Working on debug renderer
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@ -75,6 +75,7 @@ class DebugRenderer : public EventListener {
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COLLIDER_BROADPHASE_AABB = 1 << 1,
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COLLISION_SHAPE = 1 << 2,
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CONTACT_POINT = 1 << 3,
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CONTACT_NORMAL = 1 << 4,
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};
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/// Struture that represents a point of the DebugRenderer
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@ -134,6 +135,9 @@ class DebugRenderer : public EventListener {
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/// Default radius of the sphere displayed to represent contact points
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static constexpr decimal DEFAULT_CONTACT_POINT_SPHERE_RADIUS = decimal(0.1);
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/// Default radius of the sphere displayed to represent contact points
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static constexpr decimal DEFAULT_CONTACT_NORMAL_LENGTH = decimal(1.0);
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// -------------------- Attributes -------------------- //
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/// Memory allocator
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@ -154,6 +158,9 @@ class DebugRenderer : public EventListener {
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/// Radius of the sphere displayed to represent contact points
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decimal mContactPointSphereRadius;
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/// Lenght of contact normal
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decimal mContactNormalLength;
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// -------------------- Methods -------------------- //
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/// Draw an AABB
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@ -229,6 +236,12 @@ class DebugRenderer : public EventListener {
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/// Set the contact point sphere radius
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void setContactPointSphereRadius(decimal radius);
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/// Return the length of contact normal
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decimal getContactNormalLength() const;
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/// Return the length of contact normal
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void setContactNormalLength(decimal contactNormalLength);
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/// Generate the rendering primitives (triangles, lines, ...) of a physics world
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void computeDebugRenderingPrimitives(const PhysicsWorld& world);
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@ -295,6 +308,17 @@ inline void DebugRenderer::setContactPointSphereRadius(decimal radius) {
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mContactPointSphereRadius = radius;
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}
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// Return the length of contact normal
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inline decimal DebugRenderer::getContactNormalLength() const {
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return mContactNormalLength;
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}
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// Return the length of contact normal
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inline void DebugRenderer::setContactNormalLength(decimal contactNormalLength) {
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mContactNormalLength = contactNormalLength;
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}
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}
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#endif
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@ -42,12 +42,13 @@ using namespace reactphysics3d;
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// Constructor
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DebugRenderer::DebugRenderer(MemoryAllocator& allocator)
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:mAllocator(allocator), mLines(allocator), mTriangles(allocator), mDisplayedDebugItems(0), mMapDebugItemWithColor(allocator),
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mContactPointSphereRadius(DEFAULT_CONTACT_POINT_SPHERE_RADIUS) {
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mContactPointSphereRadius(DEFAULT_CONTACT_POINT_SPHERE_RADIUS), mContactNormalLength(DEFAULT_CONTACT_NORMAL_LENGTH) {
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mMapDebugItemWithColor.add(Pair<DebugItem, uint32>(DebugItem::COLLIDER_AABB, static_cast<uint32>(DebugColor::MAGENTA)));
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mMapDebugItemWithColor.add(Pair<DebugItem, uint32>(DebugItem::COLLIDER_BROADPHASE_AABB, static_cast<uint32>(DebugColor::YELLOW)));
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mMapDebugItemWithColor.add(Pair<DebugItem, uint32>(DebugItem::COLLISION_SHAPE, static_cast<uint32>(DebugColor::GREEN)));
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mMapDebugItemWithColor.add(Pair<DebugItem, uint32>(DebugItem::CONTACT_POINT, static_cast<uint32>(DebugColor::RED)));
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mMapDebugItemWithColor.add(Pair<DebugItem, uint32>(DebugItem::CONTACT_NORMAL, static_cast<uint32>(DebugColor::WHITE)));
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}
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// Destructor
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@ -438,7 +439,7 @@ void DebugRenderer::computeDebugRenderingPrimitives(const PhysicsWorld& world) {
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void DebugRenderer::onContact(const CollisionCallback::CallbackData& callbackData) {
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// If we need to draw contact points
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if (getIsDebugItemDisplayed(DebugItem::CONTACT_POINT)) {
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if (getIsDebugItemDisplayed(DebugItem::CONTACT_POINT) || getIsDebugItemDisplayed(DebugItem::CONTACT_NORMAL)) {
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// For each contact pair
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for (uint p = 0; p < callbackData.getNbContactPairs(); p++) {
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@ -454,8 +455,18 @@ void DebugRenderer::onContact(const CollisionCallback::CallbackData& callbackDat
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Vector3 point = contactPair.getCollider1()->getLocalToWorldTransform() * contactPoint.getLocalPointOnShape1();
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if (getIsDebugItemDisplayed(DebugItem::CONTACT_POINT)) {
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// Contact point
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drawSphere(point, DEFAULT_CONTACT_POINT_SPHERE_RADIUS, mMapDebugItemWithColor[DebugItem::CONTACT_POINT]);
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}
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if (getIsDebugItemDisplayed(DebugItem::CONTACT_NORMAL)) {
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// Contact normal
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mLines.add(DebugLine(point, point + contactPoint.getWorldNormal() * mContactNormalLength, mMapDebugItemWithColor[DebugItem::CONTACT_NORMAL]));
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}
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}
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}
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}
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}
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@ -59,6 +59,7 @@ CollisionShapesScene::CollisionShapesScene(const std::string& name, EngineSettin
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mPhysicsWorld->getDebugRenderer().setIsDebugItemDisplayed(rp3d::DebugRenderer::DebugItem::COLLIDER_BROADPHASE_AABB, true);
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mPhysicsWorld->getDebugRenderer().setIsDebugItemDisplayed(rp3d::DebugRenderer::DebugItem::COLLISION_SHAPE, true);
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mPhysicsWorld->getDebugRenderer().setIsDebugItemDisplayed(rp3d::DebugRenderer::DebugItem::CONTACT_POINT, true);
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mPhysicsWorld->getDebugRenderer().setIsDebugItemDisplayed(rp3d::DebugRenderer::DebugItem::CONTACT_NORMAL, true);
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for (int i=0; i<NB_COMPOUND_SHAPES; i++) {
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