diff --git a/src/systems/ContactSolverSystem.cpp b/src/systems/ContactSolverSystem.cpp index 842ece98..e644b886 100644 --- a/src/systems/ContactSolverSystem.cpp +++ b/src/systems/ContactSolverSystem.cpp @@ -280,15 +280,15 @@ void ContactSolverSystem::initializeForIsland(uint islandIndex) { // v1 - w1.cross(mContactConstraints[mNbContactManifolds].r1Friction); Vector3 deltaVFrictionPoint(v2.x + w2.y * mContactConstraints[mNbContactManifolds].r2Friction.z - w2.z * mContactConstraints[mNbContactManifolds].r2Friction.y - - v1.x - w1.y * mContactConstraints[mNbContactManifolds].r1Friction.z - + v1.x - w1.y * mContactConstraints[mNbContactManifolds].r1Friction.z + w1.z * mContactConstraints[mNbContactManifolds].r1Friction.y, v2.y + w2.z * mContactConstraints[mNbContactManifolds].r2Friction.x - w2.x * mContactConstraints[mNbContactManifolds].r2Friction.z - - v1.y - w1.z * mContactConstraints[mNbContactManifolds].r1Friction.x - + v1.y - w1.z * mContactConstraints[mNbContactManifolds].r1Friction.x + w1.x * mContactConstraints[mNbContactManifolds].r1Friction.z, v2.z + w2.x * mContactConstraints[mNbContactManifolds].r2Friction.y - w2.y * mContactConstraints[mNbContactManifolds].r2Friction.x - - v1.z - w1.x * mContactConstraints[mNbContactManifolds].r1Friction.y - + v1.z - w1.x * mContactConstraints[mNbContactManifolds].r1Friction.y + w1.y * mContactConstraints[mNbContactManifolds].r1Friction.x); // Compute the friction vectors