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sources/reactphysics3d/collision/ContactInfo.cpp
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sources/reactphysics3d/collision/ContactInfo.cpp
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/***************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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// Libraries
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#include "ContactInfo.h"
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// Constructor
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ContactInfo::ContactInfo(const OBB* const obb1, const OBB* const obb2, const Vector3D& normal, double penetrationDepth)
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: obb1(obb1), obb2(obb2), normal(normal), penetrationDepth(penetrationDepth) {
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}
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sources/reactphysics3d/collision/ContactInfo.h
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sources/reactphysics3d/collision/ContactInfo.h
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/***************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef CONTACTINFO_H
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#define CONTACTINFO_H
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// Libraries
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#include "../body/OBB.h"
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#include "../mathematics/mathematics.h"
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Structure ContactInfo :
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This structure contains informations about a collision contact
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computed durring the narow phase collision detection. Those
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informations are use to compute the contact set for a contact
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between two bodies.
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-------------------------------------------------------------------
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*/
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struct ContactInfo {
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public:
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// TODO : Use polymorphism here (change OBB into BoundingVolume to be more general)
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const OBB* const obb1; // Body pointer of the first bounding volume
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const OBB* const obb2; // Body pointer of the second bounding volume
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const Vector3D normal; // Normal vector the the collision contact
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const double penetrationDepth; // Penetration depth of the contact
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ContactInfo(const OBB* const obb1, const OBB* const obb2, const Vector3D& normal, double penetrationDepth); // Constructor
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};
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} // End of the ReactPhysics3D namespace
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#endif
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