git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@273 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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@ -24,7 +24,6 @@
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#include <GL/gl.h> // TODO : Remove this in the final version
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#include <GL/gl.h> // TODO : Remove this in the final version
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#include <cassert>
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#include <cassert>
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#include <cstdlib>
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#include <cstdlib>
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#include <iostream> // TODO : Delete this
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// We want to use the ReactPhysics3D namespace
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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using namespace reactphysics3d;
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@ -116,7 +115,7 @@ void OBB::draw() const {
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}
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}
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// Return all the vertices that are projected at the extreme of the projection of the bouding volume on the axis.
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// Return all the vertices that are projected at the extreme of the projection of the bouding volume on the axis.
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// Be careful when this method returns vertices of a polygonal face because vertices are not necessarly ordered.
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// If the extreme vertices are part of a face of the OBB, the returned vertices will be ordered according to the face.
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std::vector<Vector3D> OBB::getExtremeVertices(const Vector3D& directionAxis) const {
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std::vector<Vector3D> OBB::getExtremeVertices(const Vector3D& directionAxis) const {
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assert(directionAxis.length() != 0);
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assert(directionAxis.length() != 0);
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@ -180,7 +179,7 @@ std::vector<Vector3D> OBB::getExtremeVertices(const Vector3D& directionAxis) con
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// Return the 4 vertices of a face of the OBB. The 4 vertices will be ordered. The convention is that the index 0 corresponds to
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// Return the 4 vertices of a face of the OBB. The 4 vertices will be ordered. The convention is that the index 0 corresponds to
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// the face in the direction of the axis[0], 1 corresponds to the face in the opposite direction of the axis[0], 2 corresponds to
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// the face in the direction of the axis[0], 1 corresponds to the face in the opposite direction of the axis[0], 2 corresponds to
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// the face in the direction of the axis[1], etc.
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// the face in the direction of the axis[1], etc.
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std::vector<Vector3D> OBB::getFace(int index) const throw(std::invalid_argument) {
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std::vector<Vector3D> OBB::getFace(unsigned int index) const throw(std::invalid_argument) {
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// Check the argument
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// Check the argument
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if (index >=0 && index <6) {
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if (index >=0 && index <6) {
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std::vector<Vector3D> vertices;
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std::vector<Vector3D> vertices;
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@ -54,7 +54,7 @@ class OBB : public BoundingVolume {
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Vector3D getAxis(unsigned int index) const throw(std::invalid_argument); // Return an axis of the OBB
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Vector3D getAxis(unsigned int index) const throw(std::invalid_argument); // Return an axis of the OBB
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void setAxis(unsigned int index, const Vector3D& axis) throw(std::invalid_argument); // Set an axis
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void setAxis(unsigned int index, const Vector3D& axis) throw(std::invalid_argument); // Set an axis
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Vector3D getVertex(unsigned int index) const throw (std::invalid_argument); // Return a vertex of the OBB
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Vector3D getVertex(unsigned int index) const throw (std::invalid_argument); // Return a vertex of the OBB
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std::vector<Vector3D> getFace(int index) const throw(std::invalid_argument); // Return the 4 vertices the OBB's face in the direction of a given axis
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std::vector<Vector3D> getFace(unsigned int index) const throw(std::invalid_argument); // Return the 4 vertices the OBB's face in the direction of a given axis
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double getExtent(unsigned int index) const throw(std::invalid_argument); // Return an extent value
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double getExtent(unsigned int index) const throw(std::invalid_argument); // Return an extent value
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void setExtent(unsigned int index, double extent) throw(std::invalid_argument); // Set an extent value
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void setExtent(unsigned int index, double extent) throw(std::invalid_argument); // Set an extent value
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virtual std::vector<Vector3D> getExtremeVertices(const Vector3D& axis) const; // Return all the vertices that are projected at the extreme of the projection of the bouding volume on the axis
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virtual std::vector<Vector3D> getExtremeVertices(const Vector3D& axis) const; // Return all the vertices that are projected at the extreme of the projection of the bouding volume on the axis
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