Add ball-and-socket joints chain and hinge joints chain demos in testbed application
This commit is contained in:
parent
86b431ede0
commit
152c239a2a
|
@ -125,6 +125,10 @@ set(COMMON_SOURCES
|
|||
set(SCENES_SOURCES
|
||||
scenes/ballandsocketjointsnet/BallAndSocketJointsNetScene.h
|
||||
scenes/ballandsocketjointsnet/BallAndSocketJointsNetScene.cpp
|
||||
scenes/ballandsocketjointschain/BallAndSocketJointsChainScene.h
|
||||
scenes/ballandsocketjointschain/BallAndSocketJointsChainScene.cpp
|
||||
scenes/hingejointschain/HingeJointsChainScene.h
|
||||
scenes/hingejointschain/HingeJointsChainScene.cpp
|
||||
scenes/cubes/CubesScene.h
|
||||
scenes/cubes/CubesScene.cpp
|
||||
scenes/joints/JointsScene.h
|
||||
|
|
|
@ -0,0 +1,159 @@
|
|||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2016 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
// Libraries
|
||||
#include "BallAndSocketJointsChainScene.h"
|
||||
#include <cmath>
|
||||
|
||||
// Namespaces
|
||||
using namespace openglframework;
|
||||
using namespace ballandsocketjointschainscene;
|
||||
|
||||
// Constructor
|
||||
BallAndSocketJointsChainScene::BallAndSocketJointsChainScene(const std::string& name, EngineSettings& settings)
|
||||
: SceneDemo(name, settings, true, SCENE_RADIUS) {
|
||||
|
||||
std::string meshFolderPath("meshes/");
|
||||
|
||||
// Compute the radius and the center of the scene
|
||||
openglframework::Vector3 center(0, 0, 0);
|
||||
|
||||
// Set the center of the scene
|
||||
setScenePosition(center, SCENE_RADIUS);
|
||||
|
||||
// Gravity vector in the physics world
|
||||
rp3d::Vector3 gravity(0, rp3d::decimal(-9.81), 0);
|
||||
|
||||
rp3d::PhysicsWorld::WorldSettings worldSettings;
|
||||
worldSettings.worldName = name;
|
||||
|
||||
// Logger
|
||||
rp3d::DefaultLogger* defaultLogger = mPhysicsCommon.createDefaultLogger();
|
||||
uint logLevel = static_cast<uint>(rp3d::Logger::Level::Information) | static_cast<uint>(rp3d::Logger::Level::Warning) |
|
||||
static_cast<uint>(rp3d::Logger::Level::Error);
|
||||
defaultLogger->addFileDestination("rp3d_log_" + name + ".html", logLevel, rp3d::DefaultLogger::Format::HTML);
|
||||
mPhysicsCommon.setLogger(defaultLogger);
|
||||
|
||||
// Create the physics world for the physics simulation
|
||||
rp3d::PhysicsWorld* physicsWorld = mPhysicsCommon.createPhysicsWorld(worldSettings);
|
||||
physicsWorld->setEventListener(this);
|
||||
mPhysicsWorld = physicsWorld;
|
||||
|
||||
// Create all the spheres of the scene
|
||||
for (int i=0; i<NB_SPHERES; i++) {
|
||||
|
||||
// Create a sphere and a corresponding rigid in the physics world
|
||||
mSpheres[i] = new Sphere(true, SPHERE_RADIUS, mPhysicsCommon, mPhysicsWorld, meshFolderPath);
|
||||
|
||||
// Set the sphere color
|
||||
mSpheres[i]->setColor(mObjectColorDemo);
|
||||
mSpheres[i]->setSleepingColor(mSleepingColorDemo);
|
||||
|
||||
// Change the material properties of the rigid body
|
||||
rp3d::Material& material = mSpheres[i]->getCollider()->getMaterial();
|
||||
material.setBounciness(rp3d::decimal(0.0));
|
||||
|
||||
if (i == 0) {
|
||||
mSpheres[i]->getRigidBody()->setType(rp3d::BodyType::STATIC);
|
||||
}
|
||||
|
||||
// Add the sphere the list of sphere in the scene
|
||||
mPhysicsObjects.push_back(mSpheres[i]);
|
||||
}
|
||||
|
||||
// Set the position of the spheres before the joints creation
|
||||
reset();
|
||||
|
||||
// Create the Ball-and-Socket joints
|
||||
createJoints();
|
||||
|
||||
// Get the physics engine parameters
|
||||
mEngineSettings.isGravityEnabled = mPhysicsWorld->isGravityEnabled();
|
||||
rp3d::Vector3 gravityVector = mPhysicsWorld->getGravity();
|
||||
mEngineSettings.gravity = openglframework::Vector3(gravityVector.x, gravityVector.y, gravityVector.z);
|
||||
mEngineSettings.isSleepingEnabled = mPhysicsWorld->isSleepingEnabled();
|
||||
mEngineSettings.sleepLinearVelocity = mPhysicsWorld->getSleepLinearVelocity();
|
||||
mEngineSettings.sleepAngularVelocity = mPhysicsWorld->getSleepAngularVelocity();
|
||||
mEngineSettings.nbPositionSolverIterations = mPhysicsWorld->getNbIterationsPositionSolver();
|
||||
mEngineSettings.nbVelocitySolverIterations = mPhysicsWorld->getNbIterationsVelocitySolver();
|
||||
mEngineSettings.timeBeforeSleep = mPhysicsWorld->getTimeBeforeSleep();
|
||||
}
|
||||
|
||||
// Destructor
|
||||
BallAndSocketJointsChainScene::~BallAndSocketJointsChainScene() {
|
||||
|
||||
// Destroy the joints
|
||||
for (uint i=0; i < mBallAndSocketJoints.size(); i++) {
|
||||
|
||||
mPhysicsWorld->destroyJoint(mBallAndSocketJoints[i]);
|
||||
}
|
||||
|
||||
// Destroy all the rigid bodies of the scene
|
||||
for (int i=0; i<NB_SPHERES; i++) {
|
||||
|
||||
mPhysicsWorld->destroyRigidBody(mSpheres[i]->getRigidBody());
|
||||
}
|
||||
|
||||
// Destroy the physics world
|
||||
mPhysicsCommon.destroyPhysicsWorld(mPhysicsWorld);
|
||||
}
|
||||
|
||||
// Create the joints
|
||||
void BallAndSocketJointsChainScene::createJoints() {
|
||||
|
||||
for (int i=0; i < NB_SPHERES-1; i++) {
|
||||
|
||||
// Create the joint info object
|
||||
rp3d::RigidBody* body1 = mSpheres[i]->getRigidBody();
|
||||
rp3d::RigidBody* body2 = mSpheres[i+1]->getRigidBody();
|
||||
rp3d::Vector3 body1Position = body1->getTransform().getPosition();
|
||||
rp3d::Vector3 body2Position = body2->getTransform().getPosition();
|
||||
const rp3d::Vector3 anchorPointWorldSpace = body1Position;
|
||||
rp3d::BallAndSocketJointInfo jointInfo(body1, body2, anchorPointWorldSpace);
|
||||
jointInfo.isCollisionEnabled = false;
|
||||
rp3d::BallAndSocketJoint* joint = dynamic_cast<rp3d::BallAndSocketJoint*>( mPhysicsWorld->createJoint(jointInfo));
|
||||
mBallAndSocketJoints.push_back(joint);
|
||||
}
|
||||
}
|
||||
|
||||
// Reset the scene
|
||||
void BallAndSocketJointsChainScene::reset() {
|
||||
|
||||
SceneDemo::reset();
|
||||
|
||||
const float space = 0.5f;
|
||||
|
||||
const rp3d::Quaternion initOrientation = rp3d::Quaternion::identity();
|
||||
|
||||
for (int i=0; i<NB_SPHERES; i++) {
|
||||
|
||||
// Initial position and orientation of the rigid body
|
||||
rp3d::Vector3 initPosition(i * (2 * SPHERE_RADIUS + space), 20, 0);
|
||||
rp3d::Transform transform(initPosition, initOrientation);
|
||||
|
||||
// Create a box and a corresponding rigid in the physics world
|
||||
mSpheres[i]->setTransform(transform);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,76 @@
|
|||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2016 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef BALL_AND_SOCKET_JOINTS_CHAIN_SCENE_H
|
||||
#define BALL_AND_SOCKET_JOINTS_CHAIN_SCENE_H
|
||||
|
||||
// Libraries
|
||||
#include "openglframework.h"
|
||||
#include <reactphysics3d/reactphysics3d.h>
|
||||
#include "Sphere.h"
|
||||
#include "SceneDemo.h"
|
||||
|
||||
namespace ballandsocketjointschainscene {
|
||||
|
||||
// Constants
|
||||
const float SCENE_RADIUS = 60.0f;
|
||||
const float SPHERE_RADIUS = 1.0f;
|
||||
const int NB_SPHERES = 20;
|
||||
|
||||
// Class BallAndSocketJointsChain scene
|
||||
class BallAndSocketJointsChainScene : public SceneDemo {
|
||||
|
||||
protected :
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Spheres in the Ball-And-Socket joint net
|
||||
Sphere* mSpheres[NB_SPHERES];
|
||||
|
||||
/// Ball-And-Socket joints of the chain
|
||||
std::vector<rp3d::BallAndSocketJoint*> mBallAndSocketJoints;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Create the joints
|
||||
void createJoints();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
BallAndSocketJointsChainScene(const std::string& name, EngineSettings& settings);
|
||||
|
||||
/// Destructor
|
||||
virtual ~BallAndSocketJointsChainScene() override ;
|
||||
|
||||
/// Reset the scene
|
||||
virtual void reset() override;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
159
testbed/scenes/hingejointschain/HingeJointsChainScene.cpp
Normal file
159
testbed/scenes/hingejointschain/HingeJointsChainScene.cpp
Normal file
|
@ -0,0 +1,159 @@
|
|||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2016 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
// Libraries
|
||||
#include "HingeJointsChainScene.h"
|
||||
#include <cmath>
|
||||
|
||||
// Namespaces
|
||||
using namespace openglframework;
|
||||
using namespace hingejointschainscene;
|
||||
|
||||
// Constructor
|
||||
HingeJointsChainScene::HingeJointsChainScene(const std::string& name, EngineSettings& settings)
|
||||
: SceneDemo(name, settings, true, SCENE_RADIUS) {
|
||||
|
||||
std::string meshFolderPath("meshes/");
|
||||
|
||||
// Compute the radius and the center of the scene
|
||||
openglframework::Vector3 center(0, 0, 0);
|
||||
|
||||
// Set the center of the scene
|
||||
setScenePosition(center, SCENE_RADIUS);
|
||||
|
||||
// Gravity vector in the physics world
|
||||
rp3d::Vector3 gravity(0, rp3d::decimal(-9.81), 0);
|
||||
|
||||
rp3d::PhysicsWorld::WorldSettings worldSettings;
|
||||
worldSettings.worldName = name;
|
||||
|
||||
// Logger
|
||||
rp3d::DefaultLogger* defaultLogger = mPhysicsCommon.createDefaultLogger();
|
||||
uint logLevel = static_cast<uint>(rp3d::Logger::Level::Information) | static_cast<uint>(rp3d::Logger::Level::Warning) |
|
||||
static_cast<uint>(rp3d::Logger::Level::Error);
|
||||
defaultLogger->addFileDestination("rp3d_log_" + name + ".html", logLevel, rp3d::DefaultLogger::Format::HTML);
|
||||
mPhysicsCommon.setLogger(defaultLogger);
|
||||
|
||||
// Create the physics world for the physics simulation
|
||||
rp3d::PhysicsWorld* physicsWorld = mPhysicsCommon.createPhysicsWorld(worldSettings);
|
||||
physicsWorld->setEventListener(this);
|
||||
mPhysicsWorld = physicsWorld;
|
||||
|
||||
// Create all the boxes of the scene
|
||||
for (int i=0; i<NB_BOXES; i++) {
|
||||
|
||||
// Create a box and a corresponding rigid in the physics world
|
||||
mBoxes[i] = new Box(true, BOX_SIZE, mPhysicsCommon, mPhysicsWorld, meshFolderPath);
|
||||
|
||||
// Set the box color
|
||||
mBoxes[i]->setColor(mObjectColorDemo);
|
||||
mBoxes[i]->setSleepingColor(mSleepingColorDemo);
|
||||
|
||||
// Change the material properties of the rigid body
|
||||
rp3d::Material& material = mBoxes[i]->getCollider()->getMaterial();
|
||||
material.setBounciness(rp3d::decimal(0.0));
|
||||
|
||||
if (i == 0) {
|
||||
mBoxes[i]->getRigidBody()->setType(rp3d::BodyType::STATIC);
|
||||
}
|
||||
|
||||
// Add the box the list of boxes in the scene
|
||||
mPhysicsObjects.push_back(mBoxes[i]);
|
||||
}
|
||||
|
||||
// Set the position of the boxes before the joints creation
|
||||
reset();
|
||||
|
||||
// Create the Ball-and-Socket joints
|
||||
createJoints();
|
||||
|
||||
// Get the physics engine parameters
|
||||
mEngineSettings.isGravityEnabled = mPhysicsWorld->isGravityEnabled();
|
||||
rp3d::Vector3 gravityVector = mPhysicsWorld->getGravity();
|
||||
mEngineSettings.gravity = openglframework::Vector3(gravityVector.x, gravityVector.y, gravityVector.z);
|
||||
mEngineSettings.isSleepingEnabled = mPhysicsWorld->isSleepingEnabled();
|
||||
mEngineSettings.sleepLinearVelocity = mPhysicsWorld->getSleepLinearVelocity();
|
||||
mEngineSettings.sleepAngularVelocity = mPhysicsWorld->getSleepAngularVelocity();
|
||||
mEngineSettings.nbPositionSolverIterations = mPhysicsWorld->getNbIterationsPositionSolver();
|
||||
mEngineSettings.nbVelocitySolverIterations = mPhysicsWorld->getNbIterationsVelocitySolver();
|
||||
mEngineSettings.timeBeforeSleep = mPhysicsWorld->getTimeBeforeSleep();
|
||||
}
|
||||
|
||||
// Destructor
|
||||
HingeJointsChainScene::~HingeJointsChainScene() {
|
||||
|
||||
// Destroy the joints
|
||||
for (uint i=0; i < mHingeJoints.size(); i++) {
|
||||
|
||||
mPhysicsWorld->destroyJoint(mHingeJoints[i]);
|
||||
}
|
||||
|
||||
// Destroy all the rigid bodies of the scene
|
||||
for (int i=0; i<NB_BOXES; i++) {
|
||||
|
||||
mPhysicsWorld->destroyRigidBody(mBoxes[i]->getRigidBody());
|
||||
}
|
||||
|
||||
// Destroy the physics world
|
||||
mPhysicsCommon.destroyPhysicsWorld(mPhysicsWorld);
|
||||
}
|
||||
|
||||
// Create the joints
|
||||
void HingeJointsChainScene::createJoints() {
|
||||
|
||||
for (int i=0; i < NB_BOXES-1; i++) {
|
||||
|
||||
// Create the joint info object
|
||||
rp3d::RigidBody* body1 = mBoxes[i]->getRigidBody();
|
||||
rp3d::RigidBody* body2 = mBoxes[i+1]->getRigidBody();
|
||||
rp3d::Vector3 body1Position = body1->getTransform().getPosition();
|
||||
rp3d::Vector3 body2Position = body2->getTransform().getPosition();
|
||||
const rp3d::Vector3 anchorPointWorldSpace = body1Position + rp3d::Vector3(BOX_SIZE.x / 2.0f, 0, 0);
|
||||
rp3d::HingeJointInfo jointInfo(body1, body2, anchorPointWorldSpace, rp3d::Vector3(0, 0, 1));
|
||||
jointInfo.isCollisionEnabled = false;
|
||||
rp3d::HingeJoint* joint = dynamic_cast<rp3d::HingeJoint*>(mPhysicsWorld->createJoint(jointInfo));
|
||||
mHingeJoints.push_back(joint);
|
||||
}
|
||||
}
|
||||
|
||||
// Reset the scene
|
||||
void HingeJointsChainScene::reset() {
|
||||
|
||||
SceneDemo::reset();
|
||||
|
||||
const float space = 0.3f;
|
||||
|
||||
const rp3d::Quaternion initOrientation = rp3d::Quaternion::identity();
|
||||
|
||||
for (int i=0; i<NB_BOXES; i++) {
|
||||
|
||||
// Initial position and orientation of the rigid body
|
||||
rp3d::Vector3 initPosition(i * (BOX_SIZE.x + space), 20, 0);
|
||||
rp3d::Transform transform(initPosition, initOrientation);
|
||||
|
||||
// Create a box and a corresponding rigid in the physics world
|
||||
mBoxes[i]->setTransform(transform);
|
||||
}
|
||||
}
|
76
testbed/scenes/hingejointschain/HingeJointsChainScene.h
Normal file
76
testbed/scenes/hingejointschain/HingeJointsChainScene.h
Normal file
|
@ -0,0 +1,76 @@
|
|||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2016 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef HINGE_JOINTS_CHAIN_SCENE_H
|
||||
#define HINGE_JOINTS_CHAIN_SCENE_H
|
||||
|
||||
// Libraries
|
||||
#include "openglframework.h"
|
||||
#include <reactphysics3d/reactphysics3d.h>
|
||||
#include "Box.h"
|
||||
#include "SceneDemo.h"
|
||||
|
||||
namespace hingejointschainscene {
|
||||
|
||||
// Constants
|
||||
const float SCENE_RADIUS = 60.0f;
|
||||
const openglframework::Vector3 BOX_SIZE = openglframework::Vector3(2, 1, 1);
|
||||
const int NB_BOXES = 20;
|
||||
|
||||
// Class HingeJointsChain scene
|
||||
class HingeJointsChainScene : public SceneDemo {
|
||||
|
||||
protected :
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Boxes
|
||||
Box* mBoxes[NB_BOXES];
|
||||
|
||||
/// Hinge joints of the chain
|
||||
std::vector<rp3d::HingeJoint*> mHingeJoints;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Create the joints
|
||||
void createJoints();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
HingeJointsChainScene(const std::string& name, EngineSettings& settings);
|
||||
|
||||
/// Destructor
|
||||
virtual ~HingeJointsChainScene() override ;
|
||||
|
||||
/// Reset the scene
|
||||
virtual void reset() override;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -40,6 +40,8 @@
|
|||
#include "pile/PileScene.h"
|
||||
#include "boxtower/BoxTowerScene.h"
|
||||
#include "ballandsocketjointsnet/BallAndSocketJointsNetScene.h"
|
||||
#include "ballandsocketjointschain/BallAndSocketJointsChainScene.h"
|
||||
#include "hingejointschain/HingeJointsChainScene.h"
|
||||
|
||||
using namespace openglframework;
|
||||
using namespace jointsscene;
|
||||
|
@ -53,6 +55,8 @@ using namespace cubestackscene;
|
|||
using namespace pilescene;
|
||||
using namespace boxtowerscene;
|
||||
using namespace ballandsocketjointsnetscene;
|
||||
using namespace ballandsocketjointschainscene;
|
||||
using namespace hingejointschainscene;
|
||||
|
||||
// Initialization of static variables
|
||||
const float TestbedApplication::SCROLL_SENSITIVITY = 0.08f;
|
||||
|
@ -147,16 +151,23 @@ void TestbedApplication::createScenes() {
|
|||
// Pile scene
|
||||
PileScene* pileScene = new PileScene("Pile", mEngineSettings);
|
||||
mScenes.push_back(pileScene);
|
||||
assert(mScenes.size() > 0);
|
||||
|
||||
// Box Tower scene
|
||||
BoxTowerScene* boxTowerScene = new BoxTowerScene("Box Tower", mEngineSettings);
|
||||
mScenes.push_back(boxTowerScene);
|
||||
assert(mScenes.size() > 0);
|
||||
|
||||
// Ball and Socket joints Net scene
|
||||
BallAndSocketJointsNetScene* ballAndSocketJointsNetScene = new BallAndSocketJointsNetScene("BallAndSocket Joints Net", mEngineSettings);
|
||||
mScenes.push_back(ballAndSocketJointsNetScene);
|
||||
|
||||
// Ball and Socket joints chain scene
|
||||
BallAndSocketJointsChainScene* ballAndSocketJointsChainScene = new BallAndSocketJointsChainScene("BallAndSocket Joints Chain", mEngineSettings);
|
||||
mScenes.push_back(ballAndSocketJointsChainScene);
|
||||
|
||||
// Hinge joints chain scene
|
||||
HingeJointsChainScene* hingeJointsChainScene = new HingeJointsChainScene("Hinge Joints Chain", mEngineSettings);
|
||||
mScenes.push_back(hingeJointsChainScene);
|
||||
|
||||
assert(mScenes.size() > 0);
|
||||
|
||||
const int firstSceneIndex = 0;
|
||||
|
|
Loading…
Reference in New Issue
Block a user