Take care of the isCollisionEnabled state of a body in the Sweep And Prune broadphase algorithm
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@379 92aac97c-a6ce-11dd-a772-7fcde58d38e6
This commit is contained in:
parent
deaa0cf5d8
commit
1d3ba21775
|
@ -26,8 +26,6 @@
|
||||||
using namespace reactphysics3d;
|
using namespace reactphysics3d;
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
// TODO : Take care of the isCollisionEnabled variable of the bodies while performing broad-phase collision detection
|
|
||||||
|
|
||||||
// Initialize the static attributes
|
// Initialize the static attributes
|
||||||
unsigned short int SAPAlgorithm::sortAxis = 0;
|
unsigned short int SAPAlgorithm::sortAxis = 0;
|
||||||
|
|
||||||
|
@ -56,6 +54,18 @@ void SAPAlgorithm::removeBodiesAABB(vector<Body*> bodies) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Add the AABB representation of a given body in the sortedAABBs set
|
||||||
|
void SAPAlgorithm::addBodiesAABB(std::vector<Body*> bodies) {
|
||||||
|
const AABB* aabb;
|
||||||
|
|
||||||
|
for (vector<Body*>::iterator it = bodies.begin(); it != bodies.end(); it++) {
|
||||||
|
aabb = 0;
|
||||||
|
aabb = dynamic_cast<const AABB*>((*it)->getBroadBoundingVolume());
|
||||||
|
assert(aabb);
|
||||||
|
sortedAABBs.push_back(aabb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Compute the possible collision pairs of bodies
|
// Compute the possible collision pairs of bodies
|
||||||
// The arguments "addedBodies" and "removedBodies" are respectively the set
|
// The arguments "addedBodies" and "removedBodies" are respectively the set
|
||||||
// of bodies that have been added and removed since the last broad-phase
|
// of bodies that have been added and removed since the last broad-phase
|
||||||
|
@ -73,6 +83,7 @@ void SAPAlgorithm::computePossibleCollisionPairs(vector<Body*> addedBodies, vect
|
||||||
Vector3D center3D; // Center of the current AABB
|
Vector3D center3D; // Center of the current AABB
|
||||||
double center[3]; // Coordinates of the center of the current AABB
|
double center[3]; // Coordinates of the center of the current AABB
|
||||||
int i;
|
int i;
|
||||||
|
const Body* body; // Body pointer on the body corresponding to an AABB
|
||||||
uint nbAABBs = sortedAABBs.size(); // Number of AABBs
|
uint nbAABBs = sortedAABBs.size(); // Number of AABBs
|
||||||
|
|
||||||
// Removed the bodies to remove
|
// Removed the bodies to remove
|
||||||
|
@ -86,8 +97,15 @@ void SAPAlgorithm::computePossibleCollisionPairs(vector<Body*> addedBodies, vect
|
||||||
|
|
||||||
// Sweep the sorted set of AABBs
|
// Sweep the sorted set of AABBs
|
||||||
for (vector<const AABB*>::iterator it = sortedAABBs.begin(); it != sortedAABBs.end(); it++) {
|
for (vector<const AABB*>::iterator it = sortedAABBs.begin(); it != sortedAABBs.end(); it++) {
|
||||||
|
|
||||||
|
// If the collision of the AABB's corresponding body is disabled
|
||||||
|
if (!(*it)->getBodyPointer()->getIsCollisionEnabled()) {
|
||||||
|
// Go to the next AABB to test
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
// Center of the current AABB
|
// Center of the current AABB
|
||||||
Vector3D center3D = (*it)->getCenter();
|
center3D = (*it)->getCenter();
|
||||||
center[0] = center3D.getX();
|
center[0] = center3D.getX();
|
||||||
center[1] = center3D.getY();
|
center[1] = center3D.getY();
|
||||||
center[2] = center3D.getZ();
|
center[2] = center3D.getZ();
|
||||||
|
@ -105,8 +123,10 @@ void SAPAlgorithm::computePossibleCollisionPairs(vector<Body*> addedBodies, vect
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
body = (*it2)->getBodyPointer();
|
||||||
|
|
||||||
// Test if both AABBs overlap
|
// Test if both AABBs overlap
|
||||||
if ((*it)->testCollision(*(*it2))) {
|
if (body->getIsCollisionEnabled() && (*it)->testCollision(*(*it2))) {
|
||||||
// Add the current pair of AABBs into the possibleCollisionPairs set
|
// Add the current pair of AABBs into the possibleCollisionPairs set
|
||||||
possibleCollisionPairs.push_back(make_pair((*it)->getBodyPointer(), (*it2)->getBodyPointer()));
|
possibleCollisionPairs.push_back(make_pair((*it)->getBodyPointer(), (*it2)->getBodyPointer()));
|
||||||
}
|
}
|
||||||
|
|
|
@ -70,18 +70,6 @@ inline bool SAPAlgorithm::compareAABBs(const AABB* a, const AABB* b) {
|
||||||
return (a->getMinValueOnAxis(sortAxis) < b->getMinValueOnAxis(sortAxis));
|
return (a->getMinValueOnAxis(sortAxis) < b->getMinValueOnAxis(sortAxis));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add the AABB representation of a given body in the sortedAABBs set
|
|
||||||
inline void SAPAlgorithm::addBodiesAABB(std::vector<Body*> bodies) {
|
|
||||||
const AABB* aabb;
|
|
||||||
for (std::vector<Body*>::iterator it = bodies.begin(); it != bodies.end(); it++) {
|
|
||||||
aabb = 0;
|
|
||||||
aabb = dynamic_cast<const AABB*>((*it)->getBroadBoundingVolume());
|
|
||||||
assert(aabb);
|
|
||||||
// TODO : Add an assert here to check that the AABB pointer isn't already in the sortedAABBs set
|
|
||||||
sortedAABBs.push_back(aabb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
} // End of reactphysics3d namespace
|
} // End of reactphysics3d namespace
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue
Block a user