Add ConeShape

git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@427 92aac97c-a6ce-11dd-a772-7fcde58d38e6
This commit is contained in:
chappuis.daniel 2011-06-30 20:12:37 +00:00
parent 23d0cd699f
commit 1e3543752f
2 changed files with 108 additions and 0 deletions

1
src/body/ConeShape.cpp Normal file
View File

@ -0,0 +1 @@

107
src/body/ConeShape.h Normal file
View File

@ -0,0 +1,107 @@
/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2011 Daniel Chappuis *
*********************************************************************************
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to deal *
* in the Software without restriction, including without limitation the rights *
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
* copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
* THE SOFTWARE. *
********************************************************************************/
#ifndef BOUNDING_CONE_H
#define BOUNDING_CONE_H
// Libraries
#include "NarrowBoundingVolume.h"
#include "../mathematics/mathematics.h"
// ReactPhysics3D namespace
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class ConeShape :
This class represents a cone bounding volume.
-------------------------------------------------------------------
*/
class ConeShape : public NarrowBoundingVolume {
protected :
Vector3D center; // Center point of the sphere
double radius; // Radius of the sphere
public :
ConeShape(const Vector3D& center, double radius); // Constructor
virtual ~ConeShape(); // Destructor
Vector3D getCenter() const; // Return the center point of the sphere
void setCenter(const Vector3D& center); // Set the center point of the sphere
double getRadius() const; // Return the radius of the sphere
void setRadius(double radius); // Set the radius of the sphere
virtual void update(const Vector3D& newCenter,
const Quaternion& rotationQuaternion); // Update the sphere orientation according to a new orientation of the rigid body
virtual AABB* computeAABB() const; // Return the corresponding AABB
virtual Vector3D getSupportPoint(const Vector3D& direction, double margin=0.0) const; // Return a support point in a given direction
#ifdef VISUAL_DEBUG
virtual void draw() const; // Draw the sphere (only for testing purpose)
#endif
};
// Return the center point of the sphere
inline Vector3D BoundingSphere::getCenter() const {
return center;
}
// Set the center point of the sphere
inline void BoundingSphere::setCenter(const Vector3D& center) {
this->center = center;
}
// Get the radius of the sphere
inline double BoundingSphere::getRadius() const {
return radius;
}
// Set the radius of the sphere
inline void BoundingSphere::setRadius(double radius) {
this->radius = radius;
}
// Update the orientation of the shere according to the orientation of the rigid body
inline void BoundingSphere::update(const Vector3D& newCenter, const Quaternion& rotationQuaternion) {
// Update the center of the sphere
center = newCenter;
}
// Return a support point in a given direction
inline Vector3D BoundingSphere::getSupportPoint(const Vector3D& direction, double margin) const {
assert(margin >= 0.0);
double length = direction.length();
// If the direction vector is not the zero vector
if (length > EPSILON) {
// Return the support point of the sphere in the given direction
return center + (radius + margin) * direction.getUnit();
}
// If the direction vector is the zero vector we return a point on the
// boundary of the sphere
return center + Vector3D(radius + margin, 0.0, 0.0);
}
}; // End of the ReactPhysics3D namespace
#endif