reactphysics3d/testbed/imgui/imgui.cpp

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//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Source altered and distributed from https://github.com/AdrienHerubel/imgui
#include <stdio.h>
#include <string.h>
#define _USE_MATH_DEFINES
#include <math.h>
#include "imgui.h"
#ifdef _MSC_VER
# define snprintf _snprintf
#endif
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static const unsigned TEXT_POOL_SIZE = 8000;
static char g_textPool[TEXT_POOL_SIZE];
static unsigned g_textPoolSize = 0;
static const char* allocText(const char* text)
{
unsigned len = strlen(text)+1;
if (g_textPoolSize + len >= TEXT_POOL_SIZE)
return 0;
char* dst = &g_textPool[g_textPoolSize];
memcpy(dst, text, len);
g_textPoolSize += len;
return dst;
}
static const unsigned GFXCMD_QUEUE_SIZE = 5000;
static imguiGfxCmd g_gfxCmdQueue[GFXCMD_QUEUE_SIZE];
static unsigned g_gfxCmdQueueSize = 0;
static void resetGfxCmdQueue()
{
g_gfxCmdQueueSize = 0;
g_textPoolSize = 0;
}
static void addGfxCmdScissor(int x, int y, int w, int h)
{
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
return;
imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
cmd.type = IMGUI_GFXCMD_SCISSOR;
cmd.flags = x < 0 ? 0 : 1; // on/off flag.
cmd.col = 0;
cmd.rect.x = (short)x;
cmd.rect.y = (short)y;
cmd.rect.w = (short)w;
cmd.rect.h = (short)h;
}
static void addGfxCmdRect(float x, float y, float w, float h, unsigned int color)
{
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
return;
imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
cmd.type = IMGUI_GFXCMD_RECT;
cmd.flags = 0;
cmd.col = color;
cmd.rect.x = (short)(x*8.0f);
cmd.rect.y = (short)(y*8.0f);
cmd.rect.w = (short)(w*8.0f);
cmd.rect.h = (short)(h*8.0f);
cmd.rect.r = 0;
}
static void addGfxCmdLine(float x0, float y0, float x1, float y1, float r, unsigned int color)
{
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
return;
imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
cmd.type = IMGUI_GFXCMD_LINE;
cmd.flags = 0;
cmd.col = color;
cmd.line.x0 = (short)(x0*8.0f);
cmd.line.y0 = (short)(y0*8.0f);
cmd.line.x1 = (short)(x1*8.0f);
cmd.line.y1 = (short)(y1*8.0f);
cmd.line.r = (short)(r*8.0f);
}
static void addGfxCmdRoundedRect(float x, float y, float w, float h, float r, unsigned int color)
{
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
return;
imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
cmd.type = IMGUI_GFXCMD_RECT;
cmd.flags = 0;
cmd.col = color;
cmd.rect.x = (short)(x*8.0f);
cmd.rect.y = (short)(y*8.0f);
cmd.rect.w = (short)(w*8.0f);
cmd.rect.h = (short)(h*8.0f);
cmd.rect.r = (short)(r*8.0f);
}
static void addGfxCmdTriangle(int x, int y, int w, int h, int flags, unsigned int color)
{
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
return;
imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
cmd.type = IMGUI_GFXCMD_TRIANGLE;
cmd.flags = (char)flags;
cmd.col = color;
cmd.rect.x = (short)(x*8.0f);
cmd.rect.y = (short)(y*8.0f);
cmd.rect.w = (short)(w*8.0f);
cmd.rect.h = (short)(h*8.0f);
}
static void addGfxCmdText(int x, int y, int align, const char* text, unsigned int color)
{
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
return;
imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
cmd.type = IMGUI_GFXCMD_TEXT;
cmd.flags = 0;
cmd.col = color;
cmd.text.x = (short)x;
cmd.text.y = (short)y;
cmd.text.align = (short)align;
cmd.text.text = allocText(text);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
struct GuiState
{
GuiState() :
left(false), leftPressed(false), leftReleased(false),
mx(-1), my(-1), scroll(0),
active(0), hot(0), hotToBe(0), isHot(false), isActive(false), wentActive(false),
dragX(0), dragY(0), dragOrig(0), widgetX(0), widgetY(0), widgetW(100),
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insideCurrentScroll(false), nextItemSameLine(false), newLinePreviousX(0),
areaId(0), widgetId(0)
{
}
bool left;
bool leftPressed, leftReleased;
int mx,my;
int scroll;
unsigned int active;
unsigned int hot;
unsigned int hotToBe;
bool isHot;
bool isActive;
bool wentActive;
int dragX, dragY;
float dragOrig;
int widgetX, widgetY, widgetW;
bool insideCurrentScroll;
bool nextItemSameLine;
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int newLinePreviousX;
unsigned int areaId;
unsigned int widgetId;
};
static GuiState g_state;
inline bool anyActive()
{
return g_state.active != 0;
}
inline bool isActive(unsigned int id)
{
return g_state.active == id;
}
inline bool isHot(unsigned int id)
{
return g_state.hot == id;
}
inline bool inRect(int x, int y, int w, int h, bool checkScroll = true)
{
return (!checkScroll || g_state.insideCurrentScroll) && g_state.mx >= x && g_state.mx <= x+w && g_state.my >= y && g_state.my <= y+h;
}
inline void clearInput()
{
g_state.leftPressed = false;
g_state.leftReleased = false;
g_state.scroll = 0;
}
inline void clearActive()
{
g_state.active = 0;
// mark all UI for this frame as processed
clearInput();
}
inline void setActive(unsigned int id)
{
g_state.active = id;
g_state.wentActive = true;
}
inline void setHot(unsigned int id)
{
g_state.hotToBe = id;
}
static bool buttonLogic(unsigned int id, bool over)
{
bool res = false;
// process down
if (!anyActive())
{
if (over)
setHot(id);
if (isHot(id) && g_state.leftPressed)
setActive(id);
}
// if button is active, then react on left up
if (isActive(id))
{
g_state.isActive = true;
if (over)
setHot(id);
if (g_state.leftReleased)
{
if (isHot(id))
res = true;
clearActive();
}
}
if (isHot(id))
g_state.isHot = true;
return res;
}
static void updateInput(int mx, int my, unsigned char mbut, int scroll)
{
bool left = (mbut & IMGUI_MBUT_LEFT) != 0;
g_state.mx = mx;
g_state.my = my;
g_state.leftPressed = !g_state.left && left;
g_state.leftReleased = g_state.left && !left;
g_state.left = left;
g_state.scroll = scroll;
}
void imguiBeginFrame(int mx, int my, unsigned char mbut, int scroll)
{
updateInput(mx,my,mbut,scroll);
g_state.hot = g_state.hotToBe;
g_state.hotToBe = 0;
g_state.wentActive = false;
g_state.isActive = false;
g_state.isHot = false;
g_state.widgetX = 0;
g_state.widgetY = 0;
g_state.widgetW = 0;
g_state.areaId = 1;
g_state.widgetId = 1;
resetGfxCmdQueue();
}
void imguiEndFrame()
{
clearInput();
}
const imguiGfxCmd* imguiGetRenderQueue()
{
return g_gfxCmdQueue;
}
int imguiGetRenderQueueSize()
{
return g_gfxCmdQueueSize;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static int g_scrollTop = 0;
static int g_scrollBottom = 0;
static int g_scrollRight = 0;
static int g_scrollAreaTop = 0;
static int* g_scrollVal = 0;
static int g_focusTop = 0;
static int g_focusBottom = 0;
static unsigned int g_scrollId = 0;
static bool g_insideScrollArea = false;
bool imguiBeginScrollArea(const char* name, int x, int y, int w, int h, int* scroll)
{
g_state.areaId++;
g_state.widgetId = 0;
g_scrollId = (g_state.areaId<<16) | g_state.widgetId;
const int areaHeading = name ? AREA_HEADER : 0;
g_state.widgetX = x + SCROLL_AREA_PADDING;
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g_state.widgetY = y+h-areaHeading + (*scroll) - SCROll_AREA_TOP_PADDING;
g_state.widgetW = w - SCROLL_AREA_PADDING*4;
g_scrollTop = y-areaHeading+h;
g_scrollBottom = y+SCROLL_AREA_PADDING;
g_scrollRight = x+w - SCROLL_AREA_PADDING*3;
g_scrollVal = scroll;
g_scrollAreaTop = g_state.widgetY;
g_focusTop = y-areaHeading;
g_focusBottom = y-areaHeading+h;
g_insideScrollArea = inRect(x, y, w, h, false);
g_state.insideCurrentScroll = g_insideScrollArea;
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addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 6, imguiRGBA(40,40,40,192));
if (name) addGfxCmdText(x+areaHeading/2, y+h-areaHeading/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, name, imguiRGBA(255,255,255,128));
addGfxCmdScissor(x+SCROLL_AREA_PADDING, y+SCROLL_AREA_PADDING, w-SCROLL_AREA_PADDING*4, h-areaHeading-SCROLL_AREA_PADDING);
return g_insideScrollArea;
}
void imguiEndScrollArea()
{
// Disable scissoring.
addGfxCmdScissor(-1,-1,-1,-1);
// Draw scroll bar
int x = g_scrollRight+SCROLL_AREA_PADDING/2;
int y = g_scrollBottom;
int w = SCROLL_AREA_PADDING*2;
int h = g_scrollTop - g_scrollBottom;
int stop = g_scrollAreaTop;
int sbot = g_state.widgetY;
int sh = stop - sbot; // The scrollable area height.
float barHeight = (float)h/(float)sh;
if (barHeight < 1)
{
float barY = (float)(y - sbot)/(float)sh;
if (barY < 0) barY = 0;
if (barY > 1) barY = 1;
// Handle scroll bar logic.
unsigned int hid = g_scrollId;
int hx = x;
int hy = y + (int)(barY*h);
int hw = w;
int hh = (int)(barHeight*h);
const int range = h - (hh-1);
bool over = inRect(hx, hy, hw, hh);
buttonLogic(hid, over);
if (isActive(hid))
{
float u = (float)(hy-y) / (float)range;
if (g_state.wentActive)
{
g_state.dragY = g_state.my;
g_state.dragOrig = u;
}
if (g_state.dragY != g_state.my)
{
u = g_state.dragOrig + (g_state.my - g_state.dragY) / (float)range;
if (u < 0) u = 0;
if (u > 1) u = 1;
*g_scrollVal = (int)((1-u) * (sh - h));
}
}
// BG
addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)w/2-1, imguiRGBA(0,0,0,196));
// Bar
if (isActive(hid))
addGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w/2-1, imguiRGBA(255,196,0,196));
else
addGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w/2-1, isHot(hid) ? imguiRGBA(255,196,0,96) : imguiRGBA(255,255,255,64));
// Handle mouse scrolling.
if (g_insideScrollArea) // && !anyActive())
{
if (g_state.scroll)
{
*g_scrollVal += 20*g_state.scroll;
if (*g_scrollVal < 0) *g_scrollVal = 0;
if (*g_scrollVal > (sh - h)) *g_scrollVal = (sh - h);
}
}
}
g_state.insideCurrentScroll = false;
}
bool imguiButton(const char* text, bool enabled, int width)
{
g_state.widgetId++;
unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
int x = g_state.widgetX;
int y = g_state.widgetY - BUTTON_HEIGHT;
int w = width > 0 ? width : g_state.widgetW;
int h = BUTTON_HEIGHT;
if (g_state.nextItemSameLine) {
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g_state.widgetX += width;
}
else {
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g_state.widgetY -= BUTTON_HEIGHT;
}
bool over = enabled && inRect(x, y, w, h);
bool res = buttonLogic(id, over);
addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)BUTTON_HEIGHT/2-1, imguiRGBA(128,128,128, isActive(id)?196:96));
if (enabled)
addGfxCmdText(x+w/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_CENTER, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
else
addGfxCmdText(x+w/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_CENTER, text, imguiRGBA(128,128,128,200));
return res;
}
bool imguiItem(const char* text, bool enabled)
{
g_state.widgetId++;
unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
int x = g_state.widgetX;
int y = g_state.widgetY - BUTTON_HEIGHT;
int w = g_state.widgetW;
int h = BUTTON_HEIGHT;
g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_VERTICAL_SPACING;
bool over = enabled && inRect(x, y, w, h);
bool res = buttonLogic(id, over);
if (isHot(id))
addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 2.0f, imguiRGBA(255,196,0,isActive(id)?196:96));
if (enabled)
addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(255,255,255,200));
else
addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200));
return res;
}
bool imguiCheck(const char* text, bool checked, bool enabled)
{
g_state.widgetId++;
unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
int x = g_state.widgetX;
int y = g_state.widgetY - BUTTON_HEIGHT;
int w = g_state.widgetW;
int h = BUTTON_HEIGHT;
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if (g_state.nextItemSameLine) {
g_state.widgetX += w;
}
else {
g_state.widgetY -= BUTTON_HEIGHT;
}
bool over = enabled && inRect(x, y, w, h);
bool res = buttonLogic(id, over);
const int cx = x+BUTTON_HEIGHT/2-CHECK_SIZE/2;
const int cy = y+BUTTON_HEIGHT/2-CHECK_SIZE/2;
addGfxCmdRoundedRect((float)cx-3, (float)cy-3, (float)CHECK_SIZE+6, (float)CHECK_SIZE+6, 4, imguiRGBA(128,128,128, isActive(id)?196:96));
if (checked)
{
if (enabled)
addGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE/2-1, imguiRGBA(255,255,255,isActive(id)?255:200));
else
addGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE/2-1, imguiRGBA(128,128,128,200));
}
if (enabled)
addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
else
addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200));
return res;
}
bool imguiCollapse(const char* text, const char* subtext, bool checked, bool enabled)
{
g_state.widgetId++;
unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
int x = g_state.widgetX;
int y = g_state.widgetY - BUTTON_HEIGHT;
int w = g_state.widgetW;
int h = BUTTON_HEIGHT;
g_state.widgetY -= BUTTON_HEIGHT; // + DEFAULT_SPACING;
const int cx = x+BUTTON_HEIGHT/2-CHECK_SIZE/2;
const int cy = y+BUTTON_HEIGHT/2-CHECK_SIZE/2;
bool over = enabled && inRect(x, y, w, h);
bool res = buttonLogic(id, over);
if (checked)
addGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 2, imguiRGBA(255,255,255,isActive(id)?255:200));
else
addGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 1, imguiRGBA(255,255,255,isActive(id)?255:200));
if (enabled)
addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
else
addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200));
if (subtext)
addGfxCmdText(x+w-BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, subtext, imguiRGBA(255,255,255,128));
return res;
}
void imguiLabel(const char* text)
{
int x = g_state.widgetX;
int y = g_state.widgetY - BUTTON_HEIGHT;
g_state.widgetY -= BUTTON_HEIGHT;
addGfxCmdText(x, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(255,255,255,255));
}
void imguiValue(const char* text)
{
const int x = g_state.widgetX;
const int y = g_state.widgetY - BUTTON_HEIGHT;
const int w = g_state.widgetW;
g_state.widgetY -= BUTTON_HEIGHT;
addGfxCmdText(x+w-BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, text, imguiRGBA(255,255,255,200));
}
bool imguiSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled)
{
g_state.widgetId++;
unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
int x = g_state.widgetX;
int y = g_state.widgetY - BUTTON_HEIGHT;
int w = g_state.widgetW;
int h = SLIDER_HEIGHT;
g_state.widgetY -= SLIDER_HEIGHT + DEFAULT_VERTICAL_SPACING;
addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 4.0f, imguiRGBA(0,0,0,128));
const int range = w - SLIDER_MARKER_WIDTH;
float u = (*val - vmin) / (vmax-vmin);
if (u < 0) u = 0;
if (u > 1) u = 1;
int m = (int)(u * range);
bool over = enabled && inRect(x+m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
bool res = buttonLogic(id, over);
bool valChanged = false;
if (isActive(id))
{
if (g_state.wentActive)
{
g_state.dragX = g_state.mx;
g_state.dragOrig = u;
}
if (g_state.dragX != g_state.mx)
{
u = g_state.dragOrig + (float)(g_state.mx - g_state.dragX) / (float)range;
if (u < 0) u = 0;
if (u > 1) u = 1;
*val = vmin + u*(vmax-vmin);
*val = floorf(*val/vinc+0.5f)*vinc; // Snap to vinc
m = (int)(u * range);
valChanged = true;
}
}
if (isActive(id))
addGfxCmdRoundedRect((float)(x+m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, imguiRGBA(255,255,255,255));
else
addGfxCmdRoundedRect((float)(x+m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, isHot(id) ? imguiRGBA(255,196,0,128) : imguiRGBA(255,255,255,64));
// TODO: fix this, take a look at 'nicenum'.
int digits = (int)(ceilf(log10f(vinc)));
char fmt[16];
snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
char msg[128];
snprintf(msg, 128, fmt, *val);
if (enabled)
{
addGfxCmdText(x+SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
addGfxCmdText(x+w-SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, msg, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
}
else
{
addGfxCmdText(x+SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200));
addGfxCmdText(x+w-SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, msg, imguiRGBA(128,128,128,200));
}
return res || valChanged;
}
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void imguiStartLine() {
g_state.nextItemSameLine = true;
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g_state.newLinePreviousX = g_state.widgetX;
}
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void imguiEndLine() {
g_state.nextItemSameLine = false;
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g_state.widgetX = g_state.newLinePreviousX;
g_state.newLinePreviousX = 0;
}
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void imguiVerticalSpace(int spaceY)
{
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g_state.widgetY -= spaceY;
}
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void imguiHorizontalSpace(int spaceX) {
g_state.widgetX += spaceX;
}
void imguiSeparatorLine()
{
int x = g_state.widgetX;
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int y = g_state.widgetY;
int w = g_state.widgetW;
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int h = SEPARATOR_LINE_WIDTH;
g_state.widgetY -= SEPARATOR_LINE_WIDTH;
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addGfxCmdRect((float)x, (float)y, (float)w, (float)h, imguiRGBA(255,255,255,70));
}
void imguiDrawText(int x, int y, int align, const char* text, unsigned int color)
{
addGfxCmdText(x, y, align, text, color);
}
void imguiDrawLine(float x0, float y0, float x1, float y1, float r, unsigned int color)
{
addGfxCmdLine(x0, y0, x1, y1, r, color);
}
void imguiDrawRect(float x, float y, float w, float h, unsigned int color)
{
addGfxCmdRect(x, y, w, h, color);
}
void imguiDrawRoundedRect(float x, float y, float w, float h, float r, unsigned int color)
{
addGfxCmdRoundedRect(x, y, w, h, r, color);
}