From 14491c7eb313036bb7c8d9a8dbd4362d042cc084 Mon Sep 17 00:00:00 2001 From: Daniel Chappuis Date: Sun, 1 Jul 2018 17:24:24 +0200 Subject: [PATCH] Make comment more clear --- src/engine/CollisionWorld.cpp | 2 +- src/engine/CollisionWorld.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/engine/CollisionWorld.cpp b/src/engine/CollisionWorld.cpp index 35e66f29..0dcab550 100644 --- a/src/engine/CollisionWorld.cpp +++ b/src/engine/CollisionWorld.cpp @@ -247,7 +247,7 @@ bool CollisionWorld::testAABBOverlap(const CollisionBody* body1, return body1AABB.testCollision(body2AABB); } -// Report all the bodies that overlap with the aabb in parameter +// Report all the bodies which have an AABB that overlaps with the AABB in parameter /** * @param aabb AABB used to test for overlap * @param overlapCallback Pointer to the callback class to report overlap diff --git a/src/engine/CollisionWorld.h b/src/engine/CollisionWorld.h index 3620219a..1d359a9c 100644 --- a/src/engine/CollisionWorld.h +++ b/src/engine/CollisionWorld.h @@ -147,7 +147,7 @@ class CollisionWorld { bool testAABBOverlap(const CollisionBody* body1, const CollisionBody* body2) const; - /// Report all the bodies that overlap with the AABB in parameter + /// Report all the bodies which have an AABB that overlaps with the AABB in parameter void testAABBOverlap(const AABB& aabb, OverlapCallback* overlapCallback, unsigned short categoryMaskBits = 0xFFFF); /// Return true if two bodies overlap