(x + i * button_width,
|
||
|
y + axis_height,
|
||
|
x + (i + 1) * button_width,
|
||
|
y + axis_height + button_height);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void draw_joysticks(GLFWwindow* window)
|
||
|
{
|
||
|
int i, width, height;
|
||
|
|
||
|
glfwGetFramebufferSize(window, &width, &height);
|
||
|
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
glOrtho(0.f, width, height, 0.f, 1.f, -1.f);
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
|
||
|
for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++)
|
||
|
{
|
||
|
Joystick* j = joysticks + i;
|
||
|
|
||
|
if (j->present)
|
||
|
{
|
||
|
draw_joystick(j,
|
||
|
0, i * height / joystick_count,
|
||
|
width, height / joystick_count);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void refresh_joysticks(void)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++)
|
||
|
{
|
||
|
Joystick* j = joysticks + i;
|
||
|
|
||
|
if (glfwJoystickPresent(GLFW_JOYSTICK_1 + i))
|
||
|
{
|
||
|
const float* axes;
|
||
|
const unsigned char* buttons;
|
||
|
int axis_count, button_count;
|
||
|
|
||
|
free(j->name);
|
||
|
j->name = strdup(glfwGetJoystickName(GLFW_JOYSTICK_1 + i));
|
||
|
|
||
|
axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1 + i, &axis_count);
|
||
|
if (axis_count != j->axis_count)
|
||
|
{
|
||
|
j->axis_count = axis_count;
|
||
|
j->axes = realloc(j->axes, j->axis_count * sizeof(float));
|
||
|
}
|
||
|
|
||
|
memcpy(j->axes, axes, axis_count * sizeof(float));
|
||
|
|
||
|
buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1 + i, &button_count);
|
||
|
if (button_count != j->button_count)
|
||
|
{
|
||
|
j->button_count = button_count;
|
||
|
j->buttons = realloc(j->buttons, j->button_count);
|
||
|
}
|
||
|
|
||
|
memcpy(j->buttons, buttons, button_count * sizeof(unsigned char));
|
||
|
|
||
|
if (!j->present)
|
||
|
{
|
||
|
printf("Found joystick %i named \'%s\' with %i axes, %i buttons\n",
|
||
|
i + 1, j->name, j->axis_count, j->button_count);
|
||
|
|
||
|
joystick_count++;
|
||
|
}
|
||
|
|
||
|
j->present = GL_TRUE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (j->present)
|
||
|
{
|
||
|
printf("Lost joystick %i named \'%s\'\n", i + 1, j->name);
|
||
|
|
||
|
free(j->name);
|
||
|
free(j->axes);
|
||
|
free(j->buttons);
|
||
|
memset(j, 0, sizeof(Joystick));
|
||
|
|
||
|
joystick_count--;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int main(void)
|
||
|
{
|
||
|
GLFWwindow* window;
|
||
|
|
||
|
memset(joysticks, 0, sizeof(joysticks));
|
||
|
|
||
|
glfwSetErrorCallback(error_callback);
|
||
|
|
||
|
if (!glfwInit())
|
||
|
exit(EXIT_FAILURE);
|
||
|
|
||
|
window = glfwCreateWindow(640, 480, "Joystick Test", NULL, NULL);
|
||
|
if (!window)
|
||
|
{
|
||
|
glfwTerminate();
|
||
|
exit(EXIT_FAILURE);
|
||
|
}
|
||
|
|
||
|
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
||
|
|
||
|
glfwMakeContextCurrent(window);
|
||
|
glfwSwapInterval(1);
|
||
|
|
||
|
while (!glfwWindowShouldClose(window))
|
||
|
{
|
||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||
|
|
||
|
refresh_joysticks();
|
||
|
draw_joysticks(window);
|
||
|
|
||
|
glfwSwapBuffers(window);
|
||
|
glfwPollEvents();
|
||
|
}
|
||
|
|
||
|
glfwTerminate();
|
||
|
exit(EXIT_SUCCESS);
|
||
|
}
|
||
|
|