Replacing ProxyShape data by corresponding component data
This commit is contained in:
parent
5a1d10a991
commit
176186e126
|
@ -78,7 +78,7 @@ ProxyShape* CollisionBody::addCollisionShape(CollisionShape* collisionShape,
|
|||
// Create a new proxy collision shape to attach the collision shape to the body
|
||||
ProxyShape* proxyShape = new (mWorld.mMemoryManager.allocate(MemoryManager::AllocationType::Pool,
|
||||
sizeof(ProxyShape))) ProxyShape(this, collisionShape,
|
||||
transform, decimal(1), mWorld.mMemoryManager);
|
||||
mWorld.mMemoryManager);
|
||||
|
||||
// Add the proxy-shape component to the entity of the body
|
||||
Vector3 localBoundsMin;
|
||||
|
@ -289,7 +289,7 @@ void CollisionBody::setIsActive(bool isActive) {
|
|||
|
||||
// Compute the world-space AABB of the new collision shape
|
||||
AABB aabb;
|
||||
shape->getCollisionShape()->computeAABB(aabb, transform * shape->mLocalToBodyTransform);
|
||||
shape->getCollisionShape()->computeAABB(aabb, transform * mWorld.mProxyShapesComponents.getLocalToBodyTransform(shape));
|
||||
|
||||
// Add the proxy shape to the collision detection
|
||||
mWorld.mCollisionDetection.addProxyCollisionShape(shape, aabb);
|
||||
|
|
|
@ -284,7 +284,7 @@ ProxyShape* RigidBody::addCollisionShape(CollisionShape* collisionShape,
|
|||
// Create a new proxy collision shape to attach the collision shape to the body
|
||||
ProxyShape* proxyShape = new (mWorld.mMemoryManager.allocate(MemoryManager::AllocationType::Pool,
|
||||
sizeof(ProxyShape))) ProxyShape(this, collisionShape,
|
||||
transform, mass, mWorld.mMemoryManager);
|
||||
mWorld.mMemoryManager);
|
||||
|
||||
// Add the proxy-shape component to the entity of the body
|
||||
Vector3 localBoundsMin;
|
||||
|
|
|
@ -39,8 +39,8 @@ using namespace reactphysics3d;
|
|||
* @param transform Transformation from collision shape local-space to body local-space
|
||||
* @param mass Mass of the collision shape (in kilograms)
|
||||
*/
|
||||
ProxyShape::ProxyShape(CollisionBody* body, CollisionShape* shape, const Transform& transform, decimal mass, MemoryManager& memoryManager)
|
||||
:mMemoryManager(memoryManager), mBody(body), mCollisionShape(shape), mLocalToBodyTransform(transform), mMass(mass),
|
||||
ProxyShape::ProxyShape(CollisionBody* body, CollisionShape* shape, MemoryManager& memoryManager)
|
||||
:mMemoryManager(memoryManager), mBody(body), mCollisionShape(shape),
|
||||
mNext(nullptr), mBroadPhaseID(-1), mUserData(nullptr), mCollisionCategoryBits(0x0001), mCollideWithMaskBits(0xFFFF) {
|
||||
|
||||
}
|
||||
|
@ -50,13 +50,23 @@ ProxyShape::~ProxyShape() {
|
|||
|
||||
}
|
||||
|
||||
// Return the mass of the collision shape
|
||||
/**
|
||||
* @return Mass of the collision shape (in kilograms)
|
||||
*/
|
||||
decimal ProxyShape::getMass() const {
|
||||
return mBody->mWorld.mProxyShapesComponents.getMass(this);
|
||||
}
|
||||
|
||||
|
||||
// Return true if a point is inside the collision shape
|
||||
/**
|
||||
* @param worldPoint Point to test in world-space coordinates
|
||||
* @return True if the point is inside the collision shape
|
||||
*/
|
||||
bool ProxyShape::testPointInside(const Vector3& worldPoint) {
|
||||
const Transform localToWorld = mBody->mWorld.mTransformComponents.getTransform(mBody->getEntity()) * mLocalToBodyTransform;
|
||||
const Transform localToWorld = mBody->mWorld.mTransformComponents.getTransform(mBody->getEntity()) *
|
||||
mBody->mWorld.mProxyShapesComponents.getLocalToBodyTransform(this);
|
||||
const Vector3 localPoint = localToWorld.getInverse() * worldPoint;
|
||||
return mCollisionShape->testPointInside(localPoint, this);
|
||||
}
|
||||
|
@ -88,7 +98,8 @@ void ProxyShape::setCollideWithMaskBits(unsigned short collideWithMaskBits) {
|
|||
// Set the local to parent body transform
|
||||
void ProxyShape::setLocalToBodyTransform(const Transform& transform) {
|
||||
|
||||
mLocalToBodyTransform = transform;
|
||||
//mLocalToBodyTransform = transform;
|
||||
mBody->mWorld.mProxyShapesComponents.setLocalToBodyTransform(this, transform);
|
||||
|
||||
mBody->setIsSleeping(false);
|
||||
|
||||
|
@ -97,7 +108,16 @@ void ProxyShape::setLocalToBodyTransform(const Transform& transform) {
|
|||
|
||||
RP3D_LOG(mLogger, Logger::Level::Information, Logger::Category::ProxyShape,
|
||||
"ProxyShape " + std::to_string(mBroadPhaseID) + ": Set localToBodyTransform=" +
|
||||
mLocalToBodyTransform.to_string());
|
||||
transform.to_string());
|
||||
}
|
||||
|
||||
// Return the local to parent body transform
|
||||
/**
|
||||
* @return The transformation that transforms the local-space of the collision shape
|
||||
* to the local-space of the parent body
|
||||
*/
|
||||
const Transform& ProxyShape::getLocalToBodyTransform() const {
|
||||
return mBody->mWorld.mProxyShapesComponents.getLocalToBodyTransform(this);
|
||||
}
|
||||
|
||||
// Raycast method with feedback information
|
||||
|
@ -135,6 +155,7 @@ bool ProxyShape::raycast(const Ray& ray, RaycastInfo& raycastInfo) {
|
|||
* shape to the world-space
|
||||
*/
|
||||
const Transform ProxyShape::getLocalToWorldTransform() const {
|
||||
return mBody->mWorld.mTransformComponents.getTransform(mBody->getEntity()) * mLocalToBodyTransform;
|
||||
return mBody->mWorld.mTransformComponents.getTransform(mBody->getEntity()) *
|
||||
mBody->mWorld.mProxyShapesComponents.getLocalToBodyTransform(this);
|
||||
}
|
||||
|
||||
|
|
|
@ -61,10 +61,10 @@ class ProxyShape {
|
|||
CollisionShape* mCollisionShape;
|
||||
|
||||
/// Local-space to parent body-space transform (does not change over time)
|
||||
Transform mLocalToBodyTransform;
|
||||
//Transform mLocalToBodyTransform;
|
||||
|
||||
/// Mass (in kilogramms) of the corresponding collision shape
|
||||
decimal mMass;
|
||||
//decimal mMass;
|
||||
|
||||
/// Pointer to the next proxy shape of the body (linked list)
|
||||
ProxyShape* mNext;
|
||||
|
@ -111,8 +111,7 @@ class ProxyShape {
|
|||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
ProxyShape(CollisionBody* body, CollisionShape* shape,
|
||||
const Transform& transform, decimal mass, MemoryManager& memoryManager);
|
||||
ProxyShape(CollisionBody* body, CollisionShape* shape, MemoryManager& memoryManager);
|
||||
|
||||
/// Destructor
|
||||
virtual ~ProxyShape();
|
||||
|
@ -234,14 +233,6 @@ inline CollisionBody* ProxyShape::getBody() const {
|
|||
return mBody;
|
||||
}
|
||||
|
||||
// Return the mass of the collision shape
|
||||
/**
|
||||
* @return Mass of the collision shape (in kilograms)
|
||||
*/
|
||||
inline decimal ProxyShape::getMass() const {
|
||||
return mMass;
|
||||
}
|
||||
|
||||
// Return a pointer to the user data attached to this body
|
||||
/**
|
||||
* @return A pointer to the user data stored into the proxy shape
|
||||
|
@ -258,15 +249,6 @@ inline void ProxyShape::setUserData(void* userData) {
|
|||
mUserData = userData;
|
||||
}
|
||||
|
||||
// Return the local to parent body transform
|
||||
/**
|
||||
* @return The transformation that transforms the local-space of the collision shape
|
||||
* to the local-space of the parent body
|
||||
*/
|
||||
inline const Transform& ProxyShape::getLocalToBodyTransform() const {
|
||||
return mLocalToBodyTransform;
|
||||
}
|
||||
|
||||
// Return the AABB of the proxy shape in world-space
|
||||
/**
|
||||
* @return The AABB of the proxy shape in world-space
|
||||
|
|
|
@ -200,7 +200,7 @@ void ProxyShapesComponents::addComponent(Entity entity, bool isSleeping, const P
|
|||
mCollisionShapes[index] = component.collisionShape;
|
||||
new (mMasses + index) decimal(component.mass);
|
||||
|
||||
mMapProxyShapeToComponentIndex.add(Pair<ProxyShape*, uint32>(component.proxyShape, index));
|
||||
mMapProxyShapeToComponentIndex.add(Pair<const ProxyShape*, uint32>(component.proxyShape, index));
|
||||
|
||||
mNbComponents++;
|
||||
|
||||
|
@ -255,7 +255,7 @@ void ProxyShapesComponents::moveComponentToIndex(uint32 srcIndex, uint32 destInd
|
|||
assert(mMapEntityToComponentIndex[mEntities[destIndex]] == destIndex);
|
||||
}
|
||||
|
||||
mMapProxyShapeToComponentIndex.add(Pair<ProxyShape*, uint32>(mProxyShapes[destIndex], destIndex));
|
||||
mMapProxyShapeToComponentIndex.add(Pair<const ProxyShape*, uint32>(mProxyShapes[destIndex], destIndex));
|
||||
|
||||
assert(mPreviousBodyProxyShapes[mNextBodyProxyShapes[destIndex]] == destIndex || !hasNextProxyShape(destIndex));
|
||||
assert(mNextBodyProxyShapes[mPreviousBodyProxyShapes[destIndex]] == destIndex || !hasPreviousProxyShape(destIndex));
|
||||
|
@ -305,7 +305,7 @@ void ProxyShapesComponents::swapComponents(uint32 index1, uint32 index2) {
|
|||
mPreviousBodyProxyShapes[mNextBodyProxyShapes[index2]] = index2;
|
||||
}
|
||||
|
||||
mMapProxyShapeToComponentIndex.add(Pair<ProxyShape*, uint32>(mProxyShapes[index2], index2));
|
||||
mMapProxyShapeToComponentIndex.add(Pair<const ProxyShape*, uint32>(mProxyShapes[index2], index2));
|
||||
|
||||
// Update the entity to component index mapping if it is the first body proxy-shape
|
||||
if (isFirstBodyProxyShape1) {
|
||||
|
|
|
@ -87,7 +87,7 @@ class ProxyShapesComponents {
|
|||
Map<Entity, uint32> mMapEntityToComponentIndex;
|
||||
|
||||
/// Map a proxy shape to the index of the corresponding component in the array
|
||||
Map<ProxyShape*, uint32> mMapProxyShapeToComponentIndex;
|
||||
Map<const ProxyShape*, uint32> mMapProxyShapeToComponentIndex;
|
||||
|
||||
/// Array of entities of each component
|
||||
Entity* mEntities;
|
||||
|
@ -108,7 +108,7 @@ class ProxyShapesComponents {
|
|||
/// Pointers to the collision shapes of the proxy-shapes
|
||||
CollisionShape** mCollisionShapes;
|
||||
|
||||
/// Masses of the proxy-shapes
|
||||
/// Masses (in kilogramms) of the proxy-shapes
|
||||
decimal* mMasses;
|
||||
|
||||
/// Index of the previous proxy-shape in the same body
|
||||
|
@ -182,8 +182,41 @@ class ProxyShapesComponents {
|
|||
|
||||
/// Notify if a given entity is sleeping or not
|
||||
void setIsEntitySleeping(Entity entity, bool isSleeping);
|
||||
|
||||
/// Return the mass of a proxy-shape
|
||||
decimal getMass(const ProxyShape* proxyShape) const;
|
||||
|
||||
/// Return the local-to-body transform of a proxy-shape
|
||||
const Transform& getLocalToBodyTransform(const ProxyShape* proxyShape) const;
|
||||
|
||||
/// Set the local-to-body transform of a proxy-shape
|
||||
void setLocalToBodyTransform(const ProxyShape* proxyShape, const Transform& transform);
|
||||
};
|
||||
|
||||
// Return the mass of a proxy-shape
|
||||
inline decimal ProxyShapesComponents::getMass(const ProxyShape* proxyShape) const {
|
||||
|
||||
assert(mMapProxyShapeToComponentIndex.containsKey(proxyShape));
|
||||
|
||||
return mMasses[mMapProxyShapeToComponentIndex[proxyShape]];
|
||||
}
|
||||
|
||||
// Return the local-to-body transform of a proxy-shape
|
||||
inline const Transform& ProxyShapesComponents::getLocalToBodyTransform(const ProxyShape* proxyShape) const {
|
||||
|
||||
assert(mMapProxyShapeToComponentIndex.containsKey(proxyShape));
|
||||
|
||||
return mLocalToBodyTransforms[mMapProxyShapeToComponentIndex[proxyShape]];
|
||||
}
|
||||
|
||||
// Set the local-to-body transform of a proxy-shape
|
||||
inline void ProxyShapesComponents::setLocalToBodyTransform(const ProxyShape* proxyShape, const Transform& transform) {
|
||||
|
||||
assert(mMapProxyShapeToComponentIndex.containsKey(proxyShape));
|
||||
|
||||
mLocalToBodyTransforms[mMapProxyShapeToComponentIndex[proxyShape]] = transform;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue
Block a user