1024 lines
37 KiB
C
1024 lines
37 KiB
C
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/*
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* freeglut_internal.h
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*
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* The freeglut library private include file.
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*
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* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
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* Written by Pawel W. Olszta, <olszta@sourceforge.net>
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* Creation date: Thu Dec 2 1999
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef FREEGLUT_INTERNAL_H
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#define FREEGLUT_INTERNAL_H
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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/* XXX Update these for each release! */
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#define VERSION_MAJOR 2
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#define VERSION_MINOR 7
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#define VERSION_PATCH 0
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/* Freeglut is intended to function under all Unix/X11 and Win32 platforms. */
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/* XXX: Don't all MS-Windows compilers (except Cygwin) have _WIN32 defined?
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* XXX: If so, remove the first set of defined()'s below.
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*/
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#if !defined(TARGET_HOST_POSIX_X11) && !defined(TARGET_HOST_MS_WINDOWS) && !defined(TARGET_HOST_MAC_OSX) && !defined(TARGET_HOST_SOLARIS)
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#if defined(_MSC_VER) || defined(__WATCOMC__) || defined(__MINGW32__) \
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|| defined(_WIN32) || defined(_WIN32_WCE) \
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|| ( defined(__CYGWIN__) && defined(X_DISPLAY_MISSING) )
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# define TARGET_HOST_MS_WINDOWS 1
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#elif defined(__posix__) || defined(__unix__) || defined(__linux__) || defined(__sun)
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# define TARGET_HOST_POSIX_X11 1
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#elif defined(__APPLE__)
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/* This is a placeholder until we get native OSX support ironed out -- JFF 11/18/09 */
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# define TARGET_HOST_POSIX_X11 1
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/* # define TARGET_HOST_MAC_OSX 1 */
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#else
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# error "Unrecognized target host!"
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#endif
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#endif
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/* Detect both SunPro and gcc compilers on Sun Solaris */
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#if defined (__SVR4) && defined (__sun)
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# define TARGET_HOST_SOLARIS 1
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#endif
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#ifndef TARGET_HOST_MS_WINDOWS
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# define TARGET_HOST_MS_WINDOWS 0
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#endif
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#ifndef TARGET_HOST_POSIX_X11
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# define TARGET_HOST_POSIX_X11 0
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#endif
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#ifndef TARGET_HOST_MAC_OSX
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# define TARGET_HOST_MAC_OSX 0
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#endif
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#ifndef TARGET_HOST_SOLARIS
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# define TARGET_HOST_SOLARIS 0
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#endif
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/* -- FIXED CONFIGURATION LIMITS ------------------------------------------- */
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#define FREEGLUT_MAX_MENUS 3
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/* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */
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/* All Win32 headers depend on the huge windows.h recursive include.
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* Note: Lower-case header names are used, for best cross-platform
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* compatibility.
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*/
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#if TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE)
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# include <windows.h>
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# include <windowsx.h>
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# include <mmsystem.h>
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/* CYGWIN does not have tchar.h, but has TEXT(x), defined in winnt.h. */
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# ifndef __CYGWIN__
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# include <tchar.h>
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# else
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# define _TEXT(x) TEXT(x)
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# define _T(x) TEXT(x)
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# endif
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#elif TARGET_HOST_POSIX_X11
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# include <GL/glx.h>
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# include <X11/Xlib.h>
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# include <X11/Xatom.h>
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# include <X11/keysym.h>
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# include <X11/extensions/XInput.h>
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# ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
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# include <X11/extensions/xf86vmode.h>
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# endif
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# ifdef HAVE_X11_EXTENSIONS_XRANDR_H
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# include <X11/extensions/Xrandr.h>
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# endif
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/* If GLX is too old, we will fail during runtime when multisampling
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is requested, but at least freeglut compiles. */
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# ifndef GLX_SAMPLE_BUFFERS
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# define GLX_SAMPLE_BUFFERS 0x80A8
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# endif
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# ifndef GLX_SAMPLES
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# define GLX_SAMPLES 0x80A9
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# endif
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#endif
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/* These files should be available on every platform. */
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#include <stdarg.h>
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/* These are included based on autoconf directives. */
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#ifdef HAVE_SYS_TYPES_H
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# include <sys/types.h>
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#endif
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#ifdef TIME_WITH_SYS_TIME
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# include <sys/time.h>
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# include <time.h>
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#elif defined(HAVE_SYS_TIME_H)
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# include <sys/time.h>
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#else
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# include <time.h>
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#endif
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/* -- AUTOCONF HACKS --------------------------------------------------------*/
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/* XXX: Update autoconf to avoid these.
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* XXX: Are non-POSIX platforms intended not to use autoconf?
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* If so, perhaps there should be a config_guess.h for them. Alternatively,
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* config guesses could be placed above, just after the config.h exclusion.
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*/
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#if defined(__FreeBSD__) || defined(__NetBSD__)
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# define HAVE_USB_JS 1
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# if defined(__NetBSD__) || ( defined(__FreeBSD__) && __FreeBSD_version >= 500000)
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# define HAVE_USBHID_H 1
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# endif
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#endif
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#if TARGET_HOST_MS_WINDOWS
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# define HAVE_VFPRINTF 1
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#endif
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/* MinGW may lack a prototype for ChangeDisplaySettingsEx() (depending on the version?) */
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#if TARGET_HOST_MS_WINDOWS && !defined(ChangeDisplaySettingsEx)
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LONG WINAPI ChangeDisplaySettingsExA(LPCSTR,LPDEVMODEA,HWND,DWORD,LPVOID);
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LONG WINAPI ChangeDisplaySettingsExW(LPCWSTR,LPDEVMODEW,HWND,DWORD,LPVOID);
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# ifdef UNICODE
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# define ChangeDisplaySettingsEx ChangeDisplaySettingsExW
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# else
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# define ChangeDisplaySettingsEx ChangeDisplaySettingsExA
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# endif
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#endif
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#if defined(_MSC_VER) || defined(__WATCOMC__)
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/* strdup() is non-standard, for all but POSIX-2001 */
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#define strdup _strdup
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#endif
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/* M_PI is non-standard (defined by BSD, not ISO-C) */
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#ifndef M_PI
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# define M_PI 3.14159265358979323846
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#endif
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#ifdef HAVE_STDBOOL_H
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# include <stdbool.h>
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# ifndef TRUE
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# define TRUE true
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# endif
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# ifndef FALSE
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# define FALSE false
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# endif
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#else
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# ifndef TRUE
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# define TRUE 1
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# endif
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# ifndef FALSE
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# define FALSE 0
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# endif
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#endif
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/* General defines */
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#define INVALID_MODIFIERS 0xffffffff
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/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
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/* Freeglut callbacks type definitions */
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typedef void (* FGCBDisplay )( void );
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typedef void (* FGCBReshape )( int, int );
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typedef void (* FGCBVisibility )( int );
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typedef void (* FGCBKeyboard )( unsigned char, int, int );
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typedef void (* FGCBSpecial )( int, int, int );
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typedef void (* FGCBMouse )( int, int, int, int );
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typedef void (* FGCBMouseWheel )( int, int, int, int );
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typedef void (* FGCBMotion )( int, int );
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typedef void (* FGCBPassive )( int, int );
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typedef void (* FGCBEntry )( int );
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typedef void (* FGCBWindowStatus )( int );
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typedef void (* FGCBSelect )( int, int, int );
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typedef void (* FGCBJoystick )( unsigned int, int, int, int );
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typedef void (* FGCBKeyboardUp )( unsigned char, int, int );
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typedef void (* FGCBSpecialUp )( int, int, int );
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typedef void (* FGCBOverlayDisplay)( void );
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typedef void (* FGCBSpaceMotion )( int, int, int );
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typedef void (* FGCBSpaceRotation )( int, int, int );
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typedef void (* FGCBSpaceButton )( int, int );
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typedef void (* FGCBDials )( int, int );
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typedef void (* FGCBButtonBox )( int, int );
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typedef void (* FGCBTabletMotion )( int, int );
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typedef void (* FGCBTabletButton )( int, int, int, int );
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typedef void (* FGCBDestroy )( void );
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typedef void (* FGCBMultiEntry )( int, int );
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typedef void (* FGCBMultiButton )( int, int, int, int, int );
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typedef void (* FGCBMultiMotion )( int, int, int );
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typedef void (* FGCBMultiPassive )( int, int, int );
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/* The global callbacks type definitions */
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typedef void (* FGCBIdle )( void );
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typedef void (* FGCBTimer )( int );
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typedef void (* FGCBMenuState )( int );
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typedef void (* FGCBMenuStatus )( int, int, int );
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/* The callback used when creating/using menus */
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typedef void (* FGCBMenu )( int );
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/* The FreeGLUT error/warning handler type definition */
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typedef void (* FGError ) ( const char *fmt, va_list ap);
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typedef void (* FGWarning ) ( const char *fmt, va_list ap);
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/* A list structure */
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typedef struct tagSFG_List SFG_List;
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struct tagSFG_List
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{
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void *First;
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void *Last;
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};
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/* A list node structure */
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typedef struct tagSFG_Node SFG_Node;
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struct tagSFG_Node
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{
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void *Next;
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void *Prev;
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};
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/* A helper structure holding two ints and a boolean */
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typedef struct tagSFG_XYUse SFG_XYUse;
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struct tagSFG_XYUse
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{
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GLint X, Y; /* The two integers... */
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GLboolean Use; /* ...and a single boolean. */
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};
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/*
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* An enumeration containing the state of the GLUT execution:
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* initializing, running, or stopping
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*/
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typedef enum
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{
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GLUT_EXEC_STATE_INIT,
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GLUT_EXEC_STATE_RUNNING,
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GLUT_EXEC_STATE_STOP
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} fgExecutionState ;
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/* This structure holds different freeglut settings */
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typedef struct tagSFG_State SFG_State;
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struct tagSFG_State
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{
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SFG_XYUse Position; /* The default windows' position */
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SFG_XYUse Size; /* The default windows' size */
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unsigned int DisplayMode; /* Display mode for new windows */
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GLboolean Initialised; /* freeglut has been initialised */
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int DirectContext; /* Direct rendering state */
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GLboolean ForceIconic; /* New top windows are iconified */
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GLboolean UseCurrentContext; /* New windows share with current */
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GLboolean GLDebugSwitch; /* OpenGL state debugging switch */
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GLboolean XSyncSwitch; /* X11 sync protocol switch */
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int KeyRepeat; /* Global key repeat mode. */
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int Modifiers; /* Current ALT/SHIFT/CTRL state */
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GLuint FPSInterval; /* Interval between FPS printfs */
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GLuint SwapCount; /* Count of glutSwapBuffer calls */
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GLuint SwapTime; /* Time of last SwapBuffers */
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unsigned long Time; /* Time that glutInit was called */
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SFG_List Timers; /* The freeglut timer hooks */
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SFG_List FreeTimers; /* The unused timer hooks */
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FGCBIdle IdleCallback; /* The global idle callback */
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int ActiveMenus; /* Num. of currently active menus */
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FGCBMenuState MenuStateCallback; /* Menu callbacks are global */
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FGCBMenuStatus MenuStatusCallback;
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SFG_XYUse GameModeSize; /* Game mode screen's dimensions */
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int GameModeDepth; /* The pixel depth for game mode */
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int GameModeRefresh; /* The refresh rate for game mode */
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int ActionOnWindowClose; /* Action when user closes window */
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fgExecutionState ExecState; /* Used for GLUT termination */
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char *ProgramName; /* Name of the invoking program */
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GLboolean JoysticksInitialised; /* Only initialize if application calls for them */
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int NumActiveJoysticks; /* Number of active joysticks -- if zero, don't poll joysticks */
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GLboolean InputDevsInitialised; /* Only initialize if application calls for them */
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int MouseWheelTicks; /* Number of ticks the mouse wheel has turned */
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int AuxiliaryBufferNumber; /* Number of auxiliary buffers */
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int SampleNumber; /* Number of samples per pixel */
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int MajorVersion; /* Major OpenGL context version */
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int MinorVersion; /* Minor OpenGL context version */
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int ContextFlags; /* OpenGL context flags */
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int ContextProfile; /* OpenGL context profile */
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FGError ErrorFunc; /* User defined error handler */
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FGWarning WarningFunc; /* User defined warning handler */
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};
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/* The structure used by display initialization in freeglut_init.c */
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typedef struct tagSFG_Display SFG_Display;
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struct tagSFG_Display
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{
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#if TARGET_HOST_POSIX_X11
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Display* Display; /* The display we are being run in. */
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int Screen; /* The screen we are about to use. */
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Window RootWindow; /* The screen's root window. */
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int Connection; /* The display's connection number */
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Atom DeleteWindow; /* The window deletion atom */
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Atom State; /* The state atom */
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Atom StateFullScreen; /* The full screen atom */
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#ifdef HAVE_X11_EXTENSIONS_XRANDR_H
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int prev_xsz, prev_ysz;
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int prev_refresh;
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int prev_size_valid;
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#endif /* HAVE_X11_EXTENSIONS_XRANDR_H */
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#ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
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/*
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* XF86VidMode may be compilable even if it fails at runtime. Therefore,
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* the validity of the VidMode has to be tracked
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*/
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int DisplayModeValid; /* Flag that indicates runtime status*/
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XF86VidModeModeLine DisplayMode; /* Current screen's display settings */
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int DisplayModeClock; /* The display mode's refresh rate */
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int DisplayViewPortX; /* saved X location of the viewport */
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int DisplayViewPortY; /* saved Y location of the viewport */
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#endif /* HAVE_X11_EXTENSIONS_XF86VMODE_H */
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int DisplayPointerX; /* saved X location of the pointer */
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int DisplayPointerY; /* saved Y location of the pointer */
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#elif TARGET_HOST_MS_WINDOWS
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HINSTANCE Instance; /* The application's instance */
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DEVMODE DisplayMode; /* Desktop's display settings */
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char *DisplayName; /* Display name for multi display support*/
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#endif
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int ScreenWidth; /* The screen's width in pixels */
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int ScreenHeight; /* The screen's height in pixels */
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int ScreenWidthMM; /* The screen's width in milimeters */
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int ScreenHeightMM; /* The screen's height in milimeters */
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};
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/* The user can create any number of timer hooks */
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typedef struct tagSFG_Timer SFG_Timer;
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struct tagSFG_Timer
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{
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SFG_Node Node;
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int ID; /* The timer ID integer */
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FGCBTimer Callback; /* The timer callback */
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long TriggerTime; /* The timer trigger time */
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};
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/*
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* Make "freeglut" window handle and context types so that we don't need so
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* much conditionally-compiled code later in the library.
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*/
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#if TARGET_HOST_POSIX_X11
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|
||
|
typedef Window SFG_WindowHandleType ;
|
||
|
typedef GLXContext SFG_WindowContextType ;
|
||
|
|
||
|
#elif TARGET_HOST_MS_WINDOWS
|
||
|
|
||
|
typedef HWND SFG_WindowHandleType ;
|
||
|
typedef HGLRC SFG_WindowContextType ;
|
||
|
|
||
|
#endif
|
||
|
|
||
|
/*
|
||
|
* A window and its OpenGL context. The contents of this structure
|
||
|
* are highly dependant on the target operating system we aim at...
|
||
|
*/
|
||
|
typedef struct tagSFG_Context SFG_Context;
|
||
|
struct tagSFG_Context
|
||
|
{
|
||
|
SFG_WindowHandleType Handle; /* The window's handle */
|
||
|
SFG_WindowContextType Context; /* The window's OpenGL/WGL context */
|
||
|
|
||
|
#if TARGET_HOST_POSIX_X11
|
||
|
GLXFBConfig* FBConfig; /* The window's FBConfig */
|
||
|
#elif TARGET_HOST_MS_WINDOWS
|
||
|
HDC Device; /* The window's device context */
|
||
|
#endif
|
||
|
|
||
|
int DoubleBuffered; /* Treat the window as double-buffered */
|
||
|
};
|
||
|
|
||
|
/* Window's state description. This structure should be kept portable. */
|
||
|
typedef struct tagSFG_WindowState SFG_WindowState;
|
||
|
struct tagSFG_WindowState
|
||
|
{
|
||
|
/* Note that on Windows, sizes always refer to the client area, thus without the window decorations */
|
||
|
int Width; /* Window's width in pixels */
|
||
|
int Height; /* The same about the height */
|
||
|
#if TARGET_HOST_POSIX_X11
|
||
|
int OldWidth; /* Window width from before a resize */
|
||
|
int OldHeight; /* " height " " " " */
|
||
|
#elif TARGET_HOST_MS_WINDOWS
|
||
|
RECT OldRect; /* window rect - stored before the window is made fullscreen */
|
||
|
DWORD OldStyle; /* window style - stored before the window is made fullscreen */
|
||
|
#endif
|
||
|
|
||
|
GLboolean Redisplay; /* Do we have to redisplay? */
|
||
|
GLboolean Visible; /* Is the window visible now */
|
||
|
|
||
|
int Cursor; /* The currently selected cursor */
|
||
|
|
||
|
long JoystickPollRate; /* The joystick polling rate */
|
||
|
long JoystickLastPoll; /* When the last poll happened */
|
||
|
|
||
|
int MouseX, MouseY; /* The most recent mouse position */
|
||
|
|
||
|
GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */
|
||
|
GLboolean KeyRepeating; /* Currently in repeat mode */
|
||
|
|
||
|
GLboolean NeedToResize; /* Do we need to resize the window? */
|
||
|
|
||
|
GLboolean IsFullscreen; /* is the window fullscreen? */
|
||
|
};
|
||
|
|
||
|
|
||
|
/*
|
||
|
* A generic function pointer. We should really use the GLUTproc type
|
||
|
* defined in freeglut_ext.h, but if we include that header in this file
|
||
|
* a bunch of other stuff (font-related) blows up!
|
||
|
*/
|
||
|
typedef void (*SFG_Proc)();
|
||
|
|
||
|
|
||
|
/*
|
||
|
* SET_WCB() is used as:
|
||
|
*
|
||
|
* SET_WCB( window, cbname, func );
|
||
|
*
|
||
|
* ...where {window} is the freeglut window to set the callback,
|
||
|
* {cbname} is the window-specific callback to set,
|
||
|
* {func} is a function-pointer.
|
||
|
*
|
||
|
* Originally, {FETCH_WCB( ... ) = func} was rather sloppily used,
|
||
|
* but this can cause warnings because the FETCH_WCB() macro type-
|
||
|
* casts its result, and a type-cast value shouldn't be an lvalue.
|
||
|
*
|
||
|
* The {if( FETCH_WCB( ... ) != func )} test is to do type-checking
|
||
|
* and for no other reason. Since it's hidden in the macro, the
|
||
|
* ugliness is felt to be rather benign.
|
||
|
*/
|
||
|
#define SET_WCB(window,cbname,func) \
|
||
|
do \
|
||
|
{ \
|
||
|
if( FETCH_WCB( window, cbname ) != (SFG_Proc)(func) ) \
|
||
|
(((window).CallBacks[CB_ ## cbname]) = (SFG_Proc)(func)); \
|
||
|
} while( 0 )
|
||
|
|
||
|
/*
|
||
|
* FETCH_WCB() is used as:
|
||
|
*
|
||
|
* FETCH_WCB( window, cbname );
|
||
|
*
|
||
|
* ...where {window} is the freeglut window to fetch the callback from,
|
||
|
* {cbname} is the window-specific callback to fetch.
|
||
|
*
|
||
|
* The result is correctly type-cast to the callback function pointer
|
||
|
* type.
|
||
|
*/
|
||
|
#define FETCH_WCB(window,cbname) \
|
||
|
((window).CallBacks[CB_ ## cbname])
|
||
|
|
||
|
/*
|
||
|
* INVOKE_WCB() is used as:
|
||
|
*
|
||
|
* INVOKE_WCB( window, cbname, ( arg_list ) );
|
||
|
*
|
||
|
* ...where {window} is the freeglut window,
|
||
|
* {cbname} is the window-specific callback to be invoked,
|
||
|
* {(arg_list)} is the parameter list.
|
||
|
*
|
||
|
* The callback is invoked as:
|
||
|
*
|
||
|
* callback( arg_list );
|
||
|
*
|
||
|
* ...so the parentheses are REQUIRED in the {arg_list}.
|
||
|
*
|
||
|
* NOTE that it does a sanity-check and also sets the
|
||
|
* current window.
|
||
|
*
|
||
|
*/
|
||
|
#if TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE) /* FIXME: also WinCE? */
|
||
|
#define INVOKE_WCB(window,cbname,arg_list) \
|
||
|
do \
|
||
|
{ \
|
||
|
if( FETCH_WCB( window, cbname ) ) \
|
||
|
{ \
|
||
|
FGCB ## cbname func = (FGCB ## cbname)(FETCH_WCB( window, cbname )); \
|
||
|
fgSetWindow( &window ); \
|
||
|
func arg_list; \
|
||
|
} \
|
||
|
} while( 0 )
|
||
|
#else
|
||
|
#define INVOKE_WCB(window,cbname,arg_list) \
|
||
|
do \
|
||
|
{ \
|
||
|
if( FETCH_WCB( window, cbname ) ) \
|
||
|
{ \
|
||
|
fgSetWindow( &window ); \
|
||
|
((FGCB ## cbname)FETCH_WCB( window, cbname )) arg_list; \
|
||
|
} \
|
||
|
} while( 0 )
|
||
|
#endif
|
||
|
|
||
|
/*
|
||
|
* The window callbacks the user can supply us with. Should be kept portable.
|
||
|
*
|
||
|
* This enumeration provides the freeglut CallBack numbers.
|
||
|
* The symbolic constants are indices into a window's array of
|
||
|
* function callbacks. The names are formed by splicing a common
|
||
|
* prefix onto the callback's base name. (This was originally
|
||
|
* done so that an early stage of development could live side-by-
|
||
|
* side with the old callback code. The old callback code used
|
||
|
* the bare callback's name as a structure member, so I used a
|
||
|
* prefix for the array index name.)
|
||
|
*
|
||
|
* XXX For consistancy, perhaps the prefix should match the
|
||
|
* XXX FETCH* and INVOKE* macro suffices. I.e., WCB_, rather than
|
||
|
* XXX CB_.
|
||
|
*/
|
||
|
enum
|
||
|
{
|
||
|
CB_Display,
|
||
|
CB_Reshape,
|
||
|
CB_Keyboard,
|
||
|
CB_KeyboardUp,
|
||
|
CB_Special,
|
||
|
CB_SpecialUp,
|
||
|
CB_Mouse,
|
||
|
CB_MouseWheel,
|
||
|
CB_Motion,
|
||
|
CB_Passive,
|
||
|
CB_Entry,
|
||
|
CB_Visibility,
|
||
|
CB_WindowStatus,
|
||
|
CB_Joystick,
|
||
|
CB_Destroy,
|
||
|
|
||
|
/* MPX-related */
|
||
|
CB_MultiEntry,
|
||
|
CB_MultiButton,
|
||
|
CB_MultiMotion,
|
||
|
CB_MultiPassive,
|
||
|
|
||
|
/* Presently ignored */
|
||
|
CB_Select,
|
||
|
CB_OverlayDisplay,
|
||
|
CB_SpaceMotion, /* presently implemented only on UNIX/X11 */
|
||
|
CB_SpaceRotation, /* presently implemented only on UNIX/X11 */
|
||
|
CB_SpaceButton, /* presently implemented only on UNIX/X11 */
|
||
|
CB_Dials,
|
||
|
CB_ButtonBox,
|
||
|
CB_TabletMotion,
|
||
|
CB_TabletButton,
|
||
|
|
||
|
/* Always make this the LAST one */
|
||
|
TOTAL_CALLBACKS
|
||
|
};
|
||
|
|
||
|
|
||
|
/* This structure holds the OpenGL rendering context for all the menu windows */
|
||
|
typedef struct tagSFG_MenuContext SFG_MenuContext;
|
||
|
struct tagSFG_MenuContext
|
||
|
{
|
||
|
SFG_WindowContextType MContext; /* The menu window's WGL context */
|
||
|
};
|
||
|
|
||
|
/* This structure describes a menu */
|
||
|
typedef struct tagSFG_Window SFG_Window;
|
||
|
typedef struct tagSFG_MenuEntry SFG_MenuEntry;
|
||
|
typedef struct tagSFG_Menu SFG_Menu;
|
||
|
struct tagSFG_Menu
|
||
|
{
|
||
|
SFG_Node Node;
|
||
|
void *UserData; /* User data passed back at callback */
|
||
|
int ID; /* The global menu ID */
|
||
|
SFG_List Entries; /* The menu entries list */
|
||
|
FGCBMenu Callback; /* The menu callback */
|
||
|
FGCBDestroy Destroy; /* Destruction callback */
|
||
|
GLboolean IsActive; /* Is the menu selected? */
|
||
|
int Width; /* Menu box width in pixels */
|
||
|
int Height; /* Menu box height in pixels */
|
||
|
int X, Y; /* Menu box raster position */
|
||
|
|
||
|
SFG_MenuEntry *ActiveEntry; /* Currently active entry in the menu */
|
||
|
SFG_Window *Window; /* Window for menu */
|
||
|
SFG_Window *ParentWindow; /* Window in which the menu is invoked */
|
||
|
};
|
||
|
|
||
|
/* This is a menu entry */
|
||
|
struct tagSFG_MenuEntry
|
||
|
{
|
||
|
SFG_Node Node;
|
||
|
int ID; /* The menu entry ID (local) */
|
||
|
int Ordinal; /* The menu's ordinal number */
|
||
|
char* Text; /* The text to be displayed */
|
||
|
SFG_Menu* SubMenu; /* Optional sub-menu tree */
|
||
|
GLboolean IsActive; /* Is the entry highlighted? */
|
||
|
int Width; /* Label's width in pixels */
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
* A window, making part of freeglut windows hierarchy.
|
||
|
* Should be kept portable.
|
||
|
*
|
||
|
* NOTE that ActiveMenu is set to menu itself if the window is a menu.
|
||
|
*/
|
||
|
struct tagSFG_Window
|
||
|
{
|
||
|
SFG_Node Node;
|
||
|
int ID; /* Window's ID number */
|
||
|
|
||
|
SFG_Context Window; /* Window and OpenGL context */
|
||
|
SFG_WindowState State; /* The window state */
|
||
|
SFG_Proc CallBacks[ TOTAL_CALLBACKS ]; /* Array of window callbacks */
|
||
|
void *UserData ; /* For use by user */
|
||
|
|
||
|
SFG_Menu* Menu[ FREEGLUT_MAX_MENUS ]; /* Menus appended to window */
|
||
|
SFG_Menu* ActiveMenu; /* The window's active menu */
|
||
|
|
||
|
SFG_Window* Parent; /* The parent to this window */
|
||
|
SFG_List Children; /* The subwindows d.l. list */
|
||
|
|
||
|
GLboolean IsMenu; /* Set to 1 if we are a menu */
|
||
|
};
|
||
|
|
||
|
|
||
|
/* A linked list structure of windows */
|
||
|
typedef struct tagSFG_WindowList SFG_WindowList ;
|
||
|
struct tagSFG_WindowList
|
||
|
{
|
||
|
SFG_Node node;
|
||
|
SFG_Window *window ;
|
||
|
};
|
||
|
|
||
|
/* This holds information about all the windows, menus etc. */
|
||
|
typedef struct tagSFG_Structure SFG_Structure;
|
||
|
struct tagSFG_Structure
|
||
|
{
|
||
|
SFG_List Windows; /* The global windows list */
|
||
|
SFG_List Menus; /* The global menus list */
|
||
|
SFG_List WindowsToDestroy;
|
||
|
|
||
|
SFG_Window* CurrentWindow; /* The currently set window */
|
||
|
SFG_Menu* CurrentMenu; /* Same, but menu... */
|
||
|
|
||
|
SFG_MenuContext* MenuContext; /* OpenGL rendering context for menus */
|
||
|
|
||
|
SFG_Window* GameModeWindow; /* The game mode window */
|
||
|
|
||
|
int WindowID; /* The new current window ID */
|
||
|
int MenuID; /* The new current menu ID */
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
* This structure is used for the enumeration purposes.
|
||
|
* You can easily extend its functionalities by declaring
|
||
|
* a structure containing enumerator's contents and custom
|
||
|
* data, then casting its pointer to (SFG_Enumerator *).
|
||
|
*/
|
||
|
typedef struct tagSFG_Enumerator SFG_Enumerator;
|
||
|
struct tagSFG_Enumerator
|
||
|
{
|
||
|
GLboolean found; /* Used to terminate search */
|
||
|
void* data; /* Custom data pointer */
|
||
|
};
|
||
|
typedef void (* FGCBenumerator )( SFG_Window *, SFG_Enumerator * );
|
||
|
|
||
|
/* The bitmap font structure */
|
||
|
typedef struct tagSFG_Font SFG_Font;
|
||
|
struct tagSFG_Font
|
||
|
{
|
||
|
char* Name; /* The source font name */
|
||
|
int Quantity; /* Number of chars in font */
|
||
|
int Height; /* Height of the characters */
|
||
|
const GLubyte** Characters; /* The characters mapping */
|
||
|
|
||
|
float xorig, yorig; /* Relative origin of the character */
|
||
|
};
|
||
|
|
||
|
/* The stroke font structures */
|
||
|
|
||
|
typedef struct tagSFG_StrokeVertex SFG_StrokeVertex;
|
||
|
struct tagSFG_StrokeVertex
|
||
|
{
|
||
|
GLfloat X, Y;
|
||
|
};
|
||
|
|
||
|
typedef struct tagSFG_StrokeStrip SFG_StrokeStrip;
|
||
|
struct tagSFG_StrokeStrip
|
||
|
{
|
||
|
int Number;
|
||
|
const SFG_StrokeVertex* Vertices;
|
||
|
};
|
||
|
|
||
|
typedef struct tagSFG_StrokeChar SFG_StrokeChar;
|
||
|
struct tagSFG_StrokeChar
|
||
|
{
|
||
|
GLfloat Right;
|
||
|
int Number;
|
||
|
const SFG_StrokeStrip* Strips;
|
||
|
};
|
||
|
|
||
|
typedef struct tagSFG_StrokeFont SFG_StrokeFont;
|
||
|
struct tagSFG_StrokeFont
|
||
|
{
|
||
|
char* Name; /* The source font name */
|
||
|
int Quantity; /* Number of chars in font */
|
||
|
GLfloat Height; /* Height of the characters */
|
||
|
const SFG_StrokeChar** Characters; /* The characters mapping */
|
||
|
};
|
||
|
|
||
|
/* -- GLOBAL VARIABLES EXPORTS --------------------------------------------- */
|
||
|
|
||
|
/* Freeglut display related stuff (initialized once per session) */
|
||
|
extern SFG_Display fgDisplay;
|
||
|
|
||
|
/* Freeglut internal structure */
|
||
|
extern SFG_Structure fgStructure;
|
||
|
|
||
|
/* The current freeglut settings */
|
||
|
extern SFG_State fgState;
|
||
|
|
||
|
|
||
|
/* -- PRIVATE FUNCTION DECLARATIONS ---------------------------------------- */
|
||
|
|
||
|
/*
|
||
|
* A call to this function makes us sure that the Display and Structure
|
||
|
* subsystems have been properly initialized and are ready to be used
|
||
|
*/
|
||
|
#define FREEGLUT_EXIT_IF_NOT_INITIALISED( string ) \
|
||
|
if ( ! fgState.Initialised ) \
|
||
|
{ \
|
||
|
fgError ( " ERROR: Function <%s> called" \
|
||
|
" without first calling 'glutInit'.", (string) ) ; \
|
||
|
}
|
||
|
|
||
|
#define FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED( string ) \
|
||
|
if ( ! fgState.Initialised ) \
|
||
|
{ \
|
||
|
fgError ( " ERROR: Internal <%s> function called" \
|
||
|
" without first calling 'glutInit'.", (string) ) ; \
|
||
|
}
|
||
|
|
||
|
#define FREEGLUT_INTERNAL_ERROR_EXIT( cond, string, function ) \
|
||
|
if ( ! ( cond ) ) \
|
||
|
{ \
|
||
|
fgError ( " ERROR: Internal error <%s> in function %s", \
|
||
|
(string), (function) ) ; \
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Following definitions are somewhat similiar to GLib's,
|
||
|
* but do not generate any log messages:
|
||
|
*/
|
||
|
#define freeglut_return_if_fail( expr ) \
|
||
|
if( !(expr) ) \
|
||
|
return;
|
||
|
#define freeglut_return_val_if_fail( expr, val ) \
|
||
|
if( !(expr) ) \
|
||
|
return val ;
|
||
|
|
||
|
/*
|
||
|
* A call to those macros assures us that there is a current
|
||
|
* window set, respectively:
|
||
|
*/
|
||
|
#define FREEGLUT_EXIT_IF_NO_WINDOW( string ) \
|
||
|
if ( ! fgStructure.CurrentWindow && \
|
||
|
( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION ) ) \
|
||
|
{ \
|
||
|
fgError ( " ERROR: Function <%s> called" \
|
||
|
" with no current window defined.", (string) ) ; \
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* The deinitialize function gets called on glutMainLoop() end. It should clean up
|
||
|
* everything inside of the freeglut
|
||
|
*/
|
||
|
void fgDeinitialize( void );
|
||
|
|
||
|
/*
|
||
|
* Those two functions are used to create/destroy the freeglut internal
|
||
|
* structures. This actually happens when calling glutInit() and when
|
||
|
* quitting the glutMainLoop() (which actually happens, when all windows
|
||
|
* have been closed).
|
||
|
*/
|
||
|
void fgCreateStructure( void );
|
||
|
void fgDestroyStructure( void );
|
||
|
|
||
|
/* A helper function to check if a display mode is possible to use */
|
||
|
#if TARGET_HOST_POSIX_X11
|
||
|
GLXFBConfig* fgChooseFBConfig( int* numcfgs );
|
||
|
#endif
|
||
|
|
||
|
/* The window procedure for Win32 events handling */
|
||
|
#if TARGET_HOST_MS_WINDOWS
|
||
|
LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg,
|
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|
WPARAM wParam, LPARAM lParam );
|
||
|
void fgNewWGLCreateContext( SFG_Window* window );
|
||
|
GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
|
||
|
unsigned char layer_type );
|
||
|
#endif
|
||
|
|
||
|
/*
|
||
|
* Window creation, opening, closing and destruction.
|
||
|
* Also CallBack clearing/initialization.
|
||
|
* Defined in freeglut_structure.c, freeglut_window.c.
|
||
|
*/
|
||
|
SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
|
||
|
GLboolean positionUse, int x, int y,
|
||
|
GLboolean sizeUse, int w, int h,
|
||
|
GLboolean gameMode, GLboolean isMenu );
|
||
|
void fgSetWindow ( SFG_Window *window );
|
||
|
void fgOpenWindow( SFG_Window* window, const char* title,
|
||
|
GLboolean positionUse, int x, int y,
|
||
|
GLboolean sizeUse, int w, int h,
|
||
|
GLboolean gameMode, GLboolean isSubWindow );
|
||
|
void fgCloseWindow( SFG_Window* window );
|
||
|
void fgAddToWindowDestroyList ( SFG_Window* window );
|
||
|
void fgCloseWindows ();
|
||
|
void fgDestroyWindow( SFG_Window* window );
|
||
|
|
||
|
/* Menu creation and destruction. Defined in freeglut_structure.c */
|
||
|
SFG_Menu* fgCreateMenu( FGCBMenu menuCallback );
|
||
|
void fgDestroyMenu( SFG_Menu* menu );
|
||
|
|
||
|
/* Joystick device management functions, defined in freeglut_joystick.c */
|
||
|
int fgJoystickDetect( void );
|
||
|
void fgInitialiseJoysticks( void );
|
||
|
void fgJoystickClose( void );
|
||
|
void fgJoystickPollWindow( SFG_Window* window );
|
||
|
|
||
|
/* InputDevice Initialisation and Closure */
|
||
|
int fgInputDeviceDetect( void );
|
||
|
void fgInitialiseInputDevices( void );
|
||
|
void fgInputDeviceClose( void );
|
||
|
|
||
|
/* spaceball device functions, defined in freeglut_spaceball.c */
|
||
|
void fgInitialiseSpaceball( void );
|
||
|
void fgSpaceballClose( void );
|
||
|
void fgSpaceballSetWindow( SFG_Window *window );
|
||
|
|
||
|
int fgHasSpaceball( void );
|
||
|
int fgSpaceballNumButtons( void );
|
||
|
|
||
|
#if TARGET_HOST_POSIX_X11
|
||
|
int fgIsSpaceballXEvent( const XEvent *ev );
|
||
|
void fgSpaceballHandleXEvent( const XEvent *ev );
|
||
|
#endif
|
||
|
|
||
|
/* Setting the cursor for a given window */
|
||
|
void fgSetCursor ( SFG_Window *window, int cursorID );
|
||
|
|
||
|
/*
|
||
|
* Helper function to enumerate through all registered windows
|
||
|
* and one to enumerate all of a window's subwindows...
|
||
|
*
|
||
|
* The GFunc callback for those functions will be defined as:
|
||
|
*
|
||
|
* void enumCallback( gpointer window, gpointer enumerator );
|
||
|
*
|
||
|
* where window is the enumerated (sub)window pointer (SFG_Window *),
|
||
|
* and userData is the a custom user-supplied pointer. Functions
|
||
|
* are defined and exported from freeglut_structure.c file.
|
||
|
*/
|
||
|
void fgEnumWindows( FGCBenumerator enumCallback, SFG_Enumerator* enumerator );
|
||
|
void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback,
|
||
|
SFG_Enumerator* enumerator );
|
||
|
|
||
|
#if TARGET_HOST_MS_WINDOWS
|
||
|
/*
|
||
|
* Helper functions for getting client area from the window rect
|
||
|
* and the window rect from the client area given the style of the window
|
||
|
* (or a valid window pointer from which the style can be queried).
|
||
|
*/
|
||
|
void fghComputeWindowRectFromClientArea_UseStyle ( const DWORD windowStyle , RECT *clientRect, BOOL posIsOutside );
|
||
|
void fghComputeWindowRectFromClientArea_QueryWindow( const SFG_Window *window, RECT *clientRect, BOOL posIsOutside );
|
||
|
void fghComputeClientAreaFromWindowRect ( const SFG_Window *window, RECT *windowRect, BOOL wantPosOutside );
|
||
|
RECT fghGetClientArea ( const SFG_Window *window, BOOL wantPosOutside );
|
||
|
void fghGetBorderWidth(const DWORD windowStyle, int* xBorderWidth, int* yBorderWidth);
|
||
|
#endif
|
||
|
|
||
|
/*
|
||
|
* fgWindowByHandle returns a (SFG_Window *) value pointing to the
|
||
|
* first window in the queue matching the specified window handle.
|
||
|
* The function is defined in freeglut_structure.c file.
|
||
|
*/
|
||
|
SFG_Window* fgWindowByHandle( SFG_WindowHandleType hWindow );
|
||
|
|
||
|
/*
|
||
|
* This function is similiar to the previous one, except it is
|
||
|
* looking for a specified (sub)window identifier. The function
|
||
|
* is defined in freeglut_structure.c file.
|
||
|
*/
|
||
|
SFG_Window* fgWindowByID( int windowID );
|
||
|
|
||
|
/*
|
||
|
* Looks up a menu given its ID. This is easier than fgWindowByXXX
|
||
|
* as all menus are placed in a single doubly linked list...
|
||
|
*/
|
||
|
SFG_Menu* fgMenuByID( int menuID );
|
||
|
|
||
|
/*
|
||
|
* The menu activation and deactivation the code. This is the meat
|
||
|
* of the menu user interface handling code...
|
||
|
*/
|
||
|
void fgUpdateMenuHighlight ( SFG_Menu *menu );
|
||
|
GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed,
|
||
|
int mouse_x, int mouse_y );
|
||
|
void fgDeactivateMenu( SFG_Window *window );
|
||
|
|
||
|
/*
|
||
|
* This function gets called just before the buffers swap, so that
|
||
|
* freeglut can display the pull-down menus via OpenGL. The function
|
||
|
* is defined in freeglut_menu.c file.
|
||
|
*/
|
||
|
void fgDisplayMenu( void );
|
||
|
|
||
|
/* Elapsed time as per glutGet(GLUT_ELAPSED_TIME). */
|
||
|
long fgElapsedTime( void );
|
||
|
|
||
|
/* System time in milliseconds */
|
||
|
long unsigned fgSystemTime(void);
|
||
|
|
||
|
/* List functions */
|
||
|
void fgListInit(SFG_List *list);
|
||
|
void fgListAppend(SFG_List *list, SFG_Node *node);
|
||
|
void fgListRemove(SFG_List *list, SFG_Node *node);
|
||
|
int fgListLength(SFG_List *list);
|
||
|
void fgListInsert(SFG_List *list, SFG_Node *next, SFG_Node *node);
|
||
|
|
||
|
/* Error Message functions */
|
||
|
void fgError( const char *fmt, ... );
|
||
|
void fgWarning( const char *fmt, ... );
|
||
|
|
||
|
/*
|
||
|
* Check if "hint" is present in "property" for "window". See freeglut_init.c
|
||
|
*/
|
||
|
#if TARGET_HOST_POSIX_X11
|
||
|
int fgHintPresent(Window window, Atom property, Atom hint);
|
||
|
|
||
|
/* Handler for X extension Events */
|
||
|
#ifdef HAVE_X11_EXTENSIONS_XINPUT2_H
|
||
|
void fgHandleExtensionEvents( XEvent * ev );
|
||
|
void fgRegisterDevices( Display* dpy, Window* win );
|
||
|
#endif
|
||
|
|
||
|
#endif
|
||
|
|
||
|
SFG_Proc fghGetProcAddress( const char *procName );
|
||
|
|
||
|
#if TARGET_HOST_MS_WINDOWS
|
||
|
extern void (__cdecl *__glutExitFunc)( int return_value );
|
||
|
#endif
|
||
|
|
||
|
#endif /* FREEGLUT_INTERNAL_H */
|
||
|
|
||
|
/*** END OF FILE ***/
|