git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@164 92aac97c-a6ce-11dd-a772-7fcde58d38e6

This commit is contained in:
chappuis.daniel 2009-07-04 07:21:48 +00:00
parent c0b4eaaccc
commit 0a058c266c
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/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
// Libraries
#include "Polygon3D.h"
// We want to use the ReactPhysics3D namespace
using namespace reactphysics3d;
// Constructor
Polygon3D::Polygon3D(const std::vector<Vector3D>& vertexList)
:vertexList(vertexList) {
}
// Destructor
Polygon3D::~Polygon3D() {
}

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/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef POLYGON3D_H
#define POLYGON3D_H
// Libraries
#include <vector>
#include <stdexcept>
#include "Vector3D.h"
// ReactPhysics3D namespace
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class Polygon3D :
This class represents a 3D polygon.
-------------------------------------------------------------------
*/
class Polygon3D {
private :
std::vector<Vector3D> vertexList; // Ordered list of all vertices of the polygon
public :
Polygon3D(const std::vector<Vector3D>& vertexList); // Constructor
~Polygon3D(); // Destructor
int getNbVertex() const; // Return the number of vertex of the polygon
Vector3D getVertex(unsigned int index) const throw(std::invalid_argument); // Return a vertex of the polygon
};
// TODO : Test the Polygon3D class
// Return the number of vertex of the polygon
inline int Polygon3D::getNbVertex() const {
return vertexList.size();
}
// Return a vertex of the polygon
inline Vector3D Polygon3D::getVertex(unsigned int index) const throw(std::invalid_argument) {
// Check if the index argument is valid
if (index >= 0 && index < vertexList.size()) {
return vertexList[index];
}
else {
// The index is invalid, we throw an exception
throw std::invalid_argument("Exception : The index argument has to be between zero and the number of vertex of the polygon");
}
}
} // End of the ReactPhysics3D
#endif