reactphysics3d/testbed/glfw/src/CMakeLists.txt

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CMake
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include_directories("${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src"
${glfw_INCLUDE_DIRS})
add_definitions(-D_GLFW_USE_CONFIG_H)
set(common_HEADERS internal.h
"${GLFW_BINARY_DIR}/src/glfw_config.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
set(common_SOURCES context.c init.c input.c monitor.c window.c)
if (_GLFW_COCOA)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h iokit_joystick.h
posix_tls.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_monitor.m
cocoa_window.m iokit_joystick.m mach_time.c posix_tls.c)
elseif (_GLFW_WIN32)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_tls.h
winmm_joystick.h)
set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_monitor.c win32_time.c
win32_tls.c win32_window.c winmm_joystick.c)
elseif (_GLFW_X11)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h
linux_joystick.h posix_time.h posix_tls.h)
set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
xkb_unicode.c linux_joystick.c posix_time.c posix_tls.c)
elseif (_GLFW_WAYLAND)
set(glfw_HEADERS ${common_HEADERS} wl_platform.h linux_joystick.h
posix_time.h posix_tls.h xkb_unicode.h)
set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c
linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c)
elseif (_GLFW_MIR)
set(glfw_HEADERS ${common_HEADERS} mir_platform.h linux_joystick.h
posix_time.h posix_tls.h xkb_unicode.h)
set(glfw_SOURCES ${common_SOURCES} mir_init.c mir_monitor.c mir_window.c
linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c)
endif()
if (_GLFW_EGL)
list(APPEND glfw_HEADERS ${common_HEADERS} egl_context.h)
list(APPEND glfw_SOURCES ${common_SOURCES} egl_context.c)
elseif (_GLFW_NSGL)
list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_context.h)
list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_context.m)
elseif (_GLFW_WGL)
list(APPEND glfw_HEADERS ${common_HEADERS} wgl_context.h)
list(APPEND glfw_SOURCES ${common_SOURCES} wgl_context.c)
elseif (_GLFW_X11)
list(APPEND glfw_HEADERS ${common_HEADERS} glx_context.h)
list(APPEND glfw_SOURCES ${common_SOURCES} glx_context.c)
endif()
if (APPLE)
# For some reason, CMake doesn't know about .m
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
endif()
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
set_target_properties(glfw PROPERTIES
OUTPUT_NAME "${GLFW_LIB_NAME}"
VERSION ${GLFW_VERSION}
SOVERSION ${GLFW_VERSION_MAJOR}
POSITION_INDEPENDENT_CODE ON
FOLDER "GLFW3")
if (BUILD_SHARED_LIBS)
if (WIN32)
# The GLFW DLL needs a special compile-time macro and import library name
set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "")
if (MINGW)
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
else()
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
elseif (APPLE)
# Append -fno-common to the compile flags to work around a bug in
# Apple's GCC
get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
if (NOT glfw_CFLAGS)
set(glfw_CFLAGS "")
endif()
set_target_properties(glfw PROPERTIES
COMPILE_FLAGS "${glfw_CFLAGS} -fno-common"
INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}")
endif()
target_link_libraries(glfw ${glfw_LIBRARIES})
endif()
if (GLFW_INSTALL)
install(TARGETS glfw EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX})
endif()