git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@293 92aac97c-a6ce-11dd-a772-7fcde58d38e6

This commit is contained in:
chappuis.daniel 2010-03-24 21:36:10 +00:00
parent 843b226321
commit 05cb6572e2

View File

@ -41,6 +41,9 @@ void ConstraintSolver::allocate(std::vector<Constraint*>& constraints, std::vect
this->bodies = bodies; this->bodies = bodies;
this->nbBodies = bodies.size(); this->nbBodies = bodies.size();
// TODO : Now we keep every bodies of the physics world in the "bodies" std:vector of the constraint solver.
// but maybe we could only keep track of the body that are part of some constraints.
// For each constraint // For each constraint
for (unsigned int i=0; i<constraints.size(); ++i) { for (unsigned int i=0; i<constraints.size(); ++i) {
// Evaluate the constraint // Evaluate the constraint