diff --git a/sources/reactphysics3d/mathematics/Polygon3D.cpp b/sources/reactphysics3d/mathematics/Polygon3D.cpp
new file mode 100644
index 00000000..349ad3df
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+++ b/sources/reactphysics3d/mathematics/Polygon3D.cpp
@@ -0,0 +1,35 @@
+/****************************************************************************
+* Copyright (C) 2009 Daniel Chappuis *
+****************************************************************************
+* This file is part of ReactPhysics3D. *
+* *
+* ReactPhysics3D is free software: you can redistribute it and/or modify *
+* it under the terms of the GNU Lesser General Public License as published *
+* by the Free Software Foundation, either version 3 of the License, or *
+* (at your option) any later version. *
+* *
+* ReactPhysics3D is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU Lesser General Public License for more details. *
+* *
+* You should have received a copy of the GNU Lesser General Public License *
+* along with ReactPhysics3D. If not, see . *
+***************************************************************************/
+
+// Libraries
+#include "Polygon3D.h"
+
+// We want to use the ReactPhysics3D namespace
+using namespace reactphysics3d;
+
+// Constructor
+Polygon3D::Polygon3D(const std::vector& vertexList)
+ :vertexList(vertexList) {
+
+}
+
+// Destructor
+Polygon3D::~Polygon3D() {
+
+}
diff --git a/sources/reactphysics3d/mathematics/Polygon3D.h b/sources/reactphysics3d/mathematics/Polygon3D.h
new file mode 100644
index 00000000..51ce9518
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+++ b/sources/reactphysics3d/mathematics/Polygon3D.h
@@ -0,0 +1,71 @@
+/****************************************************************************
+* Copyright (C) 2009 Daniel Chappuis *
+****************************************************************************
+* This file is part of ReactPhysics3D. *
+* *
+* ReactPhysics3D is free software: you can redistribute it and/or modify *
+* it under the terms of the GNU Lesser General Public License as published *
+* by the Free Software Foundation, either version 3 of the License, or *
+* (at your option) any later version. *
+* *
+* ReactPhysics3D is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU Lesser General Public License for more details. *
+* *
+* You should have received a copy of the GNU Lesser General Public License *
+* along with ReactPhysics3D. If not, see . *
+***************************************************************************/
+
+#ifndef POLYGON3D_H
+#define POLYGON3D_H
+
+// Libraries
+#include
+#include
+#include "Vector3D.h"
+
+// ReactPhysics3D namespace
+namespace reactphysics3d {
+
+/* -------------------------------------------------------------------
+ Class Polygon3D :
+ This class represents a 3D polygon.
+ -------------------------------------------------------------------
+*/
+class Polygon3D {
+ private :
+ std::vector vertexList; // Ordered list of all vertices of the polygon
+
+ public :
+ Polygon3D(const std::vector& vertexList); // Constructor
+ ~Polygon3D(); // Destructor
+
+ int getNbVertex() const; // Return the number of vertex of the polygon
+ Vector3D getVertex(unsigned int index) const throw(std::invalid_argument); // Return a vertex of the polygon
+};
+
+// TODO : Test the Polygon3D class
+
+// Return the number of vertex of the polygon
+inline int Polygon3D::getNbVertex() const {
+ return vertexList.size();
+}
+
+// Return a vertex of the polygon
+inline Vector3D Polygon3D::getVertex(unsigned int index) const throw(std::invalid_argument) {
+ // Check if the index argument is valid
+ if (index >= 0 && index < vertexList.size()) {
+ return vertexList[index];
+ }
+ else {
+ // The index is invalid, we throw an exception
+ throw std::invalid_argument("Exception : The index argument has to be between zero and the number of vertex of the polygon");
+ }
+}
+
+} // End of the ReactPhysics3D
+
+#endif
+
+