diff --git a/src/collision/shapes/ConvexMeshShape.cpp b/src/collision/shapes/ConvexMeshShape.cpp index 0dedcc5c..8aa2d7f9 100644 --- a/src/collision/shapes/ConvexMeshShape.cpp +++ b/src/collision/shapes/ConvexMeshShape.cpp @@ -106,7 +106,7 @@ void ConvexMeshShape::recalculateBounds() { // Raycast method with feedback information /// This method implements the technique in the book "Real-time Collision Detection" by /// Christer Ericson. -bool ConvexMeshShape::raycast(const Ray& ray, RaycastInfo& raycastInfo, Collider* /*collider*/, MemoryAllocator& /*allocator*/) const { +bool ConvexMeshShape::raycast(const Ray& ray, RaycastInfo& raycastInfo, Collider* collider, MemoryAllocator& /*allocator*/) const { // Ray direction Vector3 direction = ray.point2 - ray.point1;