Add ConeShape
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src/body/ConeShape.cpp
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src/body/ConeShape.cpp
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src/body/ConeShape.h
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src/body/ConeShape.h
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2011 Daniel Chappuis *
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*********************************************************************************
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy *
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* of this software and associated documentation files (the "Software"), to deal *
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* in the Software without restriction, including without limitation the rights *
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
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* copies of the Software, and to permit persons to whom the Software is *
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* furnished to do so, subject to the following conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in *
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* all copies or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
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* THE SOFTWARE. *
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********************************************************************************/
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#ifndef BOUNDING_CONE_H
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#define BOUNDING_CONE_H
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// Libraries
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#include "NarrowBoundingVolume.h"
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#include "../mathematics/mathematics.h"
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class ConeShape :
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This class represents a cone bounding volume.
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-------------------------------------------------------------------
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*/
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class ConeShape : public NarrowBoundingVolume {
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protected :
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Vector3D center; // Center point of the sphere
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double radius; // Radius of the sphere
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public :
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ConeShape(const Vector3D& center, double radius); // Constructor
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virtual ~ConeShape(); // Destructor
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Vector3D getCenter() const; // Return the center point of the sphere
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void setCenter(const Vector3D& center); // Set the center point of the sphere
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double getRadius() const; // Return the radius of the sphere
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void setRadius(double radius); // Set the radius of the sphere
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virtual void update(const Vector3D& newCenter,
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const Quaternion& rotationQuaternion); // Update the sphere orientation according to a new orientation of the rigid body
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virtual AABB* computeAABB() const; // Return the corresponding AABB
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virtual Vector3D getSupportPoint(const Vector3D& direction, double margin=0.0) const; // Return a support point in a given direction
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#ifdef VISUAL_DEBUG
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virtual void draw() const; // Draw the sphere (only for testing purpose)
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#endif
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};
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// Return the center point of the sphere
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inline Vector3D BoundingSphere::getCenter() const {
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return center;
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}
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// Set the center point of the sphere
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inline void BoundingSphere::setCenter(const Vector3D& center) {
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this->center = center;
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}
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// Get the radius of the sphere
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inline double BoundingSphere::getRadius() const {
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return radius;
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}
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// Set the radius of the sphere
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inline void BoundingSphere::setRadius(double radius) {
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this->radius = radius;
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}
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// Update the orientation of the shere according to the orientation of the rigid body
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inline void BoundingSphere::update(const Vector3D& newCenter, const Quaternion& rotationQuaternion) {
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// Update the center of the sphere
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center = newCenter;
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}
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// Return a support point in a given direction
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inline Vector3D BoundingSphere::getSupportPoint(const Vector3D& direction, double margin) const {
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assert(margin >= 0.0);
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double length = direction.length();
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// If the direction vector is not the zero vector
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if (length > EPSILON) {
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// Return the support point of the sphere in the given direction
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return center + (radius + margin) * direction.getUnit();
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}
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// If the direction vector is the zero vector we return a point on the
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// boundary of the sphere
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return center + Vector3D(radius + margin, 0.0, 0.0);
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}
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}; // End of the ReactPhysics3D namespace
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#endif
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