Remove wrong assert and fix typo in comments
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@ -137,7 +137,7 @@ RP3D_FORCE_INLINE bool Components::hasComponent(Entity entity) const {
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return mMapEntityToComponentIndex.containsKey(entity);
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}
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// Return true if there is a component for a given entiy and if so set the entity index
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// Return true if there is a component for a given entity and if so set the entity index
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RP3D_FORCE_INLINE bool Components::hasComponentGetIndex(Entity entity, uint32& entityIndex) const {
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auto it = mMapEntityToComponentIndex.find(entity);
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@ -665,7 +665,7 @@ void CollisionDetectionSystem::addContactPairsToBodies() {
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mRigidBodyComponents.addContacPair(contactPair.body2Entity, p);
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}
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// If at least of body is a CollisionBody
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// If at least one of the two bodies is a CollisionBody
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if (!isBody1Rigid || !isBody2Rigid) {
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// Add the pair index to the array of pairs with CollisionBody
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@ -858,8 +858,6 @@ void CollisionDetectionSystem::createContacts() {
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// creation (only the pairs with two RigidBodies are added during island creation)
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mWorld->mProcessContactPairsOrderIslands.addRange(mCollisionBodyContactPairsIndices);
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assert(mWorld->mProcessContactPairsOrderIslands.size() == (*mCurrentContactPairs).size());
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// Process the contact pairs in the order defined by the islands such that the contact manifolds and
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// contact points of a given island are packed together in the array of manifolds and contact points
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const uint32 nbContactPairsToProcess = static_cast<uint32>(mWorld->mProcessContactPairsOrderIslands.size());
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