From 069b7d3961d0221b0c641bb46df882a7a9cbfb19 Mon Sep 17 00:00:00 2001 From: Daniel Chappuis Date: Mon, 13 Dec 2021 21:02:00 +0100 Subject: [PATCH] Edit changelog file --- CHANGELOG.md | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index b79d221c..cc369f53 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,7 @@ do not hesitate to take a look at the user manual. ### Added + - The performance of the collision detection and rigid bodies simulation has been improved a lot - Method RigidBody::resetForce() to reset the accumulated external force on a rigid body has been added - Method RigidBody::resetTorque() to reset the accumulated external torque on a rigid body has been added - Constructors with local-space anchor/axis have been added to BallAndSocketJointInfo, HingeJointInfo, FixedJointInfo and SliderJointInfo classes @@ -23,8 +24,9 @@ do not hesitate to take a look at the user manual. - Method RigidBody::getTorque() to get the total manually applied torque on a rigid body - Method RigidBody::setIsSleeping() is now public in order to wake up or put to sleep a rigid body - A cone limit can now be set to the ball-and-socket joint (this is useful for ragdolls) - - Bridge scene has been added to the testbed application - - Ragdoll scene has been added to the testbed application + - New scenes have been added to the testbed application (Box Tower, Ragdoll, Rope, Ball And Socket Joint, Bridge, Hinge Joint, Hinge Joint chain, Ball and + Socket Joint chain, Ball and Socket Joint net, ...) + - It is now possible to move bodies using the mouse (CTRL + click and drag) in the testbed application ### Changed @@ -65,7 +67,9 @@ do not hesitate to take a look at the user manual. - Issue with wrong linear velocity update computed in RigidBody::updateLocalCenterOfMassFromColliders() method - Issue with wrong linear velocity update computed in RigidBody::updateMassPropertiesFromColliders() method - Issue in copy-constructors in Map and Set classes -- A lot of code warnings have been fixed +- A lot of code warnings have been fixed [#221](https://github.com/DanielChappuis/reactphysics3d/issues/221)[#222](https://github.com/DanielChappuis/reactphysics3d/issues/222)[#223](https://github.com/DanielChappuis/reactphysics3d/issues/223)[#224](https://github.com/DanielChappuis/reactphysics3d/issues/224) +- The default warning level is not set anymore in CMakeLists.txt file (Issue [#220](https://github.com/DanielChappuis/reactphysics3d/issues/220)) +- Issue with collision not working when setting a body to be static before calling updateMassPropertiesFromColliders() (Issue [#225](https://github.com/DanielChappuis/reactphysics3d/issues/225)) ## Version 0.8.0 (May 31, 2020)