reactphysics3d/testbed/scenes/cubes/CubesScene.h

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/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef CUBES_SCENE_H
#define CUBES_SCENE_H
// Libraries
#include "openglframework.h"
#include "reactphysics3d.h"
#include "Box.h"
#include "SceneDemo.h"
namespace cubesscene {
// Constants
const float SCENE_RADIUS = 30.0f; // Radius of the scene in meters
const int NB_CUBES = 30; // Number of boxes in the scene
const openglframework::Vector3 BOX_SIZE(2, 2, 2); // Box dimensions in meters
const openglframework::Vector3 FLOOR_SIZE(50, 1, 50); // Floor dimensions in meters
const float BOX_MASS = 1.0f; // Box mass in kilograms
const float FLOOR_MASS = 100.0f; // Floor mass in kilograms
// Class CubesScene
class CubesScene : public SceneDemo {
protected :
// -------------------- Attributes -------------------- //
/// All the boxes of the scene
std::vector<Box*> mBoxes;
/// Box for the floor
Box* mFloor;
public:
// -------------------- Methods -------------------- //
/// Constructor
CubesScene(const std::string& name, EngineSettings& settings);
/// Destructor
virtual ~CubesScene() override;
/// Reset the scene
virtual void reset() override;
/// Return all the contact points of the scene
virtual std::vector<ContactPoint> getContactPoints() const override;
};
// Return all the contact points of the scene
inline std::vector<ContactPoint> CubesScene::getContactPoints() const {
return computeContactPointsOfWorld(getDynamicsWorld());
}
}
#endif