reactphysics3d/src/constraint/SliderJoint.h

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2013-05-08 21:33:04 +00:00
/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_SLIDER_JOINT_H
#define REACTPHYSICS3D_SLIDER_JOINT_H
// Libraries
#include "../mathematics/mathematics.h"
#include "../engine/ConstraintSolver.h"
namespace reactphysics3d {
// Structure SliderJointInfo
/**
* This structure is used to gather the information needed to create a slider
* joint. This structure will be used to create the actual slider joint.
*/
struct SliderJointInfo : public ConstraintInfo {
public :
// -------------------- Attributes -------------------- //
/// Anchor point (in world-space coordinates)
Vector3 anchorPointWorldSpace;
/// Slider axis (in world-space coordinates)
Vector3 axisWorldSpace;
/// Constructor
SliderJointInfo(RigidBody* rigidBody1, RigidBody* rigidBody2,
const Vector3& initAnchorPointWorldSpace,
const Vector3& initAxisWorldSpace)
: ConstraintInfo(rigidBody1, rigidBody2, SLIDERJOINT),
anchorPointWorldSpace(initAnchorPointWorldSpace),
axisWorldSpace(initAxisWorldSpace) {}
};
// Class SliderJoint
/**
* This class represents a slider joint.
*/
class SliderJoint : public Constraint {
private :
// -------------------- Attributes -------------------- //
/// Anchor point of body 1 (in local space coordinates)
Vector3 mLocalAnchorPointBody1;
/// Anchor point of body 2 (in local space coordinates)
Vector3 mLocalAnchorPointBody2;
/// Vector from center of body 2 to anchor point in world-space
Vector3 mU1World;
/// Vector from center of body 2 to anchor point in world-space
Vector3 mU2World;
/// First vector orthogonal to vector mU1World in world-space
Vector3 mN1;
/// Second vector orthogonal to vector mU1World and mN1 in world-space
Vector3 mN2;
/// Cross product of mU1World and mN1
Vector3 mU1WorldCrossN1;
/// Cross product of mU1World and mN2
Vector3 mU1WorldCrossN2;
/// Cross product of mU2World and mN1
Vector3 mU2WorldCrossN1;
/// Cross product of mU2World and mN2
Vector3 mU2WorldCrossN2;
public :
// -------------------- Methods -------------------- //
/// Constructor
SliderJoint(const SliderJointInfo& jointInfo);
/// Destructor
virtual ~SliderJoint();
/// Return the number of bytes used by the joint
virtual size_t getSizeInBytes() const;
/// Initialize before solving the constraint
virtual void initBeforeSolve(const ConstraintSolverData& constraintSolverData);
/// Solve the velocity constraint
virtual void solveVelocityConstraint(const ConstraintSolverData& constraintSolverData);
/// Solve the position constraint
virtual void solvePositionConstraint(const ConstraintSolverData& constraintSolverData);
};
// Return the number of bytes used by the joint
inline size_t SliderJoint::getSizeInBytes() const {
return sizeof(SliderJoint);
}
}
#endif