Remove check() and checkNode() methods from DynamicAABBTree in release mode
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@ -26,6 +26,7 @@
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// Libraries
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#include "BroadPhaseAlgorithm.h"
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#include "../CollisionDetection.h"
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#include "../../engine/Profiler.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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@ -27,6 +27,7 @@
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#include "DynamicAABBTree.h"
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#include "BroadPhaseAlgorithm.h"
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#include "../../memory/Stack.h"
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#include "../../engine/Profiler.h"
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using namespace reactphysics3d;
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@ -159,6 +160,8 @@ void DynamicAABBTree::removeObject(int nodeID) {
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/// frames.
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bool DynamicAABBTree::updateObject(int nodeID, const AABB& newAABB, const Vector3& displacement) {
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PROFILE("DynamicAABBTree::updateObject()");
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assert(nodeID >= 0 && nodeID < mNbAllocatedNodes);
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assert(mNodes[nodeID].isLeaf());
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assert(mNodes[nodeID].height >= 0);
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@ -333,9 +336,6 @@ void DynamicAABBTree::insertLeafNode(int nodeID) {
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}
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assert(mNodes[nodeID].isLeaf());
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// Check the structure of the tree
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check();
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}
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// Remove a leaf node from the tree
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@ -403,9 +403,6 @@ void DynamicAABBTree::removeLeafNode(int nodeID) {
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mNodes[siblingNodeID].parentID = TreeNode::NULL_TREE_NODE;
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releaseNode(parentNodeID);
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}
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// Check the structure of the tree
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check();
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}
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// Balance the sub-tree of a given node using left or right rotations.
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@ -608,6 +605,8 @@ void DynamicAABBTree::reportAllShapesOverlappingWith(int nodeID, const AABB& aab
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}
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}
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#ifndef NDEBUG
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// Check if the tree structure is valid (for debugging purpose)
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void DynamicAABBTree::check() const {
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@ -678,3 +677,5 @@ void DynamicAABBTree::checkNode(int nodeID) const {
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checkNode(rightChild);
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}
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}
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#endif
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@ -123,12 +123,16 @@ class DynamicAABBTree {
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/// Balance the sub-tree of a given node using left or right rotations.
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int balanceSubTreeAtNode(int nodeID);
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#ifndef NDEBUG
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/// Check if the tree structure is valid (for debugging purpose)
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void check() const;
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/// Check if the node structure is valid (for debugging purpose)
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void checkNode(int nodeID) const;
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#endif
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public:
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// -------------------- Methods -------------------- //
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